I see what you are saying, but what speakers are you using that don't respond to this frequency? And is there a way to only have the sound board pass the desired channel to the speakers? I have it set up nicely but just don't want the clicking of the high khz tone to play through. Can I edit out the click, or is that what is actually activating the servo?
Hi there, first off you made it look soooo easy! The question though is how do you keep the jaw from opening all the way? I assembled my skull last night and started messing with it, but eithere the servo doesnt respond, or any tone or spoken word lasting more than a second or so opens the servo 100%. Any ideas?
@Mikiemike0051 Thanks, man. You want the tone to be louder than any area of dialog or the dialog will just activate the servo constantly. Essentially you want the tone to move the jaw and the dialog to be secondary. Play with the balance between the two and the servo sensitivity to get the best results.
I'm glad I found this video because I was having the exact same problem. I actual ended up doing it a little different. I panned the actual "talking sound" on the left channel and the "tone" on the right channel then had the ST-300 only respond to the right channel and only used the left channel (the talking sound) go to the speakers. This would also solve the problem if your audio has music that would interfere with the jaw movement. You never send the channel with the voice and music to the s
@HiRezDesigns Yes, that would work perfectly! I did the sublayer so I could have one skull talking on the left channel and the other on the right. If you just need a mono source your solution is much better.
@shortofamiracle The idea is to pick a frequency outside of the range reproducible by your speakers. If you have very high quality speakers that may require an external filter. Try something very low like 35Hz or very high like 18kHz
@IMGONNAEATYA I'm using Pro Tools, but I did download and try Audacity. It seemed to work well. Try a lower frequency. I got to work fine with 14k, 12k and 9k.
Thanks for the video. One question is what software program did you use in the video? Us hacker appreciate this video very much. I just recieved my Skull and assembled it. Just need to make it more realistic
Thank you for posting this. It is both helpful and informative. I appreciate the fact that it pretty well explains the problem and solution so concisely. Good job!
does this mean that you could have the skull singing a song, even with background music? So would you match the sine wave up with the words that you want the skull to speak, then delete the original audio file so that the jaw just moves on the words of the song?
That is an interesting idea. Yes, it would work. You wouldn't even have to delete the song if your trigger was loud enough and the servo control sensitivity was set right.
Where do I find the frequency files you used
Please let me know thanx
gozdzilla 3 months ago
I see what you are saying, but what speakers are you using that don't respond to this frequency? And is there a way to only have the sound board pass the desired channel to the speakers? I have it set up nicely but just don't want the clicking of the high khz tone to play through. Can I edit out the click, or is that what is actually activating the servo?
Mikiemike0051 3 months ago
Hi there, first off you made it look soooo easy! The question though is how do you keep the jaw from opening all the way? I assembled my skull last night and started messing with it, but eithere the servo doesnt respond, or any tone or spoken word lasting more than a second or so opens the servo 100%. Any ideas?
Mikiemike0051 3 months ago
@Mikiemike0051 Thanks, man. You want the tone to be louder than any area of dialog or the dialog will just activate the servo constantly. Essentially you want the tone to move the jaw and the dialog to be secondary. Play with the balance between the two and the servo sensitivity to get the best results.
cessers 3 months ago
I'm glad I found this video because I was having the exact same problem. I actual ended up doing it a little different. I panned the actual "talking sound" on the left channel and the "tone" on the right channel then had the ST-300 only respond to the right channel and only used the left channel (the talking sound) go to the speakers. This would also solve the problem if your audio has music that would interfere with the jaw movement. You never send the channel with the voice and music to the s
HiRezDesigns 9 months ago
@HiRezDesigns Yes, that would work perfectly! I did the sublayer so I could have one skull talking on the left channel and the other on the right. If you just need a mono source your solution is much better.
cessers 9 months ago
For some reason, when I add my tones in audacity.. the speakers still pick them up and I can hear them quite clearly?
shortofamiracle 1 year ago
@shortofamiracle The idea is to pick a frequency outside of the range reproducible by your speakers. If you have very high quality speakers that may require an external filter. Try something very low like 35Hz or very high like 18kHz
cessers 10 months ago
@paul, I think I used medium.
@riley, you can!
cessers 1 year ago
thats prety cool i wish i could do that
riley6955 1 year ago
What capacitor setting are you using on the ST board: Slow Medium, or Fast reacting?
paulcav151 1 year ago
@paulcav151 Medium
cessers 10 months ago
Wow - looks great! What program are you using to edit the sine wave? Thanks!
mesmit6369 1 year ago
@mesmit6369 Pro Tools, but Audacity is free and works too.
cessers 1 year ago
I will try this thanks for posting it.
Onsteadvideos 2 years ago
@Onsteadvideos You're welcome!
cessers 1 year ago
what audio editor are you using? im using audacity and i cant get it to work right.
IMGONNAEATYA 2 years ago
@IMGONNAEATYA I'm using Pro Tools, but I did download and try Audacity. It seemed to work well. Try a lower frequency. I got to work fine with 14k, 12k and 9k.
cessers 1 year ago
Thanks for the video. One question is what software program did you use in the video? Us hacker appreciate this video very much. I just recieved my Skull and assembled it. Just need to make it more realistic
JGEYER1054 2 years ago
@JGEYER1054 The audio is edited in Pro Tools, but you can use Audacity as well.
cessers 1 year ago
This is really an awesome way to control the servo, and an excellent video to explain it.
MikeFromVienna 2 years ago
Excellent job. This could not have been explained any better.
jurzyguy 2 years ago
Thank you for posting this. It is both helpful and informative. I appreciate the fact that it pretty well explains the problem and solution so concisely. Good job!
moorhs 2 years ago
@moorhs Thanks!
cessers 1 year ago
does this mean that you could have the skull singing a song, even with background music? So would you match the sine wave up with the words that you want the skull to speak, then delete the original audio file so that the jaw just moves on the words of the song?
thehauntedhollows 2 years ago
That is an interesting idea. Yes, it would work. You wouldn't even have to delete the song if your trigger was loud enough and the servo control sensitivity was set right.
cessers 2 years ago
Where did you get the audio
sound track
Calloween1 2 years ago
That's me.
cessers 2 years ago
Very Nice! I'll have to try this with mine!
Well made video, too.
jaspearianpictures 3 years ago
Thank you, jaspearian!
cessers 2 years ago