@P4INKiller Thanks. There are lot of sprites in random positions and thet are drawn in the same texture using: dst = mirror(src + dst, 0, 255). Moreover i have to say that the sprites used in this example are spheres looped horizontally and vertically.
It's pretty cool. I'd love to know how you went about achieving the look for blobs.
P4INKiller 5 months ago
@P4INKiller Thanks. There are lot of sprites in random positions and thet are drawn in the same texture using: dst = mirror(src + dst, 0, 255). Moreover i have to say that the sprites used in this example are spheres looped horizontally and vertically.
GinBlog82 5 months ago