Added: 9 months ago
From: unbrokenjack
Views: 2,895
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  • is this mod ever going to be realeased ? pls ?

  • @Deadflier The map is in the works. The freerunning modification will not be released as of now.

  • This map looks great! Can't wait!

  • Icanhazmap:3?

  • 1:20... insert flying person here...

  • Is this hud brom BLACK?

  • @MarUx19 Only available on her server.

  • Mirror's Edge

  • Mirror's Edge : Source

  • @warnightify I love how Source engine still can beat everything.

    There is awesome looking maps that beating Crysis.

    There is a lot of cool mods which having good concepts, and there is even STRATEGIES and RACINGS

    on Source.

    And here on Garry's Mod, we see recreation of Mirror's Edge, very cool one.

  • Wow

    

  • hey this gamemode use the HUD of Black For PS2

  • @hackprogIT Nice, didn't know that!

  • @unbrokenjack

    this map is AWESOME, will you be encorporating volumetric light or is that too laggy?

    WHERE did you get a working Parkour mode?!? iv been looking for ages.

  • @snipe2701 Volumetric light is too laggy for server maps.

    I've said it before and will say it again, the parkour mod is currently not available for release and probably never will be due to community complications. It can be found (and played) nowhere except on Zoey's Server, IP 86.19.232.94

  • may i ask for the ip for the server?

  • @GnomeGod98 86.19.232.94

  • @unbrokenjack ty very much

  • @unbrokenjack btw do u go on this server ? and if u do whats ur name?

  • @GnomeGod98 I do, though I have been going less over the last few days and concentrating more on mapping than on playing. My name is hiyougami.

  • @unbrokenjack i can has swep?

  • @NekoHunterx3 It's not a swep, it's code - server-side code. It is currently unavailable for private use and can only be found on Zoey's Server.

  • @unbrokenjack oh dang

  • How does all the parkour jumping and screen movement work?

  • which source engine version is this?

  • @777teg Episode Two, I believe. It's Garry's Mod.

  • i knew about this a few days ago >:D

  • @NorwegianStudios Sorry, there's no apostrophe. Just try putting Zoeys Server into Google. It's the first search result.

  • @NorwegianStudios Search "Zoey's Server" in the Steam Community.

  • should make maps for DICE

  • Good map

  • This looks pretty good

  • Apart from the eyeburning bloom, I love it!

  • @ZavCoyote Thanks! Yeah that is a bit of a problem here. An easily fixed problem though.

  • @unbrokenjack Are you using any parkour mod things? Or is this movement automatically in the map?

    This is really great by the way.

  • @ThePivotPivot It's made by Zoey and built into her server. The serverside code is currently not available for download or by request.

  • This is gonna be awesome for RP.

    

  • Now just apply the sweps and maps into Half Life 2 and WUBAM, you got yourself a source mod. :D

  • I really need to download some of these maps...

    shame about mirrors edge 2 though, lets hope it ain't completely down the shitter!!

  • @BOT101st That was only a rumor. Just days after it was said Mirror's Edge 2 was cancelled, an EA spokesperson said it wasn't true and that it was an "important franchise".

  • @unbrokenjack

    Thank fudge for that!! :D

  • @BOT101st That reminds me. We have much to thank fudge for.

    Thank you, fudge. <3

  • @unbrokenjack

    Yes, yes we do.

    Thanks Fudge, you have served us well! <3 <3

  • @BOT101st Wait, I thought Fudge gets served to US?!

  • @unbrokenjack

    Oh but they do :P

  • Why is rickrolled in the related videos...?

  • Nice.

  • Amazing...

  • It's much cooler without lag >:P If only zoey shared her parkour stuff. Btw, I still say that jump is hard from the downward slope, across the gap, and up to the cliff-thing.

  • @AGamerVids You just have to make sure to jump as late as possible into the wallrun. Literally, jump when you think there's nothing left beneath your feet. Lag will compensate.

    Another thing to remember is not to jump out of the wallrun at the peak height, the horizontal distance is more important than the vertical.

  • @unbrokenjack I know, I was there when you told SampleFriend remember?

  • @AGamerVids Yup :) but you still kinda fail'd hard 70% of the time xD

  • Nice ambient Occlusion.

  • O_o

    Awesome Map!!!

  • Awesome...  how'd u get the AO effect?

  • @TheFXGuy It just happens when you use func_detail brush entities, the shadows screw up and can actually look better! Using a lot of ambient light also helps. As for models, they have AO baked in.

  • @unbrokenjack Ah, good to know :)

    Only Valve would make a bug that enhances the game graphically...

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