Added: 3 years ago
From: iwkya1
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  • Please answer the one beneath

  • when i save my character in milkshape i save it as autodesk 3ds but i cant open it under material editor ( it says its a .3ds ) i can see yours says .pgn?

  • I've been following every single step but it didn't workout, because you're not explaining it clearly enough.

  • @NofearRIP dam that must be why it didnt work. Nothing to do with you ey

  • seriosly... stop wispering

  • talk like a man dude..... had to turn you all the way up

  • Can you do this just with weapons?

  • Great tutorial, but when I import the model into MilkShape not appear to me that position to save in WMV. Can you help?

  • Im using Model Viewer 0.7.0.1 and when i trying to even put a character in - as in making one from scratch, it closes the program. Wutf.

  • Will this work with Maya?

  • Wao what's the name of the animation?

  • ok i have a few problems

    1 when i go and export my model into 3ds, fbx from wow model viewer its always is missing the armour (only happens when i make my own character from the character section)

    2 - when i load the model into milk shape it appears as a big deformed blog of verticies.

    im using wow model viewer v0.7.0.1 r500 windows 32-bit

  • Do u know how to import wow models into warcraft 3 to play with em???

  • dude how do i export milkshape things to photoshop?

  • do these animation take a WHILE to make? and is it very complicated? or can you learn to do it pretty easy?

  • i allways get an error if i export a wow model :(

    what should i do?

  • Comment removed

  • ey iwkya1, is there any other way of importing the models as this doesn't work for us ?

  • well this modeling is cool and so. but all the items lost much of the style and enchants and things like that. so it looks like hmmmm. clay.

  • That has to do with lighting and the way the light is configured to effect the textures... not the models themselves.

  • I am using Modelviewer 9the 1 for Wotlk and whenever i import the model it comes up with aload of blue lines. Help!!!

  • @Lolbrosproductions It's not your model viewer, its the trial version of MilkShape I would think.

  • @Lolbrosproductions Calm down, joints to the skeleton They're just overly huge! This is what you do. Click File> Preferences > Misc tab > Under Joint Size put "0.1" - click OK then click on a view port. Now the joints should be smaller. If you don't want to see it at all on the default UI go to the joint tab and uncheck "Show Skeleton" and poof its gone.

  • i've got a bit of a prblem. when i import a model in milkshape there are a lot of lines around it. How do i get rid of em?

  • that is easy to convert to mdx and use in wc3 :)

  • Sorry but i didn't here something clearly. After you have the model in Milkshape, Where do you export it to? There is so many file types in that list and i don't want to mess it up.

  • 3ds :)

  • @iwkya1 milkshape 3d wont let u expsort anymroe less you buy full version

  • I wanna see the full version of that movie!!!

  • I assume your refering to the one at the beginning. Its a really long movie i did about 4 years ago, never bothered to upload it.

  • Lolz I understand

  • @iwkya1 I LOVE THAT MOVIE!

  • @iwkya1 UPLOAD IT OR GIVE ME WMP DOWNLOAD PPPLLLLLZZZ

  • This video is really great thanks, I've been fiddling around and got my models into Max without Milkshape (is that the name? I couldn't quite hear) but the textures were driving me nuts as they just turned everything a blank grey.

    One quick question though, like FizzleyFizz said. you say the texture files "get packed up with wowmodelviewer" what do you mean by that exactly? cos there's a button on wmv marked export texture I thought that was it or is it something from Milkshape?

  • Yea, wmo bakes all the data in texture ie the alpha's, spec etc into one jpg and kinda flattens it. Or at least it did, havent use wmv for a long time,

  • its wierd, when i import the character, shows alot of blue shades around it, i cant see my character then, help please? reply to this comment :)

  • goto my site, give us a screen shot. U can find my site on my profile page.

  • Go to the Joints Tab and click off Show Skeleton

  • i had same think, i just added texture in milkshape and imported to 3ds all fine

  • yes i done that, but milkshape maybe has problems with vista, im not sure, anyways thats not a matter now :)

  • when you say "they all get packed up with wow model viewer" when reffering to the textures, i didnt get textures when i saved, i got the models into 3ds with no problem, im just curious if theres a setting or anything else i missed about how i would get the textures

  • Comment removed

  • Thanks =)

  • ok the tutorial was great

    can you make somthing coll video like craft of war:Blind?

  • please make some cool klip and show it to all of as

  • Something like blind is pretty straight forward and easy. Blind is very good from a machinima point of view but from a 3d persons point of view its nothing special. If it was done in 3d which i assume it was, it lacks many many things in terms of anim, texturing and modeling.. But its still a nice vid.

  • no i mean i dont hear something what i need

    just tell me what was that think for models?

  • Hm that didnt make sense. But the software ware is 3ds max, milkshape and wmv.

  • i can't understand you!

  • Sorry, not much I can do about it, plenty of others can ::)

  • dude,. you dont put enuff detail into what your doing. like u say. go to wire frame. im sitting here wondering. how the hell you doing it. be more detaled!!!

  • I put much detail in my tutorials and if you looked on my other you would see a basic 3ds max navigation tutorial which tells you these things. If you don't like then go find other tutorials :)

  • Did you make the clip at the start? where can I watch it??

  • The clip is called wowsmoothed and there is a small clip of it in my utube vids. The full clip is 8 mins but i have never had the time to get it up.

  • It now tells me its a "improper file format". when i try to extract a Milkshape file into 3DS. Anyone knows whats wrong?

  • Comment removed

  • Comment removed

  • What name first program ?

  • where do u get 3D studio max

    o & tyvm in advance

  • Type it into Google. FIRST link. It's made by Autodesk, and it costs $3000.

  • LOL wow ummm.... now thats alot.......

  • 3k for a commecial package. about $150 if your a student or teacher.

  • 150$ for a student or a teacher. Free from pirate bay :) .

  • lol. i don't condone piracy, but i do understand why people choose to dl this stuff and im sure the companies are certainly aware of it.

  • Well, it works, I can sign that one, BUT, yes, the posts before are ungratefull, beyond meassure.. but, for any future videos, improve the sound please. It's too low... People complaining about the way you're talking, that's just bullshit, that's the way you tlak, but, a little lounder would go a long way... Heh..

    other than that, awesome video, and yes folks, it works...

  • omg THX so much!!

  • cant hear ur voice -_- speak up buddy sounds like u were bored making this video

  • you sound like a retard who aint got some good functional ears?

  • Then don't watch the tutorial and go learn some other way. I don't have to make tutorials you know. ..

  • LOL i dont remember making that comment :P 2 months ago? hrmm... i musta been angry or somthin heh :P

  • I was refering to Katabaka0's comment. But thanks for the reply man..

  • MrHankkey, i dont know why i called you a retard, cuz i was pretty angry aswell, :S im the only retard :O

  • lol

  • wtf is wrong with you, he has amazing videos and animations are you fail to attempt to make fun of him for no reason? well katabaka go fuck yourself, and try this yourself first.

  • can u send the link where u got your WoW char. copy?

  • I'm wondering if i'm saving something wrong because the textures for the hair and skin are coming out in TGA format, how do i change that?

  • this surprise me alot, none of the others who posted a comments, have had this problem.. When i export the models and import them into 3d max it says it´s vertex coordinate is too big.. adjust the scale.. and ?

  • This video helped so much. Thanks!!!

  • Comment removed

  • I can hear absolutely NOTHING.

  • :( i have blender and they dont have blender on milkshape so i can't do this. Since i cant get anything else

  • Blender ey, well.. ya fooked then aint ya lol.. You can go get a 3ds max licence if your a student for cheap or get g max which is a lite version of max

  • Hmmm, i tried that and it was like a 3 hour download and my computers almost full, i can probably erase my stuff tho, ty

  • Thank you very much for this tutorial. I've been trying to find someone to explain it to me in a way I can understand it. God it's late! I'll try this out in the morning.

    I know you probably get PM'd a lot with numerous questions but I hope that if I do get stuck on something you'll be able to respond ;)

    Thanks again buddy ^_^

  • I try to reply to all the pms i get, however i do have a new site with forums up that i am in the process of filling with info in hope to get a community for this.

  • you are teh man

  • As it's now, I have exported a model from ModelViewer to a Milkshape file. Unfortunately: I cannot export the file from Milkshape without having to have registered (so, 'trying this out quickly' is not a possibility.)

    I noticed Modelviewer can export to .3ds but that seems to be absolutely worthless as even Max doesn't recognize it.

    Any insights? I was looking to see how it worked, but trials seemed to be no good for me.

  • I take it ur trying to open the 3ds file with max instead of importing it. Max sees the file fine if u import, the problem is that all the normals are flipped the wrong way and its just a mess. Only option is register ur milkshape.

  • Apparently, even importing the .3ds fails horribly, as it claims that it's an improper format, so even dealing with a mess isn't possible.

    Mmh yes, figures Milkshape needs registrating. Wasn't directly expecting that I'd have to buy an extra program that was a so called "free trial", but won't even allow you to save. Making it a rubbish trial in any possible way. If that's the only thing I'd need the program for, the money'd better be spent on something else.

  • My trial version of milkshape lets me export like its a full version..

  • Question, is there away to also extract the maps from the game to use?

  • Some maps in game are not stored as wmo ie buildings and a few sqaures of ground but the majority are stored in wmo which is very difficult to bring out. There is a wmo to max script converter somewhere but it does not export the textures or the texture co-ords. I created stormwind by exporting the model and re texturing it.

  • Yeah the buildings and such are separate objects that can be viewed in model viewer and such. I wouldn't mind retexturing everything, just, like to grab the maps to play with. :p

  • haha i got 3ds max FREE

    pirated CDS in pakistan with crack lol

    n i dnt know its actuall price is 3000 $  ohhh

  • Sorry, i don't condone pirated copies. The developers do a lot of hard work to keep things up to date and adding plugs etc. Get a lite version or student licenece.

  • haha, i dont want to ofend anybady, but me too, im poor person, when i have the money ill buy it. :P

  • a lil help i couldn't find the characters??

  • How did you get 3dsmax...because you know i rather not spend $3000 lol

  • U can get a student version or a lite version called g max..

  • thanks for making this tutorials and uploading these videos. again thanks a lot !!!5/5

  • It doesnt matter, just export it from wow modelviewer as a milkshape file, load it up in MS and export it out to 3ds. If the head is above the char u just move it in max.

  • Yes some geosets come in dupes but this is down to how you export from milkshape. Its always worth checking however and deleting the extras.. Please check my rigging tutorial.

  • Thanks for the tutorial, helped me alot! :)

    Just a tip for people that have trouble smoothing their characters afterwards or get alot of bad edges after exporting their characters to a 3D printing tool.. Sometimes the geosets come out in duplicates aswell! In my case, the bottom part of a robe. Check it before you attach them together for the body.

  • Its really hard to make a wow movie nowadays. Not only do you have to use every single trick all the others before did in the machinima world, but you must also find some means to edit the wow models or even retexture them. The animations are getting too old and the best way to counter this, is to make your own animations. Thanks for your guide, this will certainly come in handy with the movie making I'm about to do:)

  • using 3d applications to make movies isnt machinima unless rendered in real time btw.

  • /care :P

  • ../care ? but you still watched my vid.. Nice attitude..

  • This was a reply to BearAnimations' comment:

    "using 3d applications to make movies isnt machinima unless rendered in real time btw."

    I have no idea why it came to the top, the YOutube's comment system is messed up. The least I wanted here was to insult a video that helped me a lot!

  • Then I apologise for the attitude comment :).. No, its not machinima but then when you break out of the box of what machinima is suppost to be then your can class it as hybrid. Movies made with model viewer (90 % of wowmovies) is not machinima too.

  • Yes we know this.. Most wow movies are made with wowmodelviewer, which even though its real time is not machinima.. Your point. ?

  • not the modelviewer

  • where can i get this program plz mail me

  • DUDE THIS IS AWESOME!! You should make WoW official Movie!!

  • I can't understand this!

  • Too bad lol

  • Thank for your comment. I am planning to make a rigging one with biped but am bogged down with zbrush atm. Im chosing biped because my aim is for beginners in max, tutorials should leave a lot open for the individual to learn. I would work on pulling out the bones and anim from wow with a max script but it would defy the point of learning to rig with biped/bones but i can see your point of getting them, it would make it easier to make vids :)..

  • good tut for ppl who dont know about texturing (doing UVW maps by hand). Now make a Bones rigging wow for dummies tut also ^^

    Or even better, find a proper way to get the orginal bone animations from wow to 3ds max ^^.

  • Ur totally welcome idioticinc, i realised people needed a step by step tut on this, please feel free to post me with ideas for other tuts or question about stuff. I dont have time to make tuts for everything hoping someone will need it so its better if ppl say what they need,. PS, i like ur idioticinc logo vid :)

  • omg thanks so much for putting this up

  • In this tutorial is used : WoWmodelviewer / Milkshape 3d and 3d studio max v9

    Thanks for the comments

  • ok thanks

  • afflicted to ask you but which is the program that you use before world warcraft Model Viwer? thank you very much

  • Thanks for the info, i'll make the audio a lot better next one..

  • Let me know what is wrong with the voice and i can change/improve it for my next tutorial. Please dont make a few word comments that i cant get any info from,.

  • You sound like you're whispering, like you've recorded this late at night. You ramble quite a bit too. It would be helpful for you to speak loud and clearly (not too loud though. xD) Cool tutorial though! Very helpful.

  • improve your voice :/

  • thanks

  • 1st comment. lol that is awsome!

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