but what you see in the video is Dromed, not the regular game. In Thief 2, all of the useful commands are for things like 'select healing potion' etc, which are already covered by key binds.
The Hammerites in T3 already carry their hammers on their backs, and guards have their swords sheathed. That's probably better than having them run off like in my video. If I ever come across a decent motion file, I'll put the hammer on his back like in T3.
@PLATOON72 the source files (in .e format) are in mesh.crf, and can be converted to .3ds. Lots of programs can handle the .3ds format. I used Anim8or which is free.
It was mostly done in Dromed. I used Anim8or to make a custom AI model (with the hammer removed), but the rest was done in Dromed. I wrote about it here:
I don't think we can post links, so search Google for "Dromesday book", go to the third link and search that site for "ai pick up weapon"
old English.. gotta love it eh :D
Guess where my username comes from... what game ;)
Garrett1974 1 month ago
He just repaired you
Omega97DX 5 months ago 2
AAAHHH!
Mekrokan 7 months ago
0:13 BUTT SMASH !
BrainBurnStudios 8 months ago
thief: ahem !!
hammerite:i wet ma pants boo hoo !!
x-D
DeViLiShDaYbReAk 11 months ago
HAMMER TIME!
stukabomber44 1 year ago
How do you enable the console?
FlyboyHelosim 1 year ago
shift and :
but what you see in the video is Dromed, not the regular game. In Thief 2, all of the useful commands are for things like 'select healing potion' etc, which are already covered by key binds.
rsoulinternet 1 year ago
@rsoulinternet Thanks!
FlyboyHelosim 1 year ago
lol The Hammerite sounds like a Mechanist. Cool idea. I might want to try something like that for one of my missions in TROTB 2.
0GORT0 1 year ago
HULK SMASH
Adeon55 1 year ago
mmmmsmash
TGram29 1 year ago
Thou shalt die!
Fallschirmjaeger963 1 year ago
"SMASH!" XD
MattIncStudios 1 year ago
It's funny how the enemies adjust their standing to get in better hits, in a way it makes the game feel more realistic.
EdOscuro 2 years ago
garrett cry really nice o.o
slmanson 2 years ago
*nothing nothing* hrgghm ahhhhhh which came out illan?? WTF?!?!?!?
xxmorelloxx 2 years ago
This was done in the level editor, and at first his awareness was turned off. He only reacted after I typed a command to turn the awareness on again.
And it's "From whence came thou, villain?!"
rsoulinternet 2 years ago
@rsoulinternet It's "From whence camest thou, villain?"
Huntershows 2 months ago
lol cool!
Guys If you really love Thief, help us by signing this petition to release the game's source code.
The source code would mean a lot:
Thief could be improved, made portable to other OS's, MOD's could be made and a lot more.
Can't post the link here.
You can find it on the forums on Thief4-dot-com - or - PM me and I'll send you it.
hardstyle905 2 years ago
Smash!
HawK047 2 years ago 24
Mechanists voice :-P
Anyway, I would like to do a thing like this with thief 3 (pick up weapons), who knows if this is possible...
PLATOON72 3 years ago
The Hammerites in T3 already carry their hammers on their backs, and guards have their swords sheathed. That's probably better than having them run off like in my video. If I ever come across a decent motion file, I'll put the hammer on his back like in T3.
rsoulinternet 3 years ago
whoa whoa whoa wait... (I haven't played Thief 3) soo what happened with the religion of Thief II the mechanists? mechanics? o.O they ruled!!
HarryCorp 2 years ago
@rsoulinternet but... how the hell you managed to attach the hammer to the hammerite mesh?? Aren't they merged??
PLATOON72 1 year ago
@PLATOON72 the source files (in .e format) are in mesh.crf, and can be converted to .3ds. Lots of programs can handle the .3ds format. I used Anim8or which is free.
rsoulinternet 1 year ago
And how you did to link the hammer to the hammerite, when he picks it?
PLATOON72 1 year ago
@PLATOON72 The Hammerite reverts back to the default mesh, and the separate hammer object is deleted.
rsoulinternet 1 year ago
But how can he keep the original position when he takes up the hammer??
PLATOON72 1 year ago
garrett is pretty badass, he took 3 or 4 brutal hits to the head before going down
vforvegard 3 years ago 40
@vforvegard Garrett's a tough mofo, he can climb a rope arrow while holding a Mechanist corpse, LOL.
Otacon237 1 year ago
@vforvegard yeah, on normal difficulty ;)
SummerPalmsSunshine 9 months ago
heya did you use Drom Ed to do this ? :)
sicknwrong 3 years ago
It was mostly done in Dromed. I used Anim8or to make a custom AI model (with the hammer removed), but the rest was done in Dromed. I wrote about it here:
I don't think we can post links, so search Google for "Dromesday book", go to the third link and search that site for "ai pick up weapon"
rsoulinternet 3 years ago
Hammers R so stupid and look hilarious when thare hammering ya
piercingstars 3 years ago
their mallets not hammers
dusty990 3 years ago
Very amusing
jason01442 3 years ago
Garrett got pwnd!
Adeon55 3 years ago
Just like in Cragscleft
Mashetz 3 years ago
Yes. I wanted to demonstrate that he really was armed. It's one thing attaching a weapon to an AI, but making it effective is equally important.
rsoulinternet 3 years ago
Wow you just let him pwn you by being smashed into the ground.........how great.
skittles25 3 years ago
OWNAGE!
drrude 3 years ago
Poor Garrett!
TregAichi 3 years ago
hey, it's R Soul from the forums! :D
Suprisingly easy huh? What about for us less experienced, hmm? =p
QuadX 3 years ago
If there is no hammer nearby they wil switch to hand-to-hand combat.
Wont deal as much damage as the hammers (obviously)but it still hurts :P
Hammerite 4 years ago