Added: 4 years ago
From: rsoulinternet
Views: 13,151
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  • old English.. gotta love it eh :D

    Guess where my username comes from... what game ;)

  • He just repaired you

  • AAAHHH!

  • 0:13 BUTT SMASH !

  • thief: ahem !!

    hammerite:i wet ma pants boo hoo !!

    x-D

  • HAMMER TIME!

  • How do you enable the console?

  • shift and :

    but what you see in the video is Dromed, not the regular game. In Thief 2, all of the useful commands are for things like 'select healing potion' etc, which are already covered by key binds.

  • @rsoulinternet Thanks!

  • lol The Hammerite sounds like a Mechanist. Cool idea. I might want to try something like that for one of my missions in TROTB 2.

  • HULK SMASH

  • mmmmsmash

  • Thou shalt die!

  • "SMASH!" XD

  • It's funny how the enemies adjust their standing to get in better hits, in a way it makes the game feel more realistic.

  • garrett cry really nice o.o

  • *nothing nothing* hrgghm ahhhhhh which came out illan?? WTF?!?!?!?

  • This was done in the level editor, and at first his awareness was turned off. He only reacted after I typed a command to turn the awareness on again.

    And it's "From whence came thou, villain?!"

  • @rsoulinternet It's "From whence camest thou, villain?"

  • lol cool!

    Guys If you really love Thief, help us by signing this petition to release the game's source code.

    The source code would mean a lot:

    Thief could be improved, made portable to other OS's, MOD's could be made and a lot more.

    Can't post the link here.

    You can find it on the forums on Thief4-dot-com - or - PM me and I'll send you it.

  • Smash!

  • Mechanists voice :-P

    Anyway, I would like to do a thing like this with thief 3 (pick up weapons), who knows if this is possible...

  • The Hammerites in T3 already carry their hammers on their backs, and guards have their swords sheathed. That's probably better than having them run off like in my video. If I ever come across a decent motion file, I'll put the hammer on his back like in T3.

  • whoa whoa whoa wait... (I haven't played Thief 3) soo what happened with the religion of Thief II the mechanists? mechanics? o.O they ruled!!

  • @rsoulinternet but... how the hell you managed to attach the hammer to the hammerite mesh?? Aren't they merged??

  • @PLATOON72 the source files (in .e format) are in mesh.crf, and can be converted to .3ds. Lots of programs can handle the .3ds format. I used Anim8or which is free.

  • And how you did to link the hammer to the hammerite, when he picks it?

  • @PLATOON72 The Hammerite reverts back to the default mesh, and the separate hammer object is deleted.

  • But how can he keep the original position when he takes up the hammer??

  • garrett is pretty badass, he took 3 or 4 brutal hits to the head before going down

  • @vforvegard Garrett's a tough mofo, he can climb a rope arrow while holding a Mechanist corpse, LOL.

  • @vforvegard yeah, on normal difficulty ;)

  • heya did you use Drom Ed to do this ? :)

  • It was mostly done in Dromed. I used Anim8or to make a custom AI model (with the hammer removed), but the rest was done in Dromed. I wrote about it here:

    I don't think we can post links, so search Google for "Dromesday book", go to the third link and search that site for "ai pick up weapon"

  • Hammers R so stupid and look hilarious when thare hammering ya

  • their mallets not hammers

  • Very amusing

  • Garrett got pwnd!

  • Just like in Cragscleft

  • Yes. I wanted to demonstrate that he really was armed. It's one thing attaching a weapon to an AI, but making it effective is equally important.

  • Wow you just let him pwn you by being smashed into the ground.........how great.

  • OWNAGE!

  • Poor Garrett!

  • hey, it's R Soul from the forums! :D

    Suprisingly easy huh? What about for us less experienced, hmm? =p

  • If there is no hammer nearby they wil switch to hand-to-hand combat.

    Wont deal as much damage as the hammers (obviously)but it still hurts :P

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