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From: Lortagreb
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  • he lowered the ultras attack rate even notice on usual ultralisk rush videos and see the difference. You sir lied. Not trying to be mean, but just sayin you lied.

  • lo, if u voud have microd the ultralisk instead of the zealot it woud have ended diffrent

  • @PigChild5 Well in this case, zealots beat ultra even if they are hit by the full splash. I just didnt know that before making this video.

  • The problem with the ultra has been in my mind admirably fixed with the ultra burrow-charge in HoTS. Suddenly, range and getting the full splash onto a big force with lings doing damage now seems much more possible. I know I'll go ultra/ling/corruptor/muta against toss more in it :D

  • 3 marines vs 1 templar and split up.. dodge the storm and win, marines > templar lawl

    lolwut?

  • @bb2556 Well in this case, zealots beat ultra even if they are hit by the full splash. I just didnt know that before making this video.

  • I play Zerg 90% of the time and I have always said that the ultras are wayyyyyyyyyyyy to weak...I could send in a army of them and they get torn to pieces there HP is fine but someone please up there damage right now I can't use them for anything although one thing I can say is that the extra armor upgrade from den is useful enough.

  • @Wungafication as i read ur comment, i agree with u, their HP is fine, their damage is,, well okay atleast vs armored units (35 dmg/0.86 sec) but atleast i agree with u otherwise, ultra does only 15 damage to non-armored units and that itself i think its waaaaaay to low, esp when fighting units like zealots/hydras etc,, their splash radius is fine, they could be slightly faster of creep, but the main issue is their pathing, just horrible, way to clunky! so path and non-armored damage is my issue

  • well ultra does have this thing called splash... this is the equivalent of using collosi vs 3 stalkers that arent clumped up

  • no micro ultra? pffffff nooob ultra win soo easy vs zealot shit

  • @superarbol Are you retarded? This video was done without micro on purpose, just to see how many zealots you need to kill 1 ultra..

  • @superarbol now tell me,, how is it even possible to micro melee vs melee units? how do u mean?,, now yes ultra wins over zealots in numbers since zealots can barely surround ultras by then,, but i still think ultras damage suck vs zealots

  • I seldom find someone using ultralisk

  • @yamamoto56able you should check stephano's games. Seriously.

  • would this ever happen in real game anyway? did u just wanna upload it cuz u want to proove ultra sucks?! in a realistic match zealot would suck hard in late game if the otherone makes ultras (and no i dont mean only 1 ultra,, zealots got very hard time to surround ultras if its 1 large army and the zealots would take alot of splash and they would get pwne, esp if the zerg go ultras with hydras/infestors etc wich can be common sometimes, ultras can actually be more usefull sometimes than u think

  • lol how about lings vs thors.. same tier 1 own tier 3

  • You didn't give him chitinous plating.. the zealots would do like.. 6 damage.

  • ultra could not do its splash damage

  • Do 15 zealots vs 5 utras, and we'll see who wins...

  • lol thats sad you wouldint get the chance to get around them

  • ultra should have the +2 armor upgrade from their own tech building just to be fair, and those zealots would have died faster in front of it.

  • this reminds me of sc1...

  • its called chitinous plating. who gets ultralisks without it? btw zealots do 2 attacks so the ultralisk scales better to upgrades. anyways by the time you get ultras, u usually dont have 0/0 upgrades

  • i want to see a high lvl game where the zerg hides his ultra tech, mebe by going from muta into a few corrupters and then switching to ultras, and burrow the ultras in a good surround fashion and catch some1 off guard. 6 ultras popping up and eating everything

  • @tropsmoo Although im not high level i had a game like that, 3v3. 3 Terrans vs me a zerg a terran and a toss, i went a all in mutas the toss went mass lots and immortals and the terran tried too cheese all game, it lasts a while and all 3 terrans begins to mass rines on top of there standing armies, the big fight happens and im wiped and my ally terran is killed off, the 3 terran go all rines too end the game when out of nowhere 13 ultras pop in with festors..2 insta GG's and 1 extended RQ

  • i remember doing that with zealots against bunkers that contain a firebat back in SC1, nothing new.

  • banshee

  • Lol! where in mid or lategame is the scenario 3 zealots vs 1 Ultra? its better to fight 4 Ultras vs 12 Zealots... there the ultras win easy-going!

  • @patte7k Nah 12 zealots can kill 4 ultras.

  • @Lortagreb

    No they cant bro, i tried it out.

    4 Ultras without any upgrades > 12 Zealots without any upgrades

    4 Ultras fully upgraded >>>>> 12 Zealots fully upgraded

  • @Lortagreb The Zealots don't get as much of a surround and the ultras get harder splash. Regardless, 4 Ultras probably beat 12 Zealots after Chitin Plating and such, which any good Zerg player using Ultras had BETTER GODDAMN HAVE. They also beat masses of Stalkers, Colossi, any army relying on Sentries, Marines, and even Siege Tanks once they reach them. Yes, they could probably use a buff, but they're not actually particularly weak. And hey, at least they aren't SC1 Ultras!

  • @Lortagreb no they won't, in those numbers the ultras will make use of their splash, and fully upgraded ults will slaughter fully upgraded lots. unupgraded will be closer I believe but still should have the same result. the only reason here was because in that small of an area and without splash ya lots are pretty good individually against a ult.

  • @Lortagreb did you forget splash damage, and the ultra's enormous armour with upgrades?

  • @Lortagreb no they cant only reason u won is coz u could split zealots from splash which u cant do in bigger numbers

  • @Lortagreb

    Lol, did u ever played this game? I tried it, 12 Zealots and 4 Ultras without any upgrades, no Ultra dies (attackmove, and even with microing zealots)

    Fully upgraded one ultra dies...

  • @patte7k Just shows the opness of zerg

  • ultras are pretty awesome as part of a bigger force, otherwise kinda crappy

  • Lol, it would have been even better if you microed. You would not have lost even one unit.

  • That's scary good

  • Infestors are better for dealing with armored units 99.99% of the time than going shitty fucking Ultras....

    By the time you get 1 Ultra out, you could have gotten 20 fucking Infestors out, fungal'd like a boss, and also burrowed some into enemies bases, and launched some bombs/fungals on workers.

    Most of the shit problems with Ultras is their god damned PATHING AI. Give them charge, or make them walk over smaller Zerg units, and you have my vote for a great tanking unit...

  • @staphinfection 1 ultra=300/200, 20 infestors=2000/3000,, yeah right.. but ultras are good if u can use them right, i use them sometimes, charge is not necissary needed, ultras are very fast when they are on creep, no unit cant kite them then, but i do agree that they need pathing that they can walk over smaller units like lings etc,, since ultras are huge tier3 melee unit.

  • These zealots aren't even MICRO'D, and don't have their amazing CHARGE ability which is what ULTRAS neeeeeeeed even more than fucking zealots do.

  • this video shold be called

    how to micro

    LIKE A BOSS

  • Fully upgraded, and the ultra might've won. Ultras get retarded high armor and are amazing at tanking because they are just so big.

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  • @BlueOrangeSC zealots is indeed good vs ultras since ultras are not meant to them, ultras does more than twice damage vs armored and zealots are light and have 150 hp+1armor and takes 11 hits as u can see to just kill a single zealot, thats funny cuz roaches counter so hard to zealots for example, and a ultra can take up to 5 roaches and not good vs zealots

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  • @BlueOrangeSC Are you fucking kidding me!?  MARAUDERS FUCKING RAPE ULTRAS..... it's not even funny.

    There are so many better units for dealing with STALKER, ROACH, MARAUDER. Um.... INFESTOR comes to mind.

  • ultras are still great tho, they are not meant for zealots (cuz they light),, ultra does more than twice damage vs armored, they r awesome vs stalkers and roach/hydras

  • ultras does 35 dmg vs armored, but only 15 dmg vs non armored, so 14 dmg (cuz zealot got 1 armor) per cleave to a zealot with 150 hp? thats fail,, Ultras are good to every ground unit except zealots and immortals,

  • @WoWfan924 Most ground units are decent or good vs ultras. Ghost can snipe them, marines and marauders can kite them, siege tanks can kill them with or without siege if they have the positioning, Thors rape them because thors have range and usually have some meat units ahead of them. Stalkers can do decent vs ultras with blink micro. Colossus can just walk out of range from the ultras. Archons cant die to them (and do really good with new range).

  • @Lortagreb im a zerg player and i know most of it, yes maybe sieges tank and ghost can be good vs ultras if used right, but marine/maruder ball cant rly kite a ultra so good, esp if it creep all over the place, i have tried, but what ultras are best made for is for roaches and stalker groups, also lings

  • @Lortagreb Man you have no idea how to use ultras. BANELINGS SUCK VS AIR!! OMG NERF TERRAN

    That argument does not work. You see, ultras works great as a tank, you can use them for example to break a siege line. Or why not use them with some infestors to totally screw MMM? No unit in the zerg arsenal sucks, for those who think they do, you will just have to learn how to play;)

  • @Lortagreb ultras arent attacking movement units, you have to flank, drop on enemy army or use with fungal for them to benefit from their insane cleaving attack

  • @Lortagreb

    thats why, i hate when the game goes to heavy teching

  • @Lortagreb lolz... u got wrong in so many ways when u are talking to a skilled zerg player,, im a zerg, first of all marines and marauder can barely kite them even if they stimmed, but a ultra with creep CANT BE KITED!! no matter what.. siege tanks depends sometimes, if u positioning them right then yes, , if both massed then thors are slightly better than ultra yeah, but rather use zerglings or boods then... but i barely use ultras vs terran anyway, and about stalker/colossi u are so wrong....

  • @WoWfan924 The thing is, even on creep if the terran bio ball just stims and runs, the ultra will catch them swing with blades and do a whopping ZERO damage because he misses on fast units running away!

  • @Lortagreb they have to stop to shoot anyway so? but idc that much,,,, i dont even use ultras against terran anyway, (broods work better) if i go ultras, it would be in late game when im facing zerg/toss that goes mass stalkers/colossi or ling/roach/hydra etc,

  • @Lortagreb LOL wow stupidest thing ive ever heard.... Once the attack animations starts the damage is done.... moron

  • @WoWfan924 being ranked 1 bronze does not cut it being decent zerg player...

  • @blobben94867 whut?...

  • @Lortagreb fuck u nerd

  • @Lortagreb You will be more convincing if u show 30 zealots win against 10 ultras

  • @Lortagreb What was that about "Archons cant die to them" ?

    /watch?v=TV1FmPAEEak

  • typoded is right, fight it with ultras armor and zealot charge upgrade, that late in the game everything else is not meaning anything. apart from that let the ultra fight the same amount of stalker and he'll crush them, altough the stalkers are way more expensive.

  • where ur armor upgrades? ultralisk useless without 6 armor

  • I fucking hate it when ppl give thumbs up to a response.. now i gotta look for the comment they replied to for likee... 10 minutes to find what he's even talking about.

  • Imortals get countered by zerglings so whats the problem?

  • Too bad zealots are worthless against the rest of tier 1...

  • @effigyoflight Nope. Not so worthless against Zerglings.

  • @effigyoflight they aren't worthless they are the bulk of a protoss army they are the tanker

  • I'm not sure but why do you comment on a video which shows the BETA version of the game?

  • oh yes protoss is sooooooooooo op -_- please nerf it more blizzard because I dont think its weak enough >.>

  • @ajl36117 protoss is how it is they are expensive unit but they are powerful in few numbers if they are weak than the protoss lore would be short protoss are powerful race forge by the xelnaga due to the fact that they are the almighty terran is like a mixture between zurg number and protoss lack of mobility and some unit are powerful in small # zerg is a race strong in massive numbers no zurg unit are strong alone but mass # can be effective since 200\200 zurg is quite weak compare to protoss

  • @Assasinor500 It was sarcasm -_-

  • i like how in the attack animation the ultralisk completely cleaves its target yet nothing happens.

  • I agree with your point in this video 300/200 min/gas vs 300/0 min/gas tier 3 vs tier 1

    and abit of micro makes it completely one sided even though the tech and cost says otherwise

  • Nice triangle offence ZenMaster

  • ...hard counter ..... is this guy fucking retarted

    

  • Unless the Zerg player is an idiot, he'll have at least Chtinous plating and some upgrades

  • Considering its 3v1 the pro ultralisk sure has it tough.

  • usually u do aoe dmg against zealots, and there armor upgrade for ultralisk

  • You seriously think any Zerg worth his salt would have 0/0 upgrades on an Ultralisk? Realistic combat scenario: the Ultra has six armor and takes a total of ten damage from fully upgraded Zlots, with the 2x attack.

  • Try this again with 3/3/3 and 3/3/Chitinous plating upgrades.... The Ultra will slaughter the Zealots in splash, and nearly kill them without splash.

  • this is fcked up, if the equivalent resource of zerglings fought the zlots its obvious they would win...this is messed up

  • Doesn't help that that was microed pretty well to avoid the ultra's splash... Most players wouldn't remember that to do it.

  • Biggest problem is to apply this to large scale battles.

  • why the hell would you make ultras without chitinous plating

  • If the zerg player tech to ultras without getting + armor and ultra armor upgrade, he deserves to get his ultra own hard.

  • everything has it counters, thers no underpowered race, when you lose its because of poor judgement due to player error

  • that ultra woulda pwned 3 roaches, which pwn zealots... love the rock/paper/scissors :) go blizzard

  • @GoombaDaddy more like; rock / paper / solid gold 300/200 scissors

  • Ultras are shitty. The only reason you'd ever go ultras is they let you spend maximum resources from 1 larva. That or if you plan to bring all your queens in lategame too, which regardless of how spanishiwa makes it look, is not exactly a reliable tactic.

  • what kind of idiot would ever build just 1 ultra and atk with it and nothing else?

    what kind of idiot would ever just let his/her 1 just autoattack with no micro?

    what kind of idiots play TvZ where the Z manages to get ultras out but neither player has any upgrades at all?

    Seriously.. QQ less, l2p moar if you honestly think this kind of junk demonstration vids mean anything to real gamers :P

  • This "tactic" would hardly ever be useful in ladder games and should not be advertised as some kind of balance issue in starcraft.

  • i'll say this here as I've said in other threads that pointed me to this. This is a very idealistic situation that would be highly improbably in real ladder games. By the time a zerg has tech-ed up to ultralisk, they would likely have a number of ups if not 3/3 already. Given a fully upgraded ultralisk's 6 armour, even a 3/3/3 zealot x3 would not do significant damage. You are also pitting one ultra versus 3 zealots where in most situations you would have likely 4+ ultralisks at any given time.

  • noobs dunno how to balance anything

    

  • @darkar999 you're stupid

  • lol Ulli is UP

  • When you take into consideration that marines own pretty much any unit that doesnt out range, and out DPS them, ultras are pretty balanced. :)

  • Fecking bullies. Ultralisks have hearts too D:

  • thats ridiculous. ultras have been nerfed to shit since the beginning of sc2.. same with carriers

  • yhou could have saved the first zealot if you micro'd better nub

  • haha, the zealots won because they were scattered therefore splash damage does not take effect.

  • @aieuithink No actually the zealots still win with 1 zealot standing on low hp if they stand in the splash perfectly.

  • @Lortagreb no they don't

  • @Lortagreb UM, NO! They took no splash damage whatsoever...otherwise ultra wins.

  • @i7zan Yes in this video they did not take splash. But even with splash (go and try it urself) the zealots will still win.

  • @Lortagreb Then why did you bother splitting them? ... nah I have better things to do ;)

  • @i7zan Because I didnt try both before making this video. It wasnt til later someone uploaded a similar video but pointing out that zealots still win in splash.

  • @Lortagreb Fair enough, I believe you...41 more people to go :D

  • @aieuithink its slice damage!!

  • Who only uses ultra? wouldnt you have a support army with them too? the videos are always funny because they smear the truth and pretend its science."Hey look guys! 3 microes Zealots beat an un-microed ultra QQ!" because in real matches your gonna see that scenario alot right?

  • @Aegoram how do u micro an ultra against zealots? lolol

  • @UserUnder pull it back, forcing the zealots to bunch up, unless the zealots are continually microed individually. My point still stands, noone sends ultras in alone, unless they are at critical mass. the zealots could try to out micro an ultra, but would die to muta or hydra fire.

  • @Aegoram the point is, if the ultra cant stand against 3 zealots, well now back up both sides of that encounter with supporting ranged troops. the ultras are still getting massacred and they cost a lot of gas. basically zealots hard counter ultras and that should not be the case for a heavy t3 melee unit thats supposed to be the spearhead of the zerg army

  • @SoCalAries Zealots don't "hard counter" Ultra's, Immortals do. Archons do great as well.

  • @buldren0101 wanna do the math on how much an ultra costs versus how much 3 zealots cost? how hard of a counter does it need to be to qualify as a 'hard counter'? 2 zealots couldve done this

  • @SoCalAries I know the math, I'm just saying the standard hard counter to Ultralisks is Immortals, Zealots would do great as meat shields (as do Archons), but any decent Zerg player would have Roaches/Hydras supporting the Ultras from behind that would snipe the Zealots before they do a whole lot of damage, so you'd need the fire power from Immortals to bring them down quickly before losing your melee units.

  • If you're making ultras, you should be getting the ultralisk armor upgrade, since it's actually a really nice upgrade. This video is silly. Give the ultra armor and the zealots charge to have some epic lulz

  • with micro, no zealots lost

  • is imposible!!!!!!

  • video creator noob

  • 3 ultras vs 9 zealots ... I wonder who would come out on top. Ultras are quite bad, they need to be faster (give them Stim xD)

  • @honkdonk1

    Ultralisk with stim = Uberlisk

    That would look cool but "a bit" OP

  • and this is why you flank with zerg and dont run in with them head on. if he wher tell his zelots to just attack it then the ultra will win cus of its AoE dmg. ultras are not supposed to be alone thay are zerg thay are suposed to be part of the swarm. this is not somthing blizzard fucked up this is part of how zerg is ment to be played and protoss is the opposit thay dont win cus of nubers like zerg thay are stronger but thay are few and terran is a mix of the two (sorry for my bad eng)

  • @sunlg headon a small number of ultras is not cost effective vs zealots, even considering splash.

  • @Lortagreb yeah well utralisks have always been tanking units every since the original...they just have more dps now since they have splash...still not enough for them to actually be for damage purposes, thats what hydras are for.

  • @Lortagreb actually...

    he wasn't saying that ultras are meant to be enmasse, its pretty clear that the ultras are there to soak up damage for hydras to do their dps - they'er also there to remove the forcefield problem and siege tank positioning =='

  • @sunlg ultra's splash deals 1/3 damage, so only 5 splash damage. things get worse when the shields are depleted and the natural 1 armor kicks in.

    ultras are just terrible against any light unit (even zerglings...) because of their retardedly low damage output against them.

    a marine (w/ shield) with a medivac can tank 7 hits from a ultralisk while a marauder w/ a medivac can only tank 5.

    ultras should deal 20 damage to light units OR have 50% AOE. they just suck too much as they are.

  • @sunlg I agree that zerg needs to play with a horde mentality, (as a zerg player) but still three zealots versus an ultra is kinda unbalanced.

  • @sunlg lol, thats a funny conscept becuase protoss units generally dont have the mobility to out flank the zerg unless the zerg is unaware or simply retarded

  • @sunlg you dont seem to understand that ultralisks cost more than 3 zealots and are tier 3 compared to tier 0.5.

  • @sunlg so when was the last time you built an ultra den THE END

  • No. Explain how this is a real scenario?

  • No.

  • i mean srsly it takes 11 fucking hits to kill only 1 damn zealot, and is that fair? (im a zerg player)

  • Ultras dmg except armored sucks, i mean cmon 15 dmg only and 5 dmg splash? cant they atleast like dont have any vs armored bonus and just have 30dmg per hit instead.. would make fair, 3 zealots that can take ultra is the stuppidest thing ever in sc2, no1 use ultras now days and ultras is actully my favorite unite

  • @Lolmaster1992 dude ultras can kill 728 zerglings....1 ultra

  • @W1zerdG1ml1 Nope thats outdated. + thats 1 fully upgraded ultra vs unupgraded lings.

  • unrealistic, who would make an ultra in ladder after patch 13?

  • interesting, i didnt know 1 zelot does 20 damage per hit whereas an ultralisk does 15 per hit..

  • @rkid1296 They do 8 with 2 attacks with a cooldown of 1.2 while Ultralisks deal 15 plus 20 against armored with a cooldown of 0.861 and have PI radians splash. They have 500 health with 1 armor and is massive while a zealot has 100 plus 50 shields with 1 armor and is light. Ultralisks however, have the Chitnous plating upgrade which can bring up it's armor to 3. If we slow down the video, the Ultralisk takes damage in increments of 7 which mean he didn't have the upgrade.

  • should've attacked the middle zealot. that way the ultralisk attacks 2 zealots at once

  • @Gashbelly this is patch 1.3, possibly the worst balance patch for Z yet.

    Ultras have no more splash, only cleave (which is absolutely useless unless enemy is retarded and wanna ball up + hold position vs ultras)

  • @JKaru92 Nah this is actually p13 from the beta. OLD patch in other words

  • wow, Ultralisks are so OP!!!

  • hahaha just got owned by the mighty protoss

    so you see knowledge comes before raw strength :P

  • This is like the Muta vs Thor magic box. However, I don't see this happening in a real game unless you can someone micro like 15-20 zealots in a triangle around every ultra.

  • @zetapingpong Actually if your zerg opponent is going ultras massing up a shitload of chargelots is actually a decent counter. Of course you need stalkers / colossus and hopefully immortals to back them up.

  • NERF ZEALOTS

  • @zanderjohn1 haha idiot :|

  • realistic combat scenario. 1x ultralisk with 0/0/0 vs 3x Zealots with 3/3/3 having 2 on the back and 1 in front and he choses the one in front instead of aoeing the ones at back... lol.

  • @Healingproof The zealots are 0/0/0 moron.

  • @Lortagreb this isnt realistic at all lol there would be lings or hydras backing up the ultra, and a surround with 3 lots like that never happens

  • @dtcanxz So? I never said it was supposed to be realistic. But zealots do actually fare well against ultras in a real game too.

  • @dtcanxz first your premise is that this video shows how good the game is balanced therefore it should be a realistic fight. second once you up the the zealots and ultras to full zealots are almost useless. zealots are one of the worst units to fight zealots since the bunch up so much. charge does make them more effective only if they can get a surround but that isnt really possible with other ultras, lings and such stopping you from the surround.

  • @dtcanxz Where do you get these things? The zealots are 0 0 0 nada no absolutely none upgraded, how many times do I have to say this before people stop making randomg things up with their imagination. My premise of this video? OH so you know better than me about why I made this video? No this is an exaggerated QQ video with some whine value that protoss have a pretty easy time countering the ultimate zerg ground unit. Yes, Zealots do actually counter ultras in a real game to some extent.

  • @Lortagreb Zealots don't counter them at all. if you disagree with my critic of your view then that is your opinion. upgraded zealots can't do shit to ultras, since ultras never come onto the board before the 15 minute mark it is pointless to make this video with no upgrades. Any pro has upgrades either started or half done by the 20 minute mark so it's kinda pointless. if i misunderstood your premise it's because you did a bad job of making it clear...

  • @dtcanxz Zealots tank ultras' damage really well, and with 3 attack upgrade they do damage too.

  • @Lortagreb find a replay with pro players and show me how the zealots countered the ultras if that is the case.  You won't ever find one because once they units are added into an army the ultras will wipe the floor with most ground units.

  • the ultralisk though does demolish armored units and with most players they will have 6 armor so generally ultras now do much better against zealots than in BroodWar as now the zealots would do 10 damage fully upgraded versus 10 in Brood War for an unupgraded zealot

  • I'm pretty sure the zerg would be the one surrounding the protoss in a real game. Not the other way around.

  • bullshit

    that ultralsik coulda swiped em all out in 1 hit :D

  • ur using it in the wrong context

    

  • i love how only zerg players see how the ultralisk are complete garbage. Please do not reply saying well they have splash or they are made to be tanks. They're tier 3 suppose to be the zergs strongest ground unit and in games they against MMM they are lucky if the touch the ball, and in protoss zealots hold them back while stalkers and immortals in back destroy them. The ultras really need a buff sure they have their upgrades but they are still really lacking something. just my opinion. =)