Added: 9 months ago
From: Kikoskia
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  • Holy Crap! I just noticed the flames of the explosions are shaped like skulls!!! Anybody else notice that?

  • @NickSolo420 Noticed that during another X-Com LP from the SomethingAwful forums.

  • You: Then we go, shcu schu schu schu schu schu...ploosh...blasterbomb

    Game: schu schu schu schu schu...plooosh ploosh (half the team dies)

    You: -sigh-

    Me:LMAO

  • @noptic

    Would you want to wear a suit of personal armour that had a hole in it, say in the chest?

    Would be abit worrying for whoever wore it

  • @StargateFanatic1994 Would be a lot easier to fix it than make a whole new set though.

  • @StargateFanatic1994

    Actually, you can take it, provided you wish the haul the whole body back to the lift. I've done that before. If you also bring the weapons, they don't get left behind/

  • Bye bye sparkle

  • I love how Jutah, the longest surviving member(second to Drake, but he was out of action for like 1 month) and one of the most reliable members, dies and he doesn't even notice it.

    Luckily Yvel and Drake are still alive. The rest I don't care so much about lol

    

  • ...50 bravery is not average.

  • It's hilarious how badly Joey misses EVERY SINGLE SHOT

    and Sparkle, Kiko's crack shot sniper with the best accuracy on his team, is the less useful one.

  • "that went rather well. I cheated,. But that went rather well!"

  • Nothing. *walks around the corner* ....Something.

    *Whistles and backs out of the way*

  • I think it's really stupid that, if someone dies or whatever, you just lose that set of armor entirely. If all the aliens are dead, what is stopping the crew from grabbing that armor and using it again? I mean surely some sets of armor wouldnt be completely unusable after someone dies. Never did like that part of this game too much.

  • Let me guess. You sacrificed your guys for demonstration purposes.

  • Your base is an upside down sail boat. That can't be a good sign.

  • "I`m gonna load the game there, purely because.... Yeaaaaaaaaaaaa....."

    LoL!

  • And once again, we realise that ending turn just below the command center results in a blaster barrage and violent death of many.

  • Needs moar Rocket Jockey McGee.

  • There's something fitting about a base of snake man aliens being on the island of Papua New Guiney

  • So I finally got the X-COM pack on steam today.

    I decided I'd be like Kiko, set up a base in the alps, and I even used a few of his squad names.

    Second day I down a very small UFO.

    Five days in I get a base defense mission.

    With only Assault Rifles (Barry however had a cannon)

    And a Cyberdisk.

    I still had my original hangar and access lift loadout, so they came in on three sides.

    Cyberdisks. Base Defense. Day five.

    People died, then got alien controlled.

    So I just restarted...

  • Still no Spelunky dude? I am dissapoint.

  • 3 civilians got catched by chrysalid, transformed into zombaehs? and then they disliked the video

  • Helicopter pig must live.

    Save the helicopter pig!

  • Sorry, I'm quite a newb with x-com, why do you keep 1 of everything?

  • @TheBlinksey For researching purposes.

  • @TheBlinksey So that he can still research them.

  • Always nice to see another X-COM lets play, and always nice to see a Kiko LP. One thing though, the saveabusing is a downer, all the tension from your superhuman challenge is gone when I know nothing spectacularly bad can happen without a reload coming up. Without the risk of failure, victory tastes bland. Especially knowing that you CAN beat the game without it, you are the Kiko, nothing except maybe brains in jars could ever stop you!

  • Le sigh. The loading makes me sad. You can win the game even without correcting every mistake you make. That's what made the superhuman challenge so amazing and tense. If half of the squad gets wiped by a blaster bomb after a spectacularly bad decision ... well, that happens, it's a part of the unfolding X-Com story now. A twist in the plot that makes it all the more dramatic and exciting.

    Ah anyway, I enjoy this LP. Keep up the good work. =)

  • A shame that Kiko dosent use the rocket launcer.

    Am i the only one who think that is an awesome weapon?? Its ideal to take out many aliens, especially in the open. Not so suited for this base though.

    But i always use it on crash sites when there are no civilianz. If there are aliens in a barn or in a field i fire a rocket there to do area damage and i usually take out many aliens.

    its expensive, but i love doing so much damage :-)

  • @JegHarEnLillePik Rocket launchers are also incredibly accurate, a direct hit from a Large Rocket will kill just about anything. Heck, you don't even have to aim with rockets, you can just shoot the ground or wall near the things you want to kill and they will most likely die.

    Heavy cannons with HE Ammo are similarly awesome... except they don't obliterate walls like rockets do and they take quite a bit of strength training to wield effectively.

  • @EdMan6623 Yes, the only problem is that most players - like me - experienced the DOS version of the game were the Rocket launcher was bugged so that a) it couldn't be reloaded and b) it was terribly inaccurate if your strength wasn't 255 - which was impossible to achieve. Still, the blaster bomb launcher is MUCH better... unless you trigger the bug with that. it had an easy workaround, though, so no biggie.

  • Comment removed

  • @khaoliang Eh? I don't remember having that problem at all. Also, comparing the rocket launcher in X-Com to the blaster launcher is like comparing the rocket launcher in Doom to the BFG 9000.

  • @EdMan6623 I just tested it on the DOS version of the game and found that you can reload the rocket launcher. problem is you can only carry like one spare round if you want your unit still be able to move or even fire it, as it is pretty heavy which reduces TUs w/o enough strength. The explosion radius is OK, but it's still too inaccurate if you don't have high strength. only really usable in wide, open spaces. which, IMO, makes it rather useless; also, too high probability of collateral damage.

  • @khaoliang Patch the game to fix the difficulty bug, play it on superhuman, and see how far you get without early-game explosives. That's all I'm gonna say.

  • @EdMan6623

    While I agree that explosives are awesome and should be used, I don't agree that Rocket Launchers are the way to go. I much prefer Grenades (especially alien grenades if you can get them fast enough) or high explosives/proxy grenades. Light/small (well the high explosives are bigger/heavier), easy to use with no skill, cheap, and you could still have a normal weapon on hand for fighting if needed.

  • Hehe, talking about blaster bombs, remember Operation Bumrush?

  • Hey Kikoshia you said the game was a little choppy because of steam, I had the same problem and I edited the dosbox.conf file in the dir of the game and got it running perfect, it should look like this:

    Core=auto

    cycles= auto limit 20000

    for sound stuttering edit this part:

    rate=22050

    blocksize=1024

    prebuffer=10

    hope that helps!

  • Kiko should defenitely name one of his recruits JC.

  • JUTAH AND SPARKLE ARE NOT MINIMAL ;~;

  • Tatiana = Kano?

    The idea of Lady Kano frightens me just a tad.

  • I used to suck at this game, and I wanted to play it soooo badly. I guess this is the closest I'll get to "winning" it. :o)

  • you can always walk over the alien and click on them to see what rank they are. or use a alien mind probe.

  • every time kiko loads it makes me a little bit sadder :( BRING BACK SUPERHUMAN CHALLENGE RULES!

  • @Believethat

    Well at least iron man....

  • Kiko you should've saved Sparkle and let some of the expendable rookies charge into the command center.

  • @tonyAJ420 The rookies of today could be the super soldiers of the next day.

  • :_;7 for Sparkle, probably the best 10 bravery character ever.

  • NOOOOOOO, not Sparkle! Dead because of a wrongly-selected shot button. A terrible end for an agent with a name that promised a glittering post x-com broadway career

  • Sparkle was the sniper not the useless one..........!!!!!

  • this is so great. Kiko makes characters, gives them names and makes us care for them through his comments.

    this is like reading a sci fi book, in some way....

  • Every X-COM player makes jokes about mythical blaster bombs or grenades appearing at exactly the best moment to rape you... so when you did, and it really happened, it was a genuine surprise.

    Sometimes the best swerve is no swerve at all, and a completely expected event.

    I still think you should have tried soldiering on, though, instead of reloading.

  • @HuntrBlackLuna Blaster Bombs are FAR from Mythical. The Commander (or his mooks in the control center) are pretty much guaranteed to have at least on Launcher on them. And they love doing what was just displayed here. Just wait till they start showing up in Terror and (eventually STANDARD) missions.

    Oh, funny fact. Not sure if this version has fixed it, but, previously, there was a glitch in Blaster Bombs. Aim straight up down? The BB goes directly West. In a crowded Command Center...

  • no Spunty? oh noes :(

  • Sparkle had very good accuracy, killing aliens left and right. He was more useful.

  • Out of curiosity Kiko, do you have any intentions of LPing X-Com: Apocalypse or UFO: Extraterrestrials? The latter isn't an "official" X-Com game, but the Gold edition on Steam is as close to a true X-Com sequel in terms of storyline and mechanics as we'll ever get.

  • "Ah, it was the other one not as useful."

    Sparkle killed the Chrysalid, but cold as ice Kiko seems to have forgotten this.

  • "Aliens terrorize New York!"

    typical.

  • @ZeLunatic

    call Alkatraz!

  • Did anyone else notice that the explosions for the grenades looks like skulls?

  • @canebro1 Yes. I thought only I thought that! lol

  • @Antagon Agreed, we must have a Pipo at some point, to honor the memory of the first one.

  • I'd like it if you would please buy one tank if for nothing other then showing it

  • Poor Sparkle. I had my hopes up for you. But as always success is often paired with death. Alas poor Laura you didn't stand a snowballs chance in hell.

  • spunty made a cameo in a desert

  • Aliens invade New York, I can't wait.

  • Damn, I felt for the way Laura died.

  • why is he manufacturing so many Laser Cannons?

  • @michetox

    Money. They're the most profitable item in the game.

  • @michetox Because you can sell them at a massive profit.

  • Its to bad you lost Sparkle, they almost always seemed to hit.

  • 6:42 Laura: "Oh man, I am so fucking dead."

    You could practically smell her lose three pounds instantly.

  • on one of these videos would you mind explaining what the 4 bars are?

    i worked out health for myself but i don't understand why 2 bars go down when you move

  • @tetsuv the top one (green) is the Time Units, how far you can move, the second one (orange-ish) is stamina, drops when you move too, more if you're carrying too much for your strength, third as you said is health, and the bottom one is morale.

  • @tetsuv Red is HP

    Green is TU's (Time units) alittle bit is used up for every action a soldier takes, the more he/she has the more he/she can do in one turn.

    Orange(Yellow?) is Energy, it's basicly a fatigue bar, more stuffs your carrying and stuffs your dooing the more tired you get, when it gets low the soldier cannot move tiles.

    Purple is Moral, when aliens die it goes up, when x-com ops die it goes down (the higher the rank the more of a hit is taken) When its low the soldier panics. =3

  • we need Pootin!

  • ok I just have to ask, what is up with those "hidden movement" screens appearing ALL THE TIME??!!

  • @BADRANG4EVER During the alien's turn, that's when they're moving around while out of your sight.

  • Shame you cant just use the old alien base as your own.

  • Remember Kiko, if you happened to capture an Alien Commander, DON'T research him before interrogating an alien leader. Commanders can usually only be found in bases, so in case that blaster bomb snake man was one of 'em stick up to him until you get to research the leader first.

  • sweet i just finnished destroying my first base to.

  • R.I.P Sparkle, had so much potential.. bloody shame.

  • Why are they all droping their guns?

  • At 5:35 where you got blaster bombed. i once had a funny thing happen which involved that.

    Aliens usally are useless with explosives as the grenade happy sankeman proved earlier and once I had a group approaching that door your guys went through and one of the commanders bodyguards fired his blaster bomb and blew up himself, the commander and everyone in the room.

    I was like O.O

  • @Rider339 Floaters do that a lot .. and Snakemen are just terrible with weapons in general. I don't think I've seen Mutons or Sectoids blow themselves up with them though.

  • No Sparkle! He was the man! Accurate as heck :-(

  • funny thing happened to me this morning, i was playing xcom, and at the situation at ~ 5:30, but I had 8 rookie members of my team just inside the door, not realizing they would have a blaster bomb.

    one bomb later my whole team was in panic, berserk and it nearly became unsalvageable.

    still got my commander though :)

  • Thumbs up if you want Kiko to start recruiting subscribers in to X-COM

  • Lui, Liu, Lu, er, Kano.

  • lol the "wasn't that useful" guy killed pretty much everyone alone in that mission.

  • Sparkle not useful ? He killed/stunned like 5 aliens alone ! :O

  • I would never have expected you to use the name Helicopter Pig from the rogue super mario bros game. I laughed when you chose that one.

  • So...this is a semi-weekly update LP, right?

    You just KNOW I'm itching for more of this already. <w<;

  • Snakemen... Remember the description? It says they carry eggs inside.

    Well, that is true in Ufo: The Two Sides. Imagine that every snakeman is able to lay at least one egg, which will hatch in 5 turns into a new snakeman, able to pick up weapons. But they usually pick up bombs and go kamikaze. What could be possibly worse?

    This is even worse than your Doom archnemesis, Kiko, the Pain Elementals :P

  • @Dreadborn i know what could be worse if the crysalids don't know if i am spelling that right could do that so on top of making zombies that turn into more they lay eggs that make more

  • @DemonFoxPhill

    The Chrysalis are very fast, sometimes they are even able to zombify 5-6 men in your group. These zombies turn into another Chrysalises .... now you know why it's the worst enemy.

    BTW they do not need to lay eggs. Their reproduction system is efficent and deadly enough.

  • @DemonFoxPhill And also be able to fly, like tentaculats :D

  • @Dreadborn oh dear god the poor soul who has to fight those

  • @Dreadborn Ethrels are really really worse

  • You should name one of your guys "Spunty" :-3

  • @DOOMDRAGON2251 thats what i kept on saying every-time a new recruit came in. THE WORLD NEEDS A SPUNTY!!!!!!

  • @SlimPickensUK the world will never be the same with out spunty!

  • Helicopter Pig, eh? I'm just waiting for the Monkey In A Fez to be recruited.

  • Apparently killing a Zombie with Incendiary damage won't spawn a Chryssalid.

  • Oh!

    So you'll do the next set of videos next Tuesday.

  • I said it once before and I'll say it again:

    We need Raz clones.

  • @Rithelgo And we need a 7 on 7 Raz clone vs. Barry clone X-Com battle to the death.

  • @Rithelgo And Pipo.  Don't forget Pipo.

  • @Rithelgo No, no! We need Raz-Barry clones!

  • "and then we go ZOOTZOOTZOOTZOOT BOOOOM" and then you.... went ZOOTZOOTZOOTZOOT BOOOOM

  • Loving these X-Com videos, Kiko...keep up the top notch work!

  • KIKO! you didnt check the ones you captured. Oh we need alien leaders? yes indeed sir. Love this LP, with that said, viewer annoyance lvl raised to lvl 2 :D

  • Your parting shot there... think you can restate that in the voice of Dr Drago's announcer?

    "Not bad, not bad at all!"

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