Sorry everyone, I did this demo a really long time ago.. It's not such a big deal, I just started from one of the JigLib's demo projects, then I made a very simple editor to create the streets and export the data as a big mesh overlaid on top of the grid. All the cars are just trying to get to some random point on the map, and I just "try" to steer them in that direction, but because they always accelerate, they get past their target point, and then they will steer around to get back.
Did you have any issues with the cars wobbling when they reach higher speeds? I don't see it happening in your video. Are you using a Height Map or is the driving surface a large cube? If you did encounter the wobbling issue, how did you fix it?
Hey this is really cool, and EXACTLY what i want to create. You got any tutorial to get me started? I've searched all over the internet and can't find a single tutorial on making a 3D car simulation... :S
I couldn't tell you exactly, but it's above 30fps on a MacBook Pro. But to be honest, I will switch to ODE when I get the chance.. I'm not happy at all with the physics of the JigLib, at least as it concerns the car physics.
You tried to use a collision mesh of ~8000 trianges? That seems way to much.. Try to simplify it as much as you can.. About 80 triangles should be enough to make a tight fit for a car.
For some reason, I really want to play this now. :D
DrCooldudeAlt 2 weeks ago
i came to see jiglibx but got distracted by the music, what is it!
limbicD 4 months ago
eyyyy how did you make the chasing camera????????? help me! thanks!
JuampiMayoral 7 months ago
Sorry everyone, I did this demo a really long time ago.. It's not such a big deal, I just started from one of the JigLib's demo projects, then I made a very simple editor to create the streets and export the data as a big mesh overlaid on top of the grid. All the cars are just trying to get to some random point on the map, and I just "try" to steer them in that direction, but because they always accelerate, they get past their target point, and then they will steer around to get back.
cri5t2 7 months ago
@cri5t2 Do u have the tutorial page?
JuampiMayoral 7 months ago
Comment removed
JuampiMayoral 7 months ago
@JuampiMayoral I just used one of the examples that came with JigLib library, I was trying to make something much cooler, but failed miserably :)
cri5t2 7 months ago
@cri5t2 ohhh thanks for answering! I'll learn more about this library! Thanks!
JuampiMayoral 7 months ago
Is this on Xbox Live or AI?
gamenew09 1 year ago
@gamenew09 it was on PC, straight in the Visual Studio debugger. (What's AI?)
cri5t2 7 months ago
@cri5t2 idk It's been awhile since I asked that so I don't know what I was talking about.
gamenew09 7 months ago
Did you have any issues with the cars wobbling when they reach higher speeds? I don't see it happening in your video. Are you using a Height Map or is the driving surface a large cube? If you did encounter the wobbling issue, how did you fix it?
musicmandan2000 1 year ago
Comment removed
cri5t2 1 year ago
@musicmandan2000 Didn't have any issues with wobbling, must be because I had a plane as my heightmap/
cri5t2 1 year ago
what performance do you get on an Xbox - the demo from jiblibx alone on xbox runs very sluggish on the 360 - what's your demo like ?
kydjester 2 years ago
Hey this is really cool, and EXACTLY what i want to create. You got any tutorial to get me started? I've searched all over the internet and can't find a single tutorial on making a 3D car simulation... :S
Any tips will do.. Thanks
YaKoSTaR 2 years ago
Looks cool. What kind of fps do you get with that many JigLib cars? I had perf issues with JigLib using a statictrianglemesh with ~8000 triangles. .
1amStudios 2 years ago
I couldn't tell you exactly, but it's above 30fps on a MacBook Pro. But to be honest, I will switch to ODE when I get the chance.. I'm not happy at all with the physics of the JigLib, at least as it concerns the car physics.
You tried to use a collision mesh of ~8000 trianges? That seems way to much.. Try to simplify it as much as you can.. About 80 triangles should be enough to make a tight fit for a car.
cri5t1 2 years ago