ahh i use to think arakune sucked so hard but no hes my main along with noel but still arakune is the first character i like that has some good air combos
His normals do have low priority, but Arakune does have some great pokes to counter offensive opponents like 2A and 2B both of which can be turned into a combo after they hit.
i hate this thing. he rules the ground with those burrowing slugs, the air with is gas clouds, and the middle with his godly pokes. WHAT THE HELL IS HIS WEAKNESS?!
plus he plays a ridiculous mixup game, he has very effective stationary overheads. so stressful.
Yeah I heard its coming after SBO , Yeah I agree there. I just think the frames on the normals need some tweaks... Hopefully they dont nerf Ara toomuch : [ hes not even that bad TBH. Maybe the only thing I could understand nerfing.. is the damage on his 236236C super... that does entirely way too much.
dont know, imo they should remove his curse on block, and his cappability to recurse you or at least not give him a full bar, rachel is not bad, i preffer to see hakumen and tager being buffed than seeing rache nerfed, i feel that she is almost right at this point
1. Recurse should behave as a time inverse exponential function of the number of times cursed, i.e., each successive recurse resets to a smaller and smaller curse time interval, eventually so small as to be useless.
His normals are pretty good. His weakness is rushdown. He doesn't have the greatest defenses once you've gotten in close enough to him. All of his options for cursing are unsafe when you're close, unless he combos into curse. Although is normals are pretty good for what they are, they seem (coming from an Arakune player) to be often out-prioritized by normals and specials from other characters, so it's hard to keep them out just with that. His 5C (air launch/lick) is good but too slow.
LOL no his ground normals suck... his air normals are..
Im an arakune player also I know what Im talking and no his 5C is not good, its ok but not good. It has no priority, None of his ground normal game has priority over anything.
The options arent safe? they only arent safe if you being a retard and doing trying to just do anything to get a curse thats why he has so many setups for it.
However, 5A and 2B *are* pretty good at stuffing rushdown if timed properly. They work amazingly well and are often safe choices to open a round with against someone who you know is going to charge you right away. 2A is a really nice poke with setups into curse and long combos. It's just a tad slow to get out compared to 5A. 2C has godly priority, and also great for stuffing rushdown but is unsafe if you don't have a rapid cancel waiting...
Oh, an 5C has amazing priority against air attacks, which it's really designed for. I think he has some sort of upper body invincibility for part of it. It sucks as a ground move unless they are cursed, in which case you can easily combo into it with the help of the bugs :)
ν-13 isn't as bad of a matchup for Arakune as a lot of people think. It's a hard matchup if you try to play a long distance game against her since it's difficult to curse her and keep her cursed. (Best bet is to use the tentacle that comes up from the ground).
Wait a little bit on the curse and just play non-stop rushdown with j.dc.B > 5B > jc.6B or 6A loops. ν-13 has a much harder time up close than further away. You just gotta watchout for those C attacks. Fakeouts and 3C help get near.
ahh i use to think arakune sucked so hard but no hes my main along with noel but still arakune is the first character i like that has some good air combos
yibuu2 2 years ago 2
His normals do have low priority, but Arakune does have some great pokes to counter offensive opponents like 2A and 2B both of which can be turned into a combo after they hit.
MattCielo 2 years ago
Video looks interesting but the quality is terrible. Is there a link to the original somewhere that hasn't suffered from too much transcoding?
darinmorrison 2 years ago
taokaka with the massive damage i luv her
darknessredefine 2 years ago
i hate this thing. he rules the ground with those burrowing slugs, the air with is gas clouds, and the middle with his godly pokes. WHAT THE HELL IS HIS WEAKNESS?!
plus he plays a ridiculous mixup game, he has very effective stationary overheads. so stressful.
OMGitsaBLAST 2 years ago
i feel your pain
darknessredefine 2 years ago
LOL arakune has horrible normals what are you talking about?
TheArkayne 2 years ago
well, technically everyone has horrible normals in this game, maybe except for ragna, yet all his normals are unsafe on block
Hecatom 2 years ago
well yeah , mr.ragna on the other hand does like crazy guard libra damage with his unsafe normals though.
Hopefully in there little update.. considering they are nerfing Nu/Ara/Rach.. give these characters some better normals.
TheArkayne 2 years ago
i really doubt it cuz
a) if there is a patch it would be after the sbo, and way later of the propper arcade release of the patch
b) its more probable that they would work in properties, start frames, active frames, hit boxes, but the normals would stay pretty much like they are
Hecatom 2 years ago
Yeah I heard its coming after SBO , Yeah I agree there. I just think the frames on the normals need some tweaks... Hopefully they dont nerf Ara toomuch : [ hes not even that bad TBH. Maybe the only thing I could understand nerfing.. is the damage on his 236236C super... that does entirely way too much.
TheArkayne 2 years ago
dont know, imo they should remove his curse on block, and his cappability to recurse you or at least not give him a full bar, rachel is not bad, i preffer to see hakumen and tager being buffed than seeing rache nerfed, i feel that she is almost right at this point
Hecatom 2 years ago
Removing curse on block kills his zoning game.
What should be fixed:
1. Recurse should behave as a time inverse exponential function of the number of times cursed, i.e., each successive recurse resets to a smaller and smaller curse time interval, eventually so small as to be useless.
2. Reduce damage on C loop.
3. Weaken corner trap.
darinmorrison 2 years ago
@TheArkayne nerfed?
project0omega 1 year ago
haha well i play carl. so, compared to him, arakune's normals are godly. :(
OMGitsaBLAST 2 years ago
His normals are pretty good. His weakness is rushdown. He doesn't have the greatest defenses once you've gotten in close enough to him. All of his options for cursing are unsafe when you're close, unless he combos into curse. Although is normals are pretty good for what they are, they seem (coming from an Arakune player) to be often out-prioritized by normals and specials from other characters, so it's hard to keep them out just with that. His 5C (air launch/lick) is good but too slow.
darinmorrison 2 years ago
LOL no his ground normals suck... his air normals are..
Im an arakune player also I know what Im talking and no his 5C is not good, its ok but not good. It has no priority, None of his ground normal game has priority over anything.
The options arent safe? they only arent safe if you being a retard and doing trying to just do anything to get a curse thats why he has so many setups for it.
TheArkayne 2 years ago
Sounds like we agree more than we disagree.
However, 5A and 2B *are* pretty good at stuffing rushdown if timed properly. They work amazingly well and are often safe choices to open a round with against someone who you know is going to charge you right away. 2A is a really nice poke with setups into curse and long combos. It's just a tad slow to get out compared to 5A. 2C has godly priority, and also great for stuffing rushdown but is unsafe if you don't have a rapid cancel waiting...
darinmorrison 2 years ago
Oh, an 5C has amazing priority against air attacks, which it's really designed for. I think he has some sort of upper body invincibility for part of it. It sucks as a ground move unless they are cursed, in which case you can easily combo into it with the help of the bugs :)
darinmorrison 2 years ago
nu :[
she takes him down in a minute
i still love my silly fragile insect thing though
yrsmilekillsme 2 years ago
ν-13 isn't as bad of a matchup for Arakune as a lot of people think. It's a hard matchup if you try to play a long distance game against her since it's difficult to curse her and keep her cursed. (Best bet is to use the tentacle that comes up from the ground).
Wait a little bit on the curse and just play non-stop rushdown with j.dc.B > 5B > jc.6B or 6A loops. ν-13 has a much harder time up close than further away. You just gotta watchout for those C attacks. Fakeouts and 3C help get near.
darinmorrison 2 years ago
just played this game at my friends house. found out that im pretty good with Arakune.
MadMetalSlayer 2 years ago
BEES!
Nyx685 2 years ago
on combo 5 and 6 how does he launch himself downwards to do the spikes? if i just push B while in the air he doesnt move himself downwards like that.
Asgard 2 years ago
its called a dive cancel. what you do is air dash forward after that immediately hold back and pressing B.
ygse7en 2 years ago 5
air dash forward, then hold back while pushing B. Works with other moves too with Arakune.
Atlasgaming 2 years ago
Its the dash cancel, you do an attack or the magic barrier while dashing and it cancels.
merapijaensalsa 2 years ago
This is a Taokaka abuse!
killahunter 2 years ago
I'm really gonna main this guy.
Now learning how to approach the enemy and do the combo.
aoitenshi526 2 years ago 5
arakune = F*.. okizeme abuser ;/
shzindenPL 2 years ago
So... was that 90% super 90% because of Arakune's after burst damage? Or does he have really low defense? Or does the super do alot of damage?
ocelot09 2 years ago
It was because he used a burst.
Thewatcher458 2 years ago
Was there also neg. pen.? I feel like I don't recall IBTCOY doing that much damage even after a burst.
originalph00tbag 2 years ago