Added: 2 years ago
From: donrandolph
Views: 7,751
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  • GAYYYYYY

  • @111222952 ohai troll

  • and now model a head of liquid :D

    would look great ^^

  • Wow! That's pretty cool. What settings did you use to achieve the slow motion affect? I've been trying to do something similar but just can't get it.

  • good job out there dude... keep on blending =)

    try using HDRI and some textures on the bullet.... will LOOK AWESOME

  • TIMEWARP  XD

  • O.o.... one word...Tutorial?

    Nice work!

  • Thank you very much! I dont think im quite up to making a tutorial right now (bit bogged down with work), but its not completely out of consideration.

  • HAHA ok, one question then, How do you make the sphere stay in the air?

  • in the domain settings, go to the second tab, and change the gravity in all directions to be zero.

  • i think i made a video response because i was having trouble on how to get the fluid to look like water like in ur video. the video response is what i did in 5 mins so its very bad.

  • so u animate the bullet and then bake the domain.. thank you so much

  • No problem, glad I could help.

  • yes how did u get the water to stay there and them have an interation when i try it just doesnt react

  • Oh, well go in to the fluid panel, and when you make your domain (which should be a box to encompass the entire simulation), be sure to set the gravity in all directions to be 0. for making the impacting object (bullet), set it as an obstacle and in the animation panel make it move through the liquid over a period of several frames. then bake and render the animation.

  • how did u get this in youtube?

  • I rendered it in blender, setting it to render as an AVI file (render settings are found under the render tab at the top), which makes it a video, at which point YouTube made it easy, i just uploaded it and it converted automatically. I rendered it at 640 by 480 resolution by the way. If you have any more questions feel free to ask.

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