The funny think about doing this for a living is knowing that most of the times the actors gets the most pay, and do less mental and possibly physical work. Because without the people behind the scenes movies would be crap. But then again we all have heard the famous quote "that life is not fair".
@MrSilami cool representation of the saturation levels, f yeah - cos matching perfectly from the probe isn't possible and final color grading is done by the compositor? Placing plumes with fake motion blur, f yeah. Re-lighting with lame materials, yeah. Maybe even some cheesy lens flares as you do in your videos...
These are all fixes because precious work wasn't organized or thought out or was done in haste. In that sense yeah it's a life saver and 3d data attached to the footage is awesome.
@koyima Just because I'm only a beginner and you've got some ZBrush experience doesn't mean your comment made any sense. Calm down, I see you're using Photoshop in your works too, does that make you lame? Nuke is just the same, only about a gazillion times as powerful! It does exactly what it's made for: save huge amounts of time. And no one tries to model in Nuke, so.. But from your second comment I see we agree. Not trying to flame or anything. The more power to the compositor the better!
@MrSilami The idea is to get a pipeline in place, not "fix it in post" all the time. Now as tool to save some time when a pipeline is not correct or when an art director can't make decisions (which is his job), it is of course acceptable, but the truth is that the results achieved in this video are easily reached with modern renderers, especially when the subject is a character on footage. You were the one that said I was ignorant.
@koyima Yeah, you got me there, I said that. It's just that I was confused that you compared VRay to Nuke. I agree that the 'fix it in post' attitude is getting more and more out of hand. On the other hand, Nuke in general, not referring to this very video, as part of a pipeline can drastically improve the quality of almost any 3D work. The more control you can give a compositor to tweak the final image, the better imho.
@MrSilami Of course but keep in mind that solid results of extreme complexity in thousands of shots (think Avatar) can only be accomplished if the pipeline is solid and the compositing is kept for enhancing, not replacing entire parts of the workflow. It walways depends on the task at hand, but the better the foundation the better the end result. So if you think something mediocre can be turned into gold, think that it should be gold to start with and polished to diamond.
This work is absolutely amazing..... I'm just blown away of all the compositing power Nuke has. I comp with Toxik and always thought it was about as powerful, but it looks like Nuke is just getting epic with it's abilities. The work in D9 was amazing, couldn't believe how well the aliens fit in. Bravo compositing and rendering team!
@alienhunter96 these renders take hours, and they're not 3d, you're only at best 2.5D at best. Even if you had fully 3D renders, it would have baked lighting and textures, so nothing would interact with the environment. Computer GPUs aren't capable of rendering the raytracing required for images like those. Also, you can't have any comp in a video game, and this whole video is about the power of compositing. Most of the detail comes from the comp.
Man... Nuke is amazing!
arnarg 3 months ago
we could've used that existing program, but we didn't want to, so we made our own tools
freakaefari 9 months ago
The funny think about doing this for a living is knowing that most of the times the actors gets the most pay, and do less mental and possibly physical work. Because without the people behind the scenes movies would be crap. But then again we all have heard the famous quote "that life is not fair".
dannyleeg 9 months ago
I love seeing behind-the-scenes stuff like this, especially all of the techy stuff.
lazyluigi101 1 year ago
all this work it`s great the render and composting team are the beter`s
hec4242 1 year ago
all this work it`s great te render and composting team are the beter`s all the aliens look`s like sometime real.
hec4242 1 year ago
this vs mayo vs after effects vs photodhop
happygamestvfun1 1 year ago
Too much awsomeness for my brain to comprehend.
K33p3r99 1 year ago
And then one day they open VRay and the render is exactly like the final result, nuke trashed.
koyima 1 year ago
@koyima haha, you're so funny. I guess ignorance really IS bliss..
MrSilami 1 year ago
@MrSilami and your logo experience makes you what?
koyima 1 year ago
@MrSilami cool representation of the saturation levels, f yeah - cos matching perfectly from the probe isn't possible and final color grading is done by the compositor? Placing plumes with fake motion blur, f yeah. Re-lighting with lame materials, yeah. Maybe even some cheesy lens flares as you do in your videos...
These are all fixes because precious work wasn't organized or thought out or was done in haste. In that sense yeah it's a life saver and 3d data attached to the footage is awesome.
koyima 1 year ago
@koyima Just because I'm only a beginner and you've got some ZBrush experience doesn't mean your comment made any sense. Calm down, I see you're using Photoshop in your works too, does that make you lame? Nuke is just the same, only about a gazillion times as powerful! It does exactly what it's made for: save huge amounts of time. And no one tries to model in Nuke, so.. But from your second comment I see we agree. Not trying to flame or anything. The more power to the compositor the better!
MrSilami 1 year ago
@MrSilami The idea is to get a pipeline in place, not "fix it in post" all the time. Now as tool to save some time when a pipeline is not correct or when an art director can't make decisions (which is his job), it is of course acceptable, but the truth is that the results achieved in this video are easily reached with modern renderers, especially when the subject is a character on footage. You were the one that said I was ignorant.
koyima 1 year ago
@koyima Yeah, you got me there, I said that. It's just that I was confused that you compared VRay to Nuke. I agree that the 'fix it in post' attitude is getting more and more out of hand. On the other hand, Nuke in general, not referring to this very video, as part of a pipeline can drastically improve the quality of almost any 3D work. The more control you can give a compositor to tweak the final image, the better imho.
MrSilami 1 year ago
@MrSilami Of course but keep in mind that solid results of extreme complexity in thousands of shots (think Avatar) can only be accomplished if the pipeline is solid and the compositing is kept for enhancing, not replacing entire parts of the workflow. It walways depends on the task at hand, but the better the foundation the better the end result. So if you think something mediocre can be turned into gold, think that it should be gold to start with and polished to diamond.
koyima 1 year ago
Very Nice. Keep up the great work!
point360 1 year ago
he said basically 12 times..
EthanLDaniel 1 year ago
Hello darshsadowgiratina if you go to The Foundry's website and select Nuke you can download the PLE version of Nuke to try. Thanks.
TheFoundryChannel 1 year ago
Comment removed
nickrohn93 5 months ago
This has been flagged as spam show
@TheFoundryChannel About 65 times
nickrohn93 5 months ago
could i download nuke?
darkshadowgiratina 1 year ago
Try and count the number of times he says "Basically" and "Simply".
None of that was basic or simple.
take450 1 year ago 43
This work is absolutely amazing..... I'm just blown away of all the compositing power Nuke has. I comp with Toxik and always thought it was about as powerful, but it looks like Nuke is just getting epic with it's abilities. The work in D9 was amazing, couldn't believe how well the aliens fit in. Bravo compositing and rendering team!
TheMiniFigMaster 1 year ago
@Noctivagant CryEngine 3 features real-time global illumination using Cascade Light Propagation Volumes. I can't wait to see more of it.
shletten 1 year ago
really awesome..
buckminster07 2 years ago
@buckminster07 yes! so i would be realistc
TheDarkPrince28 2 years ago
i appreciate you telling me, thank you
alienhunter96 2 years ago
why cant they make games like this detailed?
alienhunter96 2 years ago
@alienhunter96
because games are realtime and these shots are rendered :)
Greetings
DjParus 1 year ago
@alienhunter96 these renders take hours, and they're not 3d, you're only at best 2.5D at best. Even if you had fully 3D renders, it would have baked lighting and textures, so nothing would interact with the environment. Computer GPUs aren't capable of rendering the raytracing required for images like those. Also, you can't have any comp in a video game, and this whole video is about the power of compositing. Most of the detail comes from the comp.
TheMiniFigMaster 1 year ago
@alienhunter96 they can, if you dont mind playing at 1-3 frames a second
fpsmanager 1 year ago
Great stuff!
MithoreRauko 2 years ago
Very inspiring work man ...very inspiring ;O)...Excellent
candyfunk 2 years ago 17