Added: 3 years ago
From: nekitu007
Views: 6,845
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  • dude thats AWESOME can i download it somewhere?!

  • 1 Day test? You freaking did that in ONE DAY? SHIT! Imaging what you could do in 5 days, or 20.

  • Those graphics are so cute, I love that engine! :D Just needs better textures on some stuff. And hands on gun.

  • You programmed your own fps engine? Make a map editor and make it open source. IT WILL BE THE FUTURE OF GAMES! Looks like the source engine almost.

  • It's not just a FPS engine, it's a complete game development solution. And it already has a map editor, nytroStudio editor.

    While for the open source thing, I don't think so. nekitu007 is working on this engine for years and he's too close to put it on the market.

    Oh, and it's better than the Valve's Source Engine.

  • DUDE! Too much Bloom is NOT good. Players will eventually get tired of it and/or theire eyes will hurt. Bad thinking.

  • well, the scene is made in a hurry, no tweak, but you get outside in a bright sunny day, your eye will get hurt too :), if no glasses ..

  • No, Glasses will hurt you even more ;D

    And even if the scene is made in a hurry there is simply no excuse to such a high bloom effect. It's really bad. but still it's looking awesome.

  • I like the bloom

  • NO! Keep the bloom up!

  • Make it optional, or make it gradually decrease when you're outside for a while.

    Once you've been outside for a few minutes, your eyes adjust and the bloom is no longer realistic.

  • sure, I will have adaptive exposure

  • How did u make this stuff with the models and all? How did you import your models into the world? How do you get your shadows to be dynamic on the trees?

  • the models are exported from MAX through COLLADA format which is read and binary files specific to the engine are created, the level was assembled in the NytroStudio level editor, I dont have shadows on the trees

  • this really is something. But why no hands on the guns? I think we need more animations. And maybe we can increase the field of view to make it mimic vision more? But one other question. How on Earth do you get a 3D world where an object with vertices moves and it looks like it's supposed to 3 Dimensionally? It just baffles me that we have that kind of computation at our hands with a GPU. Is it really just a bunch of math being done and the picture being determined by special matrix math?

  • no hands because I didnt had the model, and yes, math, normal matrix operations, nothing special..

  • Nice nice! But bad:

    -tree texture - where? ;)

    -palma - use texture!

    And then be realy very good!

  • yup, programmer's art :) I admit, soon more techdemos with nice models

  • bad graphics, but realistic

  • programmer's art :) sorry

  • just don't listen to em man they have no idea what is to make an object look as real as possible without using textures... they wouldn't know...

  • I can't wait for a full FPS created with the Nytro Game Engine. It's really realistic.

    Oh, and I'm waiting for a video preview with more physics in it - from simple jumping to breakable glass,walls and stuff.

    /* I'm pretty sure that in real life, an elephant won't just let you walk near it without even noticing you. ;) */

  • far cry for PEGI 6 ;)))))

  • Cool

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