Added: 2 years ago
From: cri5t1
Views: 2,241
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  • For some reason, I really want to play this now. :D

  • i came to see jiglibx but got distracted by the music, what is it!

  • eyyyy how did you make the chasing camera????????? help me! thanks!

  • Sorry everyone, I did this demo a really long time ago.. It's not such a big deal, I just started from one of the JigLib's demo projects, then I made a very simple editor to create the streets and export the data as a big mesh overlaid on top of the grid. All the cars are just trying to get to some random point on the map, and I just "try" to steer them in that direction, but because they always accelerate, they get past their target point, and then they will steer around to get back.

  • @cri5t2 Do u have the tutorial page?

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  • @JuampiMayoral I just used one of the examples that came with JigLib library, I was trying to make something much cooler, but failed miserably :)

  • @cri5t2 ohhh thanks for answering! I'll learn more about this library! Thanks!

  • Is this on Xbox Live or AI?

  • @gamenew09 it was on PC, straight in the Visual Studio debugger. (What's AI?)

  • @cri5t2 idk It's been awhile since I asked that so I don't know what I was talking about.

  • Did you have any issues with the cars wobbling when they reach higher speeds? I don't see it happening in your video. Are you using a Height Map or is the driving surface a large cube? If you did encounter the wobbling issue, how did you fix it?

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  • @musicmandan2000 Didn't have any issues with wobbling, must be because I had a plane as my heightmap/

  • what performance do you get on an Xbox - the demo from jiblibx alone on xbox runs very sluggish on the 360 - what's your demo like ?

  • Hey this is really cool, and EXACTLY what i want to create. You got any tutorial to get me started? I've searched all over the internet and can't find a single tutorial on making a 3D car simulation... :S

    Any tips will do.. Thanks

  • Looks cool. What kind of fps do you get with that many JigLib cars? I had perf issues with JigLib using a statictrianglemesh with ~8000 triangles. .

  • I couldn't tell you exactly, but it's above 30fps on a MacBook Pro. But to be honest, I will switch to ODE when I get the chance.. I'm not happy at all with the physics of the JigLib, at least as it concerns the car physics.

    You tried to use a collision mesh of ~8000 trianges? That seems way to much.. Try to simplify it as much as you can.. About 80 triangles should be enough to make a tight fit for a car.

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