Added: 7 months ago
From: hristousa
Views: 3,100
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  • ...WHAT?! =S

  • @euroshimadu34 You seem pretty disappointed.

  • Needs a LOT of work.

    The head seems alright but everything in this video is glitchy as fuck!

  • @TheNathanNS Yeah, I know it is. I stopped working on that, because I saw where it was going, and believe me - the picture was not very hopefully beautiful. And after all, this is old, so your judgement is *kinda invalid.

  • @hristousa No offence but if you asked for help on any GTA IV modding website you could of made an excellent Jimmy Hopkins. Like the HD one for SA.

  • @hristousa The map in background looked very good.

  • eeew...weird graphisms...

  • LOL cool mod mate is tha the PC version of bully converted to GTA IV because i have the Pc version but on the Rockstar advanced game engine it looks more real and better than the current game.I wish Rockstar would have put it onto the R.A.G.E engine it would have look awesome.

    BTW keep it up i would love to see a full conversion for GTA IV So we can play in the town of bull worth with even higher Graphics than the original and have Niko VS Jimmy XD.

  • hey on Bully, the biggest jock talks like Niko Bellic. He has that Russian sort-of accent. it's weird cause he looks a little like him, too.

  • That's just weird.

  • @wheelsy0499 Right? xD

  • DUDE!! I've been looking for this, except for San andreas. Could you possibly Put Bullworth in Andreas?

  • @BullyGameSeries, Thank you for your comment! :)

    Well, some of the 3D models in Bully SE are too high-poly, some of them are not. That's the reason why I won't convert the models to SA. The game has its own limits for polycount, however there is a script for that, but it won't help much. Even the models are "damaged", I lost a lot of this project. Sorry, I wish I could help you. Anyway, if someone wants to continue my work, I'll glad to help.

    Cheers!

  • HOW DID YOU DO THGIS?!

  • @SWEGTA Using GIMS (GTA IV Modding Suite, script pack for GTA IV by 3Doomer, you can google it), 3DS Max of course (2011 version) and some skills I achieved from GTAForums. There is a tutorial for rigging ped parts for GTA IV, you can try it out. :)

  • @hristousa Why not continue with the mod?

  • @SWEGTA I need people for this job, because I have to export more than 2000 texture archives and every one of them contains from 5 to 120 textures... It's really hard work. And the models need some work on the detail, too... Filing holes, UVW Map, etc... Now I don't see a point of doing it, but however, everything stays in 3DS Max. If someone serious wants to continue my work, I would be happy to give him/her the progress.

  • @hristousa Okay, well I have 3ds max, but I really don't know anything about it except importing dff files.

    Is there a way to make animated videos by importing hl2 models into 3ds max and making an animation?

  • @SWEGTA I'm not so "into" hl2 modding, actually I have absolutely no knowledge about it and I don't think I can help you. But if you meant for making animations for IV, hmm, I don't know, because I left modding for a while and since then it's a huge difference, so, yes, there is maybe a way to export custom animations. You should ask or search in GTAForums, some of the dudes there are very helpful. :) And excuse me for my english... :D

  • @hristousa Thank you bro :)

  • @BlaisBrett Yup.

  • hehe awesome! you have any video showing the school and stuff ?

  • @icantbelibeit For now I'm not working on the mod and I haven't converted the interior yet, but once I do it, I will upload a video. =]

  • That's REALLY NICE!!! Please don't let this mod die!

  • Backpack is a nice addition, though.

  • God that's frightening.

  • It's not a fail, its pretty good

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