"Mind the gap", isn't that subway?
InseteckSK10 2 years ago
the name of the music in subway.
LeFaucheur 2 years ago
how did u make the towers?
CrashTestDeath 3 years ago
the towers?
LeFaucheur 3 years ago
i mean, not towers, but how did u get it that tall?
by using stackable tiles. (tiles 27 to 33 I think)
I made alot of maps with death rooms but I kept forgetting where they were so I'd walk through a door into my own trap and kill myself
TheTubery 3 years ago
I always know where are my deathpits
Weird level but it would be an interesting play.
god0fgod 3 years ago
tres bonne map dis moi combien de temps tu met a peu pres pour faire une map
AnDroTiK 3 years ago
hum ça dépend, y'a encore quelques mois je mettais généralement entre 2 jours et une semaine (sauf quelques exceptions qui prenaient plus longtemps) mais mes dernières maps ont eu de long développement, environ 3 semaines / 1 mois chacune.
XD
At first I thought that gap was only a black-coloured tile but after you killed yerself..
Very intricate. Looks like another one that would be fun to play online.
LtSurge659 4 years ago
actually I still design maps as if they were supposed to be played online.
and yes, I had enough memory for a death pit, but it was the basic idea, an intricate level built along a death pit separating the 2 bases.
LeFaucheur 4 years ago
"Mind the gap", isn't that subway?
InseteckSK10 2 years ago
the name of the music in subway.
LeFaucheur 2 years ago
how did u make the towers?
CrashTestDeath 3 years ago
the towers?
LeFaucheur 3 years ago
i mean, not towers, but how did u get it that tall?
CrashTestDeath 3 years ago
by using stackable tiles. (tiles 27 to 33 I think)
LeFaucheur 3 years ago
I made alot of maps with death rooms but I kept forgetting where they were so I'd walk through a door into my own trap and kill myself
TheTubery 3 years ago
I always know where are my deathpits
LeFaucheur 3 years ago
Weird level but it would be an interesting play.
god0fgod 3 years ago
tres bonne map dis moi combien de temps tu met a peu pres pour faire une map
AnDroTiK 3 years ago
hum ça dépend, y'a encore quelques mois je mettais généralement entre 2 jours et une semaine (sauf quelques exceptions qui prenaient plus longtemps) mais mes dernières maps ont eu de long développement, environ 3 semaines / 1 mois chacune.
LeFaucheur 3 years ago
XD
At first I thought that gap was only a black-coloured tile but after you killed yerself..
Very intricate. Looks like another one that would be fun to play online.
LtSurge659 4 years ago
actually I still design maps as if they were supposed to be played online.
and yes, I had enough memory for a death pit, but it was the basic idea, an intricate level built along a death pit separating the 2 bases.
LeFaucheur 4 years ago