Added: 2 years ago
From: GinBlog82
Views: 796
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  • It's pretty cool. I'd love to know how you went about achieving the look for blobs.

  • @P4INKiller Thanks. There are lot of sprites in random positions and thet are drawn in the same texture using: dst = mirror(src + dst, 0, 255). Moreover i have to say that the sprites used in this example are spheres looped horizontally and vertically.

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