Its like playing action figures but when you say "nuh uh i killed your guy first" you are able to prove it by rolling dice and refering to a set of rules that would tell that you indeed killed his guy first.
I have normal dreadnought from assault on black reach and I sent him running with my marneus calgar( however you spell it) and his carnifex could not destroy it at all it was funny as hell kickin his arse
I just never had any luck with dreadnots. It seems like unless you're gonna put him in a drop pod, all he's gonna do is soak up shots. That's pretty useful, sure, but I don't really want to spend the points on a unit that is just gonna get swatted. Besides, that's what rhinos and razorbacks are for.
@th1nkman in that case either assault that way that it has cover (e.g. a cheap tac squad around him while assaulting) or stay back and if you have a techmarine reinforce a building put your AT dread in there and just blast the hell out of everything that gets in your sights
Im sorry im new to warhammer 40k and everything but i just want to know if anyone can explain to me about the game where these tacticts are gonna be used. Because at the moment it just looks like your playing with action figures. i don't want to offend anyone but i really don't know why your giving tactics for a "toy".
@MrSimmix well it's a miniatures battle, where to armies made out of plastic figures fight to the death. he gives "tactics" for the miniatures, like a how to use them in the game the best
@MrSimmix There is a whole rules set behind Warhammer 40,000. We play games of epic battles, with blood and guts strawn across the battlefield. 40k is very tactical as it allows players to build their own "ass kicking" force in a Sci - Fi setting. It's not just the figurines, there is a whole damn background to 40k that is interesting and varied. How about doing a bit of research next time. Thankyou.
@MrSimmix The previous comment was not a hate comment. I was just telling you that you should do some research pre-hand so you have a basic concept of the game. Thankyou.
@MrSimmix basically dude, the action figure is a representation of a character or machine in the story of the game. there are rules and statistics for each action figure that dictates what they can do, and how you represent each thing. think of it like a turn based strategy game, but with modells that are 3d and made of plastic instead of on a computer. these tactics are based on the rules, not so much on the physical figurine, but what he represents in the game.
I'm planning on using a standard vanilla Dreadnought with a Plasma Cannon and a Close Combat Arm with Heavy Flamer, and Drop Pod, for screwing up Chaos Marine flanks. Is this a good build, or should I change it?
Ironclad Dreadnoughts normal Codex AV 13 2 Clouse attack weapons possible with Str 10 +1 Attack with 2 close combat weapons and Power Weapon. IronClad is good. Drop Pod armys with IronClads (Master Forge allows 6 of them) can be deadly.
thats the only way i play my dreads 3 ironclad in your face 2 on the feild and one by drop pod turn one my freind hates my dreadnaughs and a melta gund and heavy flamer plus having vulken in my army for re-rolls on the flame and melta awsome
What should you arm the Ironclad Dreadnaught with? To me it looks like you should go with the seismic hammer for the extra punch against vehicles if you happen to get close enough, but should have a metla gun and a heavy flamer or two heavy flamers?
@dragonstormx Ironclad assault launchers, Seismic Hammer w/melta gun and either another dread CCW for the +1 attack in assault or a hurricane Bolter. You also have the option of mounting 2 hunter killer missiles which are pretty deadly. On the second CCw I would put a Heavy flamer so my enemy would get no cover saves. Also the Ironclad assault launchers count the dread as having defensive and assault grenades. Pretty nifty, plus the ironclad has better front and side armor of 13.
any advice on putting AOBR dreadnought to good use?
Multi-Melta , CCW, storm bolter....
I have smoke launchers on a dread?
CCW ignores what saves now???
Sorry, I'm new... I have had varied success with these (I have 2x)... but probably failed to use them effectively.... what should be my targets with this unit?
@axelsfolks well, its good against vehicles and infantry, so it can be flexible, but do make sure that it is always on the move through cover or be obscured from other vehicles. Dreadnoughts do have smoke launchers (4+ cover save). As far as I know, the ccw doesnt ignore any save. It doubles the strenght of the dread, up to 10.
y does it always seem when i face space marines with my orks the dreads always seem to wreck or explode evan with my ork shooting well i shoot with my bikes so yea i always rip apart dreads and termanaters
normal dread patterns, yes - i would stay away from charging tanks for the most part..
but if you see a furioso, dont make the mistake of discounting their penchant for flipping tanks.. my deathcompany dreads stomp over-eager land raiders.. people always seem to over-extend themselves, trusting their 14 armor right up til its ripped apart at the seams..
They're good in assault, but in long range they really come into their own, they can hunt tanks amazingly. (And chaos termies, lascannons S are double a termies toughness, so they'll only get their 5+ inv save, even if you only take out 1 per turn, that can still screw up the opposition's army. Only after they're outta tanks/defilers, though.)
i have always pictured dreadnoughts to deal with infantry for their speciality and leave the anti armour / anti tank to tanks of your own like predators and land raiders. is it a good idea to get a hellfire in a game that has tanks in it to play that part?
why is everybody so obsessed with the assault cannon?
it's really crap with the ap4, and yeah, it has rending, but who goes after tanks with a close combat dread?
i always take the plasma cannon, it's the same point cost, and gets with the 3" blast the equivalent of the 4 shots of the ass. cann., and it has +1 more strength and +2 ap, so i own heavy infantry with it.....
that's the job i have the dread do, because it is made for that with the dread close combat arm and high armour......
"...who goes after tanks with a close combat dread?"
That's the point. No one does. You go after infantry with it and if a vehicle just happens to cross its path, either shoot it to death with the ass cannon or pulverize it with that big ol' dreadnought close combat weapon. And remember, rending works against infantry too, not just armour. Now let's see you penetrate a Land Raider with that plasma cannon of yours.
In my opinion i think a ven dread would be a lot better. Get a Forge Master and you can have up to ix dreadies... I have an army list that i think would work if you want to see it, just comment on my channel.
why did they take Landraider Crusaders away from being Black Templar exclusive and then give everyone else an amazing close combat dreadnaught and not give it the Black Templars?
There's a dread for every occasion. I love them, even if they tend to get fried in the first few turns. To mitigate that, I tend to use my CC dreads defensively, parking them out of LOS and then popping into CC with advancing enemies.
With the LRS dreads (which I don't use as often as I probably should) I try to get them into the best possible firing position, balancing cover options with firing options. If neccessary, I use them to distract or specifically target the artillery pieces.
@EmbattledSoul yes, but what I'm asking ( as ive been out of the loop since 3rd ed) is does the vehicle gain a save - ie. 3+, 4+ ,5+ etc. . . cause I though hull down prevented penetrating hits, like I said ive not been playing for years, just making Awesome models.
How abut the AOBR dreadnought, armed with CCW arm, and Multi-Melta...
I have been told that the melta is a good anti-armor attack, and the CCW with a sorm bolter, is this set up kinda the std. "jack of all trades" that you say not to do? How best can this build be used? And I may look at getting an IronClad, i like the better armor you mention... Thanks again for your videos?
Quick question.In the black templar codex, it says that dreadnaughts are bound by this vow for all the vows. So does this mean they already have these or is it only when you select them with your emps. champ?
At least you can rely on the space Marine dread. I play chaos and they can be unreliable sometimes. Like shooting at the side armor of my pred with a lascannon. I just give him two CC so he wont backfire too much. Run him up and take the heavy flamer upgrade instead of the combi bolter. Perfect against swarm and light armored troops. I usually use put mine right in the middle and pop smoke when things look like its going to get hot.
Nice idea's, but I play my dreadnoughts differently. If I take a dreadnought, I use my venereble dreadnought (I play the generic codex) and my configuration is normally a lascannon or plasma cannon with a power fist, the exactly what you said I shouldn't do. I do this because as a vehicle, dreadnoughts are rentless. I never really specilize in either shooting or assualting. My dreadnoughts just do whatever they are needed to do most.
@quilavamaster That is a good line of thinking, but the big bonus to having a dreadnought (or anything really) that has one specific task, is that it will do that task potentially twice as well as it would with your configuration. So a good idea would be to plan ahead, see if you want your Dread to hang back as a range support unit, or if you want it to go up in-your-face style to bash your opponents.
I am knew to wh40k so i am wondering, can someone use the generic codex while the opponent is using dark templar? Also what is the diffrence between codexes?
I dont see why getting the 6 inch move is all that important while assaulting. I agree that its better to assault, but for the reason that if you shoot and kill people, you may not get into combat, and being in combat makes you safe from other shooty attacks
Tank Hunter add plus one to the result table not the strength , i whish man if i could have walking braodsides like theos , it pritty much in other words mean if it is AP2 it is now AP1 , but not to confuse poeple, it only add plus one to the result on the table to see what happens.
nope, read the rule book ^^ it says that it add +1 to they armour penetration rolls, not on the vehicule damage chart, so it actually gives yo a +1 to the strengh of the weapon ^^
@LairoTaiyoukai Walkers can only be hit on front armor in close combat, nonwithstanding damage statuses. Melta bombs are always hard to land on walkers, too (can't remember the exact roll).
not for dreadnought, dreadnought are like fighting platform, you always fight the front armor against a dreadnought, go read the rule book - dreadnought
Well if you buy a normal Dreadnought model, you can change the Black Reach Dreadnoughts weapons. Soo i can make both the one whit Lascannon/Missile Launcher and one whit Assault Cannon/Power Fist. (Theres nothing in the rules saying i cant)
hey dud, lol, just thoguht of a list, master of forge, 3 tech marine, 3 mele ironclad dread and kayvan shrike. 3 5 man squads of sniper scouts. that could piss someone off good.
thing that i dont like about the Templars (no offense to them, I play them myself) is that there's no Ironclad Dreddy OR a Devastator Squad which is kind of a big blow for someone like me who used to play Dark Angels. I really depended on the Devastator squad, and now it's rendered useless.
hey fritz i was thinking about starting a space marine army because nids dont look awesome defending on planetstrike. i was going to buy assault on blackreach, what should i do after i get the black reach set?
@thatkid358 If you r starting out completly new to wargames,i say start with black reach cause u get two armies space marines a fair sum but then
get a battle force or somethin' like itll come to a good starter armythen just add on to it gradualy,and if u wanna get rid of orks from the starter(WAAAAAAAGGGHHH) just sell em for money or exchange them for spacemarine units. I'm new to the game myself and i havent evengot it yet!!.but thats wat i would do. yo welcome.
i started out just before the tyranids got their 4th edition codex and i chose to play as tyranids... i was just saying that i was thinking about starting a second army of space marines
the black reach dreadnought is not cheesy. but if you want to give it other upgrades than the melta/storm bolter version it could be a problem. but black reach is a genial startpack for new players.
Hey i need an answer really quick, I have heard that the dreadnought from assault on black reach is kinda cheesy... i don't believe this but a few people say it is.
I wanted to know because i was thinking about getting that box set.
Not exactly, honestly. Tactically, the meltagun and powerfist give it more of a balanced configuration. So it has a pretty decent medium to short range attack. If you mean aesthetically cheesy (its looks), you can spice it up with clever painting or attaching spare decorations from other space marines like blessings and awards. For what I did, I gave it a gold trim, a flag banner on the top, and the torso of an eldar guardian under its foot >:D
Dreadnought Close Combat arm, the wierd claw looking thing, he is base strength 6 but it doesnt double to strength 12 because that would rape anything, so onyl goes to 10, 10 is usually the maximum strength, but some weapons are Destructor, strength D, dear god do i love and hate those weapons...
Nice advice, standard things you should know. I like cc dreads but still getting them to assault by just running is hard... I use them to defend objectives or just support and scare my enemy ;]
i was also thinking of running 6 dreadnoughts in a blood angels army, 3 furisos dreadnoughts counting as elites , and 3 standard dreadnoughts counting as heavy support, then the rest in troops and fast attack, is this a good idea?
with the i use the heavy bolters and auto canon on mine. i out them behind cover during a battle v.s a strong army like....choas....or tau but verses a swarm army like.......imperual gurad.......tryinds and orks thats when there best and put them with your termantiors ( srry for spelling but u get idea)
Cheers for all the help Fritz, its been good to here some expert advise as I slowly shape my first army's tactics to my play style. I can't remember the other codexies but generic marines have drop pod assault special rule so half of your drop pod (rounded up) always comes in on your first turn, making deep striking those dreadies so much more easier! Seeing as how its been like 5 months since you posted the video I'm sure you've been reminded to the rule some how.
Attacks in assault are always made against the front armour for walkers, check your rulebook under "Walkers and Assaults". This is to represent that a walker is not a static object like a tank and will actively partake in the ensuing melee. That's what makes the Generic Marine Codex Iron Clad so awesome, 13 front armour. A space marine with a power fist will need a 5 just to glance and a 6 to penetrate.
really good vids. most of all you speak clearly and say things more than once for people to undrestand. I dont think i missundrestood a single sylable in any of these vids. thx m8 your doing a gr8 job and helping out a lot.
I run two dreads with plasma cannons and missile launchers. That way I can rip through light and heavy armoured infantry. It also means I can efficiently deal with anything up to armour 12/13
the best combo is a ven. dread with extra armour and the fist, the other weapon can be any thing.
if it takes a glancing 5+ you can have them reroll it.
-2 for glancing
2 downgrades to a 1 with extra armour
so a 4 drops down to a 1, if it cant shoot you run to get closer to the fight.if your in the open you pop smoke. to get that 4+(yes you can run and pop smoke)
the gundam dread could only be used in friendly games not tournaments
I use my dread to lead a squad of 10 and 5 tactical marines directly into the heart of the enemy,using the dread to knock the opponents HQ/heavy support choices.
Here'z a question about Ironclad weapon. His chainfist description refers to terminator weapon, and as that it suppose to reduce Initiative to 1, is that correct?
There is nothin about treating it's chainfist as DCCW, so am I right, or am I missing somethin?
Description for chainfist "A chainfist is treated exactley as a powerfist, but rolls 2D6 for its armor penetration." (Space Marines Codex pg 64) So dreads don't get the negative initiative.
Me again, and like I said in the Terminator Tactics video, I don't think that Black Templars have Tank Hunters... plz tell me where you find those vows because I have the codex ( 5th edition ) and it doesn't have that.
take flamer n just watch out that u dont hit 1 model within 6....against orks, nids ig u willl need the flamer...caus u only got 3 attacks on the assault
i think dreads suck ...long rang the missle never hits...closecombat you have only 2-3A
your better off takeing termis or a pred
i have even killed ork dreads (4A) with a simple powerfist serg...so a dread is not any much better than a 5 man marine squad in my eyes
Ironclad-awesome cc antitank killing power, 1 more close combat attack+1 more point in armor+crew shaken counts as crew stunned+walker protection against granades=opponent need things like meltabomb/chainfist to take this down, powerfist sergeant in unit not guaranteed sucess against this, move through cover special rule; ability to drop pod armor 13 near opponent and hide behind drop pod, need not shoot first round like long range dread or flamethroving dread.
All those things, or you could get your ass kicked by a meltagun at 6 inch range, that pissed me off, little asshole conscript blew up my Ironclad and then the bitch ass night bringer killed the other, all before they could assaut.
I have a question. Two actually :3, How can I figure out what weapon is what? Like I just got black reach and I have no idea what unit has what weapon xD I know space marines get bolters, and can you make some actual playing tutorials like the three phases and all? Also what would you rather prefer for building a ... erm building :P, plastic card, styrofoam, the pink styrofoam, or shitty cardboard?
I'll put it on the list to make some playing vids round by round. Get the marine codex and it has the weapons in the back- their names, what they look like, etc. As for buildings, plastic card looks the best, but I actually use cardboard- it costs nothing, can go together with tape, and once you paint it with some rough texture paint you don't even know it is cardboard. Great terrain for a club, b/c if it gets trashed it didn't cost anything so no worries.
Noice! But how would I cover up those crevices inside the cardboard when you cut it? I actually tried poster board but the thing is its a bitch to cut without having it get all crumbled
Tape all the edges to help make it flat, when you paint over it it will all belnd in and look solid. The key is to use textured paint. You can make an entire table's worth of terrain for like $10.
Jeez. Thats pretty cheap, if only the miniatures were that cheap heh. Citadel is the best for warhammer 40k models right? I used testor and my space marine captain looked like crap. I can get the textured paint at some kind of art or hobby store right? By the way thanks a ton for the help :D
Fritz what do you think of the Assault Cannon/Rocket Launcher combination? Should be effective against infantry, I mean if you're playing let's say 2000 Points, you could go with one LasCan/Rocketlauncher, one AssCan (lol)/Rocket Launcher and maybe to top it of one Ironclad, so you'll have something against everything.
Great tactic vids, Fritz (it is Fritz, right? i get it all confused, anyways...) but do you have any terrain tutorials, cuz your scenery is pretty BA! (I'm working on an Imperial Landing Pad right now, and I need help)
I've been thinking about getting into making some terrain vids- I make the terrain for our local gaming club. My main criteria is that it has to be made for $5 or less to make a set of terrain to fill an entire table.
I don't play warhammer, all this sounds like a different language to me....
thehumangunstore 5 days ago
Its like playing action figures but when you say "nuh uh i killed your guy first" you are able to prove it by rolling dice and refering to a set of rules that would tell that you indeed killed his guy first.
SuperMeatsammich 1 month ago
I have normal dreadnought from assault on black reach and I sent him running with my marneus calgar( however you spell it) and his carnifex could not destroy it at all it was funny as hell kickin his arse
mrcodbattlefield 2 months ago
Im confused, is this like a boardgame?
AngelAffinity18 2 months ago
@AngelAffinity18 It is a board game.
divinegod102 2 months ago
This has been flagged as spam show
@divinegod102 it is a tabletop game.
Spandexrules 2 months ago
I just never had any luck with dreadnots. It seems like unless you're gonna put him in a drop pod, all he's gonna do is soak up shots. That's pretty useful, sure, but I don't really want to spend the points on a unit that is just gonna get swatted. Besides, that's what rhinos and razorbacks are for.
th1nkman 4 months ago
@th1nkman in that case either assault that way that it has cover (e.g. a cheap tac squad around him while assaulting) or stay back and if you have a techmarine reinforce a building put your AT dread in there and just blast the hell out of everything that gets in your sights
Buemmo 1 month ago
did you glue your arms on or not?
ashdog66 4 months ago
Im sorry im new to warhammer 40k and everything but i just want to know if anyone can explain to me about the game where these tacticts are gonna be used. Because at the moment it just looks like your playing with action figures. i don't want to offend anyone but i really don't know why your giving tactics for a "toy".
MrSimmix 4 months ago
@MrSimmix well it's a miniatures battle, where to armies made out of plastic figures fight to the death. he gives "tactics" for the miniatures, like a how to use them in the game the best
Loxamite 4 months ago
Comment removed
wendor24 4 months ago
@MrSimmix There is a whole rules set behind Warhammer 40,000. We play games of epic battles, with blood and guts strawn across the battlefield. 40k is very tactical as it allows players to build their own "ass kicking" force in a Sci - Fi setting. It's not just the figurines, there is a whole damn background to 40k that is interesting and varied. How about doing a bit of research next time. Thankyou.
- SmerkenKerk
SmerkenKerk 1 month ago in playlist Space Marines
@MrSimmix The previous comment was not a hate comment. I was just telling you that you should do some research pre-hand so you have a basic concept of the game. Thankyou.
- SmerkenKerk
SmerkenKerk 1 month ago in playlist Space Marines
@SmerkenKerk Ok thnx.
MrSimmix 1 month ago
@MrSimmix basically dude, the action figure is a representation of a character or machine in the story of the game. there are rules and statistics for each action figure that dictates what they can do, and how you represent each thing. think of it like a turn based strategy game, but with modells that are 3d and made of plastic instead of on a computer. these tactics are based on the rules, not so much on the physical figurine, but what he represents in the game.
MrDreamblade 1 month ago
@MrDreamblade Ok thnx
MrSimmix 1 month ago
@MrSimmix Ok guys plz stop sending me replies on my previous comment i already got a trillion of 'em. Thnx for everyone that replied.
MrSimmix 1 month ago
These are good tactics
MrSimmix 4 months ago
I'm planning on using a standard vanilla Dreadnought with a Plasma Cannon and a Close Combat Arm with Heavy Flamer, and Drop Pod, for screwing up Chaos Marine flanks. Is this a good build, or should I change it?
TheQ260 5 months ago
Ironclad Dreadnoughts normal Codex AV 13 2 Clouse attack weapons possible with Str 10 +1 Attack with 2 close combat weapons and Power Weapon. IronClad is good. Drop Pod armys with IronClads (Master Forge allows 6 of them) can be deadly.
ThakoManic 5 months ago
Good. I have been trying to find a way to use an ironclad. Thanks Fritz.
Tridege 6 months ago
thats the only way i play my dreads 3 ironclad in your face 2 on the feild and one by drop pod turn one my freind hates my dreadnaughs and a melta gund and heavy flamer plus having vulken in my army for re-rolls on the flame and melta awsome
blisym 6 months ago
What should you arm the Ironclad Dreadnaught with? To me it looks like you should go with the seismic hammer for the extra punch against vehicles if you happen to get close enough, but should have a metla gun and a heavy flamer or two heavy flamers?
dragonstormx 6 months ago
@dragonstormx Ironclad assault launchers, Seismic Hammer w/melta gun and either another dread CCW for the +1 attack in assault or a hurricane Bolter. You also have the option of mounting 2 hunter killer missiles which are pretty deadly. On the second CCw I would put a Heavy flamer so my enemy would get no cover saves. Also the Ironclad assault launchers count the dread as having defensive and assault grenades. Pretty nifty, plus the ironclad has better front and side armor of 13.
ThePreussinator 6 months ago
any advice on putting AOBR dreadnought to good use?
Multi-Melta , CCW, storm bolter....
I have smoke launchers on a dread?
CCW ignores what saves now???
Sorry, I'm new... I have had varied success with these (I have 2x)... but probably failed to use them effectively.... what should be my targets with this unit?
thanks again... 5 stars
axelsfolks 7 months ago
@axelsfolks well, its good against vehicles and infantry, so it can be flexible, but do make sure that it is always on the move through cover or be obscured from other vehicles. Dreadnoughts do have smoke launchers (4+ cover save). As far as I know, the ccw doesnt ignore any save. It doubles the strenght of the dread, up to 10.
darnpotato 6 months ago
@axelsfolks Dreadnought CCW is a power weapon so it ignores regular armour saves.
tubatitan88 6 months ago
I gotta say man, you were right about the Ironclad, I love that thing, wreaks havoc on my enemies every single time I field it
777rick777 9 months ago
ork power claw, buzz saw rapes them
boom911boom 9 months ago
If he can't shoot he is pointless
boom911boom 9 months ago
y does it always seem when i face space marines with my orks the dreads always seem to wreck or explode evan with my ork shooting well i shoot with my bikes so yea i always rip apart dreads and termanaters
shawty390 11 months ago
Comment removed
jskull1986 11 months ago 5
normal dread patterns, yes - i would stay away from charging tanks for the most part..
but if you see a furioso, dont make the mistake of discounting their penchant for flipping tanks.. my deathcompany dreads stomp over-eager land raiders.. people always seem to over-extend themselves, trusting their 14 armor right up til its ripped apart at the seams..
Guiderius 11 months ago
Always take dreads as long range.
They're good in assault, but in long range they really come into their own, they can hunt tanks amazingly. (And chaos termies, lascannons S are double a termies toughness, so they'll only get their 5+ inv save, even if you only take out 1 per turn, that can still screw up the opposition's army. Only after they're outta tanks/defilers, though.)
Vehementi 1 year ago
i would still give it heavy flamer incase u hit orks/nids fearless, but if ur fighting other units the just don't shoot it.
warhammermaster12311 1 year ago
i have always pictured dreadnoughts to deal with infantry for their speciality and leave the anti armour / anti tank to tanks of your own like predators and land raiders. is it a good idea to get a hellfire in a game that has tanks in it to play that part?
strapinhotpockets 1 year ago
why is everybody so obsessed with the assault cannon?
it's really crap with the ap4, and yeah, it has rending, but who goes after tanks with a close combat dread?
i always take the plasma cannon, it's the same point cost, and gets with the 3" blast the equivalent of the 4 shots of the ass. cann., and it has +1 more strength and +2 ap, so i own heavy infantry with it.....
that's the job i have the dread do, because it is made for that with the dread close combat arm and high armour......
188Katana188 1 year ago
@188Katana188 Tank Hunter Assault Cannon build, obliterates Skimmers, Rhinos and etc.
Dedonlogo 1 year ago
@188Katana188 but its not 4 shots -- if ur playing a smart person they will have their peeps spred out so ull probably hit 1 or 2
3picpurpl3 1 year ago
@3picpurpl3
yeah but for that they would need to be smart, and thats the point hahaha
;D
btw usually i actually do get a minimum of 3 guys with the plasma cannon.....
188Katana188 11 months ago
Comment removed
Dorraj1997 1 year ago
Comment removed
Dorraj1997 1 year ago
@188Katana188
"...who goes after tanks with a close combat dread?"
That's the point. No one does. You go after infantry with it and if a vehicle just happens to cross its path, either shoot it to death with the ass cannon or pulverize it with that big ol' dreadnought close combat weapon. And remember, rending works against infantry too, not just armour. Now let's see you penetrate a Land Raider with that plasma cannon of yours.
RepublicCustoms 11 months ago
@RepublicCustoms
well, i wont go after a land raider with my dread.....
i have my other vehicles for that (and combat squads with meltas)
like i said, i'll go after heavy infantry with it and thats where the plasma cannon is great
but thats just my opinion, i just happen to be a huge plasma weapon fan xD
188Katana188 11 months ago
In my opinion i think a ven dread would be a lot better. Get a Forge Master and you can have up to ix dreadies... I have an army list that i think would work if you want to see it, just comment on my channel.
mzingale4 1 year ago
why did they take Landraider Crusaders away from being Black Templar exclusive and then give everyone else an amazing close combat dreadnaught and not give it the Black Templars?
buckledcarcass 1 year ago
love dreads but on the flip side. playing my tyranids i just throw ganuts at them and leave them locked in CC for 3 turns
xpand86 1 year ago
I love your videos man! So helpful
taylorjoshua88 1 year ago
There's a dread for every occasion. I love them, even if they tend to get fried in the first few turns. To mitigate that, I tend to use my CC dreads defensively, parking them out of LOS and then popping into CC with advancing enemies.
With the LRS dreads (which I don't use as often as I probably should) I try to get them into the best possible firing position, balancing cover options with firing options. If neccessary, I use them to distract or specifically target the artillery pieces.
th1nkman 1 year ago
YA IRONCLAD!!!
bannanaboy8 1 year ago
Do vehicles get cover saves? wouldnt it be " Hull Down " if anything?
aerohurtz 1 year ago
@aerohurtz yup
bannanaboy8 1 year ago
@aerohurtz its if 50% of the model is in cover.
EmbattledSoul 1 year ago
@EmbattledSoul yes, but what I'm asking ( as ive been out of the loop since 3rd ed) is does the vehicle gain a save - ie. 3+, 4+ ,5+ etc. . . cause I though hull down prevented penetrating hits, like I said ive not been playing for years, just making Awesome models.
aerohurtz 1 year ago
@aerohurtz vehicles get coversaves.
subaru84 1 year ago
The blog in description is unavaiable for me. Hmmmm...
kafeltz 1 year ago
i got dark angels army and my Dreadnought got arm and multimelta - it is ok?
realwarbeast 1 year ago
does the dreadnought that comes in the assault on black reach set have ironclad?
aes620hb2 1 year ago
@aes620hb2 No.
mucoguy42 1 year ago
@mucoguy42 darn
aes620hb2 1 year ago
@aes620hb2 you could always convert it to ironclad
mucoguy42 1 year ago
@mucoguy42 really? im a noob lol, how cud i convert it?
aes620hb2 1 year ago
@aes620hb2 Well Just take some old toys or whatever like saw blades and glue them on to the arms and such
mucoguy42 1 year ago
@mucoguy42 gud point, thx (=
aes620hb2 1 year ago
@aes620hb2 No problem :) Glad to help
mucoguy42 1 year ago
lol crack misile
aes620hb2 1 year ago
How abut the AOBR dreadnought, armed with CCW arm, and Multi-Melta...
I have been told that the melta is a good anti-armor attack, and the CCW with a sorm bolter, is this set up kinda the std. "jack of all trades" that you say not to do? How best can this build be used? And I may look at getting an IronClad, i like the better armor you mention... Thanks again for your videos?
axelsfolks 1 year ago
Quick question.In the black templar codex, it says that dreadnaughts are bound by this vow for all the vows. So does this mean they already have these or is it only when you select them with your emps. champ?
Warhammer40kgeek 1 year ago
tank hunter is plus 1 on pen chart
himmler722 1 year ago
couldnt you go with a autocannon instead of missile launcher
randomcam11234 1 year ago
At least you can rely on the space Marine dread. I play chaos and they can be unreliable sometimes. Like shooting at the side armor of my pred with a lascannon. I just give him two CC so he wont backfire too much. Run him up and take the heavy flamer upgrade instead of the combi bolter. Perfect against swarm and light armored troops. I usually use put mine right in the middle and pop smoke when things look like its going to get hot.
lynchables 1 year ago
Another question, do you get the laz cannon or missile launcher when you buy a dreadnought or are they in a special package you buy seperate?
BigAl4123 1 year ago
@BigAl4123 same package
merkonerko2 1 year ago
Nice idea's, but I play my dreadnoughts differently. If I take a dreadnought, I use my venereble dreadnought (I play the generic codex) and my configuration is normally a lascannon or plasma cannon with a power fist, the exactly what you said I shouldn't do. I do this because as a vehicle, dreadnoughts are rentless. I never really specilize in either shooting or assualting. My dreadnoughts just do whatever they are needed to do most.
quilavamaster 1 year ago
@quilavamaster That is a good line of thinking, but the big bonus to having a dreadnought (or anything really) that has one specific task, is that it will do that task potentially twice as well as it would with your configuration. So a good idea would be to plan ahead, see if you want your Dread to hang back as a range support unit, or if you want it to go up in-your-face style to bash your opponents.
merkonerko2 1 year ago
I am knew to wh40k so i am wondering, can someone use the generic codex while the opponent is using dark templar? Also what is the diffrence between codexes?
BigAl4123 1 year ago
I dont see why getting the 6 inch move is all that important while assaulting. I agree that its better to assault, but for the reason that if you shoot and kill people, you may not get into combat, and being in combat makes you safe from other shooty attacks
karlscooter1 1 year ago
i currently use an assault cannon and a flamer along with extra armour, and it works out very well.
Altier215 1 year ago
Could I i use my ven. Dread to guard my shooty vehicles?like preds?
dameden 1 year ago
This has been flagged as spam show
wote is the tank hunter role and get a ironclad dreadnought
MISTERT1996 1 year ago
wote is the tank hunter role and get a ironclad dreadnought
MISTERT1996 1 year ago
wote is the tank hunter role
MISTERT1996 1 year ago
Runnin with ya landraiders and rhino's is almost goin suicide so be careful
TinyWarGamer555 1 year ago
nice video man, really liked it
gunna put my dread together soon after i strip it ;)
In2Infinity 1 year ago
if you want a smashy dred but don't want to lose the shooty altogether, don't forget the plamsa cannon option.
eldergroan 1 year ago
thats almost complete suicide -.- remember the gets hot rule
warhammer40bil 1 year ago
ah, but vehicle mounted plasma weapons DON"T get hot, see rulebook pg. 31. that's what makes them great on drednoughts! 8D
eldergroan 1 year ago
and hell hound titans
warhammer40bil 1 year ago
Tank Hunter add plus one to the result table not the strength , i whish man if i could have walking braodsides like theos , it pritty much in other words mean if it is AP2 it is now AP1 , but not to confuse poeple, it only add plus one to the result on the table to see what happens.
TauMasada 1 year ago
nope, read the rule book ^^ it says that it add +1 to they armour penetration rolls, not on the vehicule damage chart, so it actually gives yo a +1 to the strengh of the weapon ^^
masterkiller49 1 year ago
10 rear armor. fighting in close combat gives your enemy rear armor. Go for ironclad if you want to go combat.
LairoTaiyoukai 1 year ago
@LairoTaiyoukai Walkers can only be hit on front armor in close combat, nonwithstanding damage statuses. Melta bombs are always hard to land on walkers, too (can't remember the exact roll).
hyudun 1 year ago
Walkers are hit on front armor, not back.
TheSteelPanther 1 year ago
not for dreadnought, dreadnought are like fighting platform, you always fight the front armor against a dreadnought, go read the rule book - dreadnought
masterkiller49 1 year ago
do codex space marine still ignore armour saves with the close combat weapon
AdrenalineFRAP 2 years ago
i like the color scheme.
reminds me of blood ravens, my favorite chapter.
BastardDouche 2 years ago
im gonna get an Ironclad :) already got the one from Black Reach set
jamohanleva 2 years ago
exactly the same wiv me, but the one from Black reach ain't that good
Lazernut116 2 years ago
@Lazernut116
Well if you buy a normal Dreadnought model, you can change the Black Reach Dreadnoughts weapons. Soo i can make both the one whit Lascannon/Missile Launcher and one whit Assault Cannon/Power Fist. (Theres nothing in the rules saying i cant)
jamohanleva 2 years ago
@jamohanleva same :)
dragonslayer1st 1 year ago
hey dud, lol, just thoguht of a list, master of forge, 3 tech marine, 3 mele ironclad dread and kayvan shrike. 3 5 man squads of sniper scouts. that could piss someone off good.
Altier215 2 years ago
how many attacks dose the black reach dred get in close combat? i need to know, anybody?
EagleArk 2 years ago
this is silly u don't get ''flamethrowers'' u get flamers
SausageGamer 2 years ago
thing that i dont like about the Templars (no offense to them, I play them myself) is that there's no Ironclad Dreddy OR a Devastator Squad which is kind of a big blow for someone like me who used to play Dark Angels. I really depended on the Devastator squad, and now it's rendered useless.
RepublicCustoms 2 years ago
i play black templars but you can re roll penitrating or glancing hit
starchubs 2 years ago
Join the 40konline forums or BolterandChainsword, we'll give you advice on what's what and who's who in the world of space marines.
kingensai 2 years ago
hey fritz i was thinking about starting a space marine army because nids dont look awesome defending on planetstrike. i was going to buy assault on blackreach, what should i do after i get the black reach set?
thatkid358 2 years ago
@thatkid358 If you r starting out completly new to wargames,i say start with black reach cause u get two armies space marines a fair sum but then
get a battle force or somethin' like itll come to a good starter armythen just add on to it gradualy,and if u wanna get rid of orks from the starter(WAAAAAAAGGGHHH) just sell em for money or exchange them for spacemarine units. I'm new to the game myself and i havent evengot it yet!!.but thats wat i would do. yo welcome.
StarwarsGeek10 2 years ago
@StarwarsGeek10 no im not just starting out...
i started out just before the tyranids got their 4th edition codex and i chose to play as tyranids... i was just saying that i was thinking about starting a second army of space marines
thatkid358 2 years ago
Comment removed
Altier215 2 years ago
the black reach dreadnought is not cheesy. but if you want to give it other upgrades than the melta/storm bolter version it could be a problem. but black reach is a genial startpack for new players.
Khorneberzerker1000 2 years ago
Hey i need an answer really quick, I have heard that the dreadnought from assault on black reach is kinda cheesy... i don't believe this but a few people say it is.
I wanted to know because i was thinking about getting that box set.
ShiftKnife 2 years ago
Not exactly, honestly. Tactically, the meltagun and powerfist give it more of a balanced configuration. So it has a pretty decent medium to short range attack. If you mean aesthetically cheesy (its looks), you can spice it up with clever painting or attaching spare decorations from other space marines like blessings and awards. For what I did, I gave it a gold trim, a flag banner on the top, and the torso of an eldar guardian under its foot >:D
Vinewhip303 2 years ago
should Blood Angels take death company drednaught ontop of all the other stuff?
Velnerable Furioso DeathCompany dred with extra armour = points
Gilmourisgreat 2 years ago
Awesome vid bro.
moktook 2 years ago
I go whit 2-3 dred in my standard list:)
jimban86 2 years ago
where did you get the strength 10 from?
AIzero1 2 years ago
Comment removed
wreynolds1995 2 years ago
Never mind that, I know what ur talking about now.
wreynolds1995 2 years ago
got strength 6.
With the cybot-fist its doubbling your stregh to a maximum of 10.
SirRiffraff 2 years ago
lolz, tank hunter boost strn. by 1
DefiantTiger 2 years ago
Dreadnought Close Combat arm, the wierd claw looking thing, he is base strength 6 but it doesnt double to strength 12 because that would rape anything, so onyl goes to 10, 10 is usually the maximum strength, but some weapons are Destructor, strength D, dear god do i love and hate those weapons...
TheChaosUndivided 2 years ago
oh... thanks for explaining it. looks like i'm gonna have to read up on the rules again to remind myself
AIzero1 2 years ago
Dreadnoughts are probably the most simple vechile to use in 40k, i just find using one so easy.
TheChaosUndivided 2 years ago
Dreadnought Close Combat Weapon Strength 10
Zapinc9 2 years ago
Nice advice, standard things you should know. I like cc dreads but still getting them to assault by just running is hard... I use them to defend objectives or just support and scare my enemy ;]
Inmemorial 2 years ago
i was also thinking of running 6 dreadnoughts in a blood angels army, 3 furisos dreadnoughts counting as elites , and 3 standard dreadnoughts counting as heavy support, then the rest in troops and fast attack, is this a good idea?
halffliffe 2 years ago
what should i do if i arm a dread with an auto canon or plasma canon, what should i do with it,
can any recomend tatics for a twin linked auto canons, twin linked heavy bolters and plasma canon
halffliffe 2 years ago
with the i use the heavy bolters and auto canon on mine. i out them behind cover during a battle v.s a strong army like....choas....or tau but verses a swarm army like.......imperual gurad.......tryinds and orks thats when there best and put them with your termantiors ( srry for spelling but u get idea)
deathspartan209 2 years ago
Thx. U configurated my thoughts. Ok, off to battlefield. Win, win, win :)
Huh, they call me cheater?
Best wishes and thx
bklp100 2 years ago
Cheers for all the help Fritz, its been good to here some expert advise as I slowly shape my first army's tactics to my play style. I can't remember the other codexies but generic marines have drop pod assault special rule so half of your drop pod (rounded up) always comes in on your first turn, making deep striking those dreadies so much more easier! Seeing as how its been like 5 months since you posted the video I'm sure you've been reminded to the rule some how.
ultramegatonytank 2 years ago
i like taking dual twin linked auto cannons on my dreads. its low points and you get 4 twin linked strength 7 hits.
vernerhill 2 years ago
armor 10... rear armor in close combat
Ghettonerd101 2 years ago
Attacks in assault are always made against the front armour for walkers, check your rulebook under "Walkers and Assaults". This is to represent that a walker is not a static object like a tank and will actively partake in the ensuing melee. That's what makes the Generic Marine Codex Iron Clad so awesome, 13 front armour. A space marine with a power fist will need a 5 just to glance and a 6 to penetrate.
ultramegatonytank 2 years ago
what about the dark angels or chaos dreadnought are there any special tactics there ?
methodhigh3 2 years ago
Can you give standard dreadnoughts tank hunters?
TheChaosUndivided 2 years ago
awsome vide man awsome job 5/5 but i just want to know one thing why dont you show your face ever? please respon
sword199723 2 years ago
really good vids. most of all you speak clearly and say things more than once for people to undrestand. I dont think i missundrestood a single sylable in any of these vids. thx m8 your doing a gr8 job and helping out a lot.
bl00dbath76 2 years ago
No,Extra Armour means that Crew Stuned results on VDT are reduced to Crew Shaken so no AV bonus i am afraid...
Warpcaller 2 years ago
Comment removed
DCrimsonFist 2 years ago
No. It's WAY worse than that. It allows you to downgrade Stunned to Shaken. That's it...
Isiscyriin 2 years ago
Diggin these tactics videos. They've definately helped me build my llists
blotercraze 2 years ago
I run two dreads with plasma cannons and missile launchers. That way I can rip through light and heavy armoured infantry. It also means I can efficiently deal with anything up to armour 12/13
TarikGloaming 2 years ago
The stormbolter on a dreadnought is usless when you can have a flamer instead.
Raoh 2 years ago
how do grenades work?
Locbot 2 years ago
whats a multimelta??
gameking500 2 years ago
An anti-tank flamer thing.
SanctumNecare 2 years ago
ok, so there's close combat and long range dreads, is it ok at all to mix? like arm and laz cannon.
also, what are the rules on turning a gundam model into a dread? Ive seen some people do things like that..
ravenshotred 2 years ago
the best combo is a ven. dread with extra armour and the fist, the other weapon can be any thing.
if it takes a glancing 5+ you can have them reroll it.
-2 for glancing
2 downgrades to a 1 with extra armour
so a 4 drops down to a 1, if it cant shoot you run to get closer to the fight.if your in the open you pop smoke. to get that 4+(yes you can run and pop smoke)
the gundam dread could only be used in friendly games not tournaments
PandaTwisted 2 years ago 2
thank you that helps a lot :D
ravenshotred 2 years ago
I use my dread to lead a squad of 10 and 5 tactical marines directly into the heart of the enemy,using the dread to knock the opponents HQ/heavy support choices.
JustaMinifig 2 years ago
what are your tac squads doing while your dread is fighting? flanking?
Dongabhana 2 years ago
dont assault troops with your dread unless ur vs a horde army
Ghettonerd101 2 years ago
i like multi-meltas for dreads personally.
ArchDemonNar 2 years ago
awesome i think ill definitely go with the assault build
dinocha0s 2 years ago
Here'z a question about Ironclad weapon. His chainfist description refers to terminator weapon, and as that it suppose to reduce Initiative to 1, is that correct?
There is nothin about treating it's chainfist as DCCW, so am I right, or am I missing somethin?
dorian26uk 2 years ago
@Dorian26uk
Description for chainfist "A chainfist is treated exactley as a powerfist, but rolls 2D6 for its armor penetration." (Space Marines Codex pg 64) So dreads don't get the negative initiative.
HappyPariah 2 years ago
@HappyPariah
Thought so; thanks big time man!
regards
dorian26uk 2 years ago
Me again, and like I said in the Terminator Tactics video, I don't think that Black Templars have Tank Hunters... plz tell me where you find those vows because I have the codex ( 5th edition ) and it doesn't have that.
TeamSMFProductions 2 years ago
Tank hunters is a vet skill under the dreadnought entry in the codex.
WayOfSaimHann 2 years ago
Yeah, I thought it was a vow... Thnx again Fritz. I didn't check the Dreadnought entry and the Terminator entry.
TeamSMFProductions 2 years ago
take flamer n just watch out that u dont hit 1 model within 6....against orks, nids ig u willl need the flamer...caus u only got 3 attacks on the assault
i think dreads suck ...long rang the missle never hits...closecombat you have only 2-3A
your better off takeing termis or a pred
i have even killed ork dreads (4A) with a simple powerfist serg...so a dread is not any much better than a 5 man marine squad in my eyes
RetributionAngel 2 years ago
Ironclad-awesome cc antitank killing power, 1 more close combat attack+1 more point in armor+crew shaken counts as crew stunned+walker protection against granades=opponent need things like meltabomb/chainfist to take this down, powerfist sergeant in unit not guaranteed sucess against this, move through cover special rule; ability to drop pod armor 13 near opponent and hide behind drop pod, need not shoot first round like long range dread or flamethroving dread.
Imenhotep 2 years ago
All those things, or you could get your ass kicked by a meltagun at 6 inch range, that pissed me off, little asshole conscript blew up my Ironclad and then the bitch ass night bringer killed the other, all before they could assaut.
TheChaosUndivided 2 years ago
I have a question. Two actually :3, How can I figure out what weapon is what? Like I just got black reach and I have no idea what unit has what weapon xD I know space marines get bolters, and can you make some actual playing tutorials like the three phases and all? Also what would you rather prefer for building a ... erm building :P, plastic card, styrofoam, the pink styrofoam, or shitty cardboard?
CommanderChet 2 years ago
I'll put it on the list to make some playing vids round by round. Get the marine codex and it has the weapons in the back- their names, what they look like, etc. As for buildings, plastic card looks the best, but I actually use cardboard- it costs nothing, can go together with tape, and once you paint it with some rough texture paint you don't even know it is cardboard. Great terrain for a club, b/c if it gets trashed it didn't cost anything so no worries.
WayOfSaimHann 2 years ago
Noice! But how would I cover up those crevices inside the cardboard when you cut it? I actually tried poster board but the thing is its a bitch to cut without having it get all crumbled
CommanderChet 2 years ago
Tape all the edges to help make it flat, when you paint over it it will all belnd in and look solid. The key is to use textured paint. You can make an entire table's worth of terrain for like $10.
WayOfSaimHann 2 years ago
Jeez. Thats pretty cheap, if only the miniatures were that cheap heh. Citadel is the best for warhammer 40k models right? I used testor and my space marine captain looked like crap. I can get the textured paint at some kind of art or hobby store right? By the way thanks a ton for the help :D
CommanderChet 2 years ago
nice paint job looks real cool, what chater is it
kalerite 2 years ago
i think a custom one..
phatmonk6195 2 years ago
Are black templars 2nd most used Chapter?
Chickenwing1313 2 years ago
Fritz what do you think of the Assault Cannon/Rocket Launcher combination? Should be effective against infantry, I mean if you're playing let's say 2000 Points, you could go with one LasCan/Rocketlauncher, one AssCan (lol)/Rocket Launcher and maybe to top it of one Ironclad, so you'll have something against everything.
Mustang1204 2 years ago
does a dreadnought strike last because it's close combat weapon is like a power fist ?.
does it get a extra attack for have the assault cannon as well as the dreadnought close combat weapon ?
lordmagyar 2 years ago 4
your tactics rock
jabtrader 2 years ago 2
Great tactic vids, Fritz (it is Fritz, right? i get it all confused, anyways...) but do you have any terrain tutorials, cuz your scenery is pretty BA! (I'm working on an Imperial Landing Pad right now, and I need help)
BloodAngel012 2 years ago
I've been thinking about getting into making some terrain vids- I make the terrain for our local gaming club. My main criteria is that it has to be made for $5 or less to make a set of terrain to fill an entire table.
WayOfSaimHann 2 years ago
$5 for the whole table?! Nice, and your terrain is great, especially for a low price like that. (Even if those cost more than 5, it's still awesome)
BloodAngel012