Added: 5 years ago
From: Boothby171
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  • I always imagined the battle schools decks spinning like a gyroscope. I know Bean found schematics of the station having 3 rotating decks, but that was never confirmed.

    Awesome design!

  • NG,

    I looked into using 3 rotating decks, but it didn't work out as nicely; it became unsymmetric. Plus, the two decks has sufficient real estate to support the classrooms, the gyms, the barracks and living quarters, etc., enough to fully "populate" the Battle School.

    Remember--the Battle Rooms take up a large portion of the stationary central core, and are pretty much hollow!

    Thanks for the kudos!

  • I found out, OSC decided he would not make a movie out of it, all production has stopped.

  • Interesting; and sad if true.

    Could you tell us all as of "when", and possibly provide a link?

    Last I saw, Marvel IS producing a series of comics--5 for Ender and 5 for Bean--that use my Battle School design (can anyone say "w00t!"?). And you know Marvel...

  • Well, I'm not exactly sure of the "timeline," but I would think that "we" (the future, fictional "we") didn't start designing the Battle School until after the first invasion, at which point we had the Bugger Tech, but probably didn't quite know how to use it.

    One could design the Battle School, and leave "room" for the addition of the technology, with the presumption that we would soon understand it enough to use it.

    Plus the standard-physics rotating rings would be a good fall-back!

  • I guess I never payed attention to the game that much, I imagined a giant spinning disk with a section in the center that held the battleroom.

  • Ah...but there are nine battle rooms, a need to access them all asynchronously, etc., etc...

  • I had wondered that, but then Petra talks about how the adults are hiding some level of gravity manipulation, so I figured that explains it.

  • I assumed that the gravity manipulation was used only after we discovered the means that the Buggers used to do it, then understood and perfected it. Until then, we would have had to use the "old fashioned" method.

    Plus, if the Bugger gravity should fault or fail...

  • Then how did they get the system with the battlerooms to work before they reverse engineered bugger technology?

  • Oh never mind i just saw your comment.

  • I thoughtit said somewhere in the book the gravity malipution was possible so thus it wouldn't need that bulky outer part to keep the battlerooms gravity-less.

  • I actually tried a columnar design, at first, to try and keep to OSC's original "shuttling" battle room description. It was nearly impossible to make work--not to mention some serious safety issues involved! I always assumed that it would have to be built in orbit, though.

  • Thank you. I put a lot of thought into it to try and match the "requirements' as set out in EG and ES. I couldn't match them all, but I think I matched the critical ones.

  • In ender's shadow their was three rings. It's based off of both books.

  • Actually, it was implied that there might have been three rings in ES, but it was never actually confirmed. As I mentioned earlier, I have shown this design to OSC and he approves! But as to yout other statement, yes it takes design ideas from both the Ender's books.

  • Hah, I see you've taken the idea of the landing bay from 2001?

    Or was that your own idea.

  • I actually have a still shot of the Pan Am CLipper from 2001 approaching MY space station (the Battle School), and it pretty much fills the whole bay! The bay on the 2001 station is at least 3X that size!

    I actually discussed some of the problems inherent with the filmed version of the docking sequence from 2001 in an aerospace conference a few years ago. Arthur C Clarke actually dealt with a number of those problems with the book version of the film.

  • what music is that? its great!

  • It's Enya, "Far and Away"

    Some people love it, some hate it--especially attached to this clip! Me? I, of course, think it's ideal, and I have a far better sequence for this clip running in my head every time I hear the song.

  • I thought in Ender's Shadow we found out that battle school had 3 rings, eh, I'm only on xenocide (read the first 2 Bean books though)

  • Bean thought that there might be three, but was never quite sure. Three is "overkill," anyhow, both as regards the sheer "floor area" for habitation, as well as "imbalancing" the design. The client (OSC) was also OK with this approach...

  • wait two bean books what comes after Ender's shadow?

  • Shadow of the Hegemon. Then Shadow Puppets And lastly Shadow of the Giant. More novels might be to come since I'm still on SG.

  • very good i never actually thought about what the battle school looked like ah well

  • Great job, I like how you even put the spin on the rings for gravity. (Yes, for the nitpickers, I know they had artificial gravity, but the spin would be there to keep up the illusion).

  • Well, as I will be explaining in the Ender's World Compendium (or whatever they call it when it comes out), the Battle School was designed (and construction was begun) before the Bugger/Formic derived artifial planar gravity was ready for production. Therefore, the habitation areas had to be designed for the more traditional centripetal gravity.

  • Once planar gravity was fully understood, and could be integrated into the floor panels of the main section, it was incoroporated there. But since the non-rotating ("working") section was designed for zero-G, it was felt that a loss of planar gravity would only be an inconvenience there, while it would be a serious issue if it were lost long-term in the "Living" (ring) sections.

  • The rings are spinning at the proper speed, BTW. Plus (not that you can see it), I have a fully-working design for how to get from the rotating rings to the non-rotating working section (I've even presented that at an aerospace/planetary exploration conference in Houston a few years back)

  • what is this... a battle school for ants?!

  • Yeah, I know. You're not the first person to tell me this--it needs to be at least three times as big!

  • SOMEONE PUT THIS IN ORBITER!!!!!!!!!!!!!!!!!!!!!!!

    Great model, I pictured it more round, if not just a plain old cylinder. You said this design was blessed by card. What do you mean, and where did you find the design

  • Find it?!?! I developed it! I worked out a number of the details with members of the now-nearly-abandoned "Frescopictures" website (one of Card's early sites), used my knowledge of mechanical design (I'm a mechanical engineer) and my Grumman/Fairchild/NASA experience, designed it in AutoCAD and animated it in MSC Nastran Visual Desktop.

  • It comes as close as "realistically" possible to Card's descriptions of the Battle School from EG and ES, has nine battle rooms, as required. Some of Card's descriptions had no way of working without a lot of "magic." The only magic this design uses is it presumes the availability of planar electro-gravity (your typical sci-fi gravity field). Every thing else is achievable with current technology (with a few small improvements, of course, but no paradigm changes)

  • I presented it at EnderCon in July, 2002. I discussed the approach with Card, and he has approved. You will be seeing more of it in the "Encyclopaedia Ender" (or whatever the final title is), to be edited by Jake Black.

    The main difference between my design and the Battle School in ES is that the "third ring" that Bean hints at doesn't "actually" exist.

    --Steve

  • It's Enya's "Far and Away." Thanks!

  • Funky kinda battle school if you ask me ... but seriously cool. Unique. Incidentally, what's the name of this song?

  • In your case... That battle school is very small... For it should be bigger.

  • Yes...at least 3 times that size!

  • pretty cool. :) I wish it were real.

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