@seroyer2 Yeah, I'm really sick of the half baked game trend. Mind you, I love patches and all, but they should still try to get rid of the basic bugs before releasing the game to the public.
I understand that this was from a long time ago, but isn't motion capture the use of a digital camera to capture sweet points on an actors body, a skeleton is then built from those joints, And I know that that kind of motion capture existed before 2003 because they used it in the origenal Lord of the rings, which I THINK was released in 2001...
@DKC1011 yeah something like that... i saw it in a magazine as a kid in blockbuster... they had men dress up in green shaq would interact with the dressed up person on a green studio green walls floors.. thats how he got into the "toon world" later in the movie and interacted with the cartoons.
certain games like halo, mass effect, and assasins creed dont use high resolution with scenes so that the story progression scenes look more natural like the game play....
the upskirt on 2:38 the game designers have to look for errors in the mesh. Like lets say the female character falls over in the game, even the underwear has to be seen to make it more realistic. But she could go Aham Commando xD
I remember playing the PS1 game "Driver" and when I was using it the traffic always used to drive through a wall. That really freaked me out for some reason.
@HamsterLoad "Good" would be the subjective term. Quite a few single programmers developer apps for the iphone, etc which turn around and net millions of dollars in profits. Plants vs Zombies, for example, if I recall correctly, was made with just 2 developers. Never know which single developer is going to pump out the next multi-millon dollar app in a few weeks of development. But, it does happen more often than some people might think.
@bonjourpantoufle AHAHAHAHAHAHAH i have windows xp sevicve pack 3 and i disabled all those xp looks and it looks like windows 95/98 but my pc moves FASTER :) i hardly think software like that would work on windows 98 ..... so you ....
@ArtChartable anyone who claims that maya is better than max or max is better than maya is a dumb ass. they are both tools, and i was under the impression his school does not have a program for 3d modeling or animation which is why i suggested blender, because he would be unable to get the student license.
3:42 I`m glad we got over that shitty period of time when you were sad every time you saw a cinematic because it looked better than the game. Now everything looks awesome!
4:48 fake.. programs NEVER use something like ''the". Languages always use the shortest and most logical ways to program. *ugh* Stupid langaunge *ugh*
@1kalekip1 dude, you know knowthing about programming. //stop the music , is jut to tell the programmer what the code will do so she/he doesnt get confused,
Is there a video explaining the software, and what does the narrator mean by codes? And the video really wasn't descriptive. Im not trying to become a video- gamer editor or something.
@XD87337 3ds max for the levels, rough character design and animation.... then they probably used Zbrush to sculpt the characters realistically, then import them back into 3ds max. If you have any more questions I am sure I can help you out.
Epic but stillT_T Subminall Messages, if u listen closely u will hear some squriell wild voices on the background that is a fast secret subminall message
"computer programmers create the game's menu settings" ... ! oh dear lord! i'm speechless! what a shitty documentary! the game is basically made by the programmers! what artists and designers create at most can be an animation or a pretty story or comic book! and the code is a lot more than "thousands of lines"! I remember John Carmack was talking about MILLIONS OF LINES in QuakeCon 2011!
it's frustrating to see that ALWAYS artists and designers get the credit for video games!! it's not fair!
"computer programmers create the game's menu settings" ... !!! oh dear lord! i'm speechless! what a shitty documentary! the game is basically made by the programmers! what artists and designers create at most can be an animation or a pretty story or comic book! and the code is a lot more than "thousands of lines"! I remember John Carmack was talking about MILLIONS OF LINES in QuakeCon 2011!
it's frustrating to see that ALWAYS artists and designers get the credit for video games!!! it's not fair!
Programmers are so full of themselves. It takes both, artistic vision (and ability) and good coders to make a decent game. Programmers without good artists, animators and designers create boring, uninteresting text based (or sprite based if they're lucky) games. Yes, programming takes skill. So does good design. And excellent designers have at least a fundamental understanding of what coders do and how to work within their coder's ability.
Programmers are so full of themselves. It takes both, artistic vision (and ability) and good coders to make a decent game. Programmers without good artists, animators and designers create boring, uninteresting text based (or sprite based if they're lucky) games. Yes, programming takes skill. So does good design. And excellent designers have at least a fundamental understanding of what coders do and how to work within their coder's ability.
@SinTacksAir I said designers and artists at best can make pretty animations; I didn't say they aren't good in what they do. and yes, programmers and software engineers are well educated people with scientific and engineering thinking and reasoning skills, they should be proud, what's the shame in that?!
I said whenever you see a "behind the scenes" of a video game dev team, almost all they show are artists and designers. Engineers are barely given the credit they deserve! That's all I'm saying!
@SinTacksAir btw in a real game dev team artists and designers shouldn't be worried about the abilities of "coders"! They just need to be in tune with the lead engineers/programmers (what you people call "coder"!); individual abilities of programmers doesn't and shouldn't concern artists; lead engineers drive the engineering/programming team. and just to remind you this, artists mainly work for the designers, so don't get too cocky if you're an artist ;)
Every good game; every HIT game- starts with an idea, a style and an artistic vision. That's not to say programmers don't have HUGELY critical roles to play. That's just to say; as an artist (which are frequently TD/Designers) or it's their JOB to think the unlikely, imagine the impossible and yes BE cocky. It's a coder's job pull in the reigns when they get too fantastical. It's a fine line, especially during the conceptual stages. So if you're a programmer, keep an open mind. ;)
@SinTacksAir you are confused about the role of an artist and a designer; basically everyone on the dev team are working on the game designer(s) ideas. Designers give the artists and programmers the general ideas and direct them to eventually get to they (designers) have in mind. So basically artists and those people you call "coder" are just executing what the designers asked them...
@SinTacksAir ... If you're talking about lead designer, lead programmer/engineer, lead artist. etc, then it is another story which doesnt fit your comments! a "coder" -might be- any self-taught hobbyist programmer with no formal education OR with no deep understanding of the technology. You are seeing everybody on the technical side as a "coder"! this is ridiculous and shows how much you understand about computers and software!!
I work with plenty of programmers. I'm friends with many more. Many of them refer to themselves as "coders". It's just a friendly industry term. Don't get so hung up semantics. You're seriously far behind the times with your knowledge my friend. MOST (if not ALL) modern technical artists are pretty dynamic these days. No, they won't be coding any new renderers, but most wouldn't run in fear of seeing shader scripts or raytracing algorithms. You really should catch yourself up.
@SinTacksAir you didnt read my first comment carefully and you just replied about programmers being "full of themselves"!! I said, whenever you see a behind the scenes documentary, programmers and engineers are never mentioned! and I said, if you take out the programmers and engineers from the dev team, the one and only thing that team can do, is to build a pretty animation or a nice comic book or something like that ! I didnt say artists and designers are lower than programmers/engineers!!
@SinTacksAir I would really LOVE to sit aside and watch an artist (or even an army of artists!) try to work on implementing (for example) a simple shadow rendering algorithm!
-usually- a programmer/engineer can't do an artist's job, and -usually- an artist can't do what a programmer/engineer does !
The thing is, when you are talking about "how video games are built" you cant and you shouldnt exclude the programmers and engineers because you are not talking about Pixar making an animation!
BTW, never once did I EXCLUDE programmers and engineers (if you recall, I mentioned that they a critical element). That's it they are part of a machine. And I know, I KNOW you all LOATHE hearing this, but as programmers, the world of MODERN game design doesn't revolve around you. It simply REQUIRES you. If it did revolve around you, we'd all be playing MUDs and shitty sprite based platformers. Don't get me wrong, they have their appeal, but let's face it, games have evolved thanks to THE ARTIST
Wow man. You seem to want to find fault in everything I say and make mountains out of molehills here. My only point is that many coders (LIKE YOU) seem to think that they have the market cornered on technical ability, when the reality is, most art-tech schools have multi-faceted curriculums. This attitude of yours is OLD SCHOOL. I'm an artist and I can write sorting algorithms for multi dimensional arrays with the best of them. I just HATE it. It's mind numbingly boring to me.
@SinTacksAir btw, the same thing can be said about artists! game industry REQUIRES artists... because a good game (or a bad game!) basically is an idea. artists are REQUIRED by the industry in the same way that programmers are required. And no, I dont agree! Games have evolved thanks to engineers who MADE IT POSSIBLE for artists to create better graphics! hmmm let me ask you this... should I thank John Carmack for MegaTexture or BSP or "the artist"?!! yeah right :)
@SinTacksAir I think this one is also a good example... even in early 1990s as an artist you could easily create high-poly models... the question is, could you render it in real-time with above 30fps?! and this is what I have said here since my first comment, artist without engineers can build pretty animations, no questions about it! but games? no, no way :) what you have in video games is real-time rendering... and it has nothing to do with artists; it is completely technical!
You keep falling back on this premise that "the engine makes the game" therefore: "the designers of the engine = designers of the game". That's like giving a construction foreman all the credit for building an architectural masterpiece. New engines bring new frill. Things like subsurface scattering, ambient occlusion or higher bounce rates for raytracing make for fun effects, but the novelty of those things wear off quickly. In the end, it's all about gameplay and art style.
@SinTacksAir I said games are ideas and these ideas come from "game designers". You are confused about who is a game designer and who is an artist! that's your problem!
You just keep what you saying, I cant change your opinion and I dont want to, simply I'm not interested! you are making false statements and your comments lack logic! you just keep jumping from this topic to another topic without directly answering me! I'm done :) let's finish this here, it's useless :)
That's the first thing you've said that hasn't been jammed packed full of emotion and aggrandizement. I'm pretty content with my job as an artist, and where I work, there's a genuine appreciation for both sides of the house FROM both sides of the house. You don't seem to realize that any game design project is a team effort requiring input from everyone. It's not just some "engineers" that come up with some grand idea and implement it straight away.
That's the first thing you've said that hasn't been jammed packed full of emotion and aggrandizement. I'm pretty content with my job as an artist, and where I work, there's a genuine appreciation for both sides of the house FROM both sides of the house. You don't seem to realize that any game design project is a team effort requiring input from everyone. It's not just some "engineers" that come up with some grand idea and implement it straight away.
@SinTacksAir you never fail at misunderstanding my comments! may be that's because of my bad English, I'm not sure. reread my first comment. I said programmers are never given the credit in "behind the scenes" documentaries. I've never said artists are less than programmers. actually it was you who claimed artists are above others! remember that "games revolve around artists" comment?!
and my view has not changed, dont get me wrong... I still think most of your comments are wrong :)
Ok. Well perhaps your "bad English" is causing the miscommunication. In Western English, we generally consider it to be in poor taste to use quotes when in fact you're paraphrasing or (incorrectly) inferring. No I don't remember the "games revolve around artists" comment. Know why? I didn't make it. I simply said games do not revolve around programmers. I know that pangs your ego to hear (if you're a coder) but it's a reality of modern design.
@SinTacksAir " If it did revolve around you, we'd all be playing MUDs and shitty sprite based platformers" !! you should really, I mean REALLY, take a look at SIGGRAPH's archive from 1970s until now... then let me know the whole CG field revolve around whom!
you are just USING what engineers build, you are a user. you are an artist that's perfect, and you are a user, that's also perfect. but you should really have a talk about this with your "coder" friends! you are way too cocky ! grow up!
@MrHystable being a programmer, i agree with you. don't forget producers who also get alot of credits, even though alot of them don't even have programming or engineering backgrounds
@VanMedia thanks :) all I'm saying is that the engineers and programmers should also get the credit they deserve. As you can see from that little discussion I had here, artists (or more precisely people who pretend to be artists) think otherwise!! at the end of the day the important thing is that we as engineers are paid way more than artists! well, that's a fair trade I think :) they get the credit and we get the money :)
Playstation. 1 graphics must of been harder to make for playstation 2 and 3 wonder what the graphics would look like on ps4 and x box 720.
MrDjardine84 2 days ago
Latest in computer tech.... Look at your Computer...
brusmisbruk 3 days ago
Like this comment if u thought it was ezio
danheadmusic 3 days ago
Man i love this show :D
Evilpanda453 4 days ago
Lol 2006..
Blakeonacoaster 1 week ago
"Because computers can't process high resolution images fast enough" Bitch please lol -jk
VinnWi 1 week ago
Birds birds go away
rawux1228 1 week ago
5:07 they used to do this now the just patch it tell it works..............
seroyer2 1 week ago
@seroyer2 Yeah, I'm really sick of the half baked game trend. Mind you, I love patches and all, but they should still try to get rid of the basic bugs before releasing the game to the public.
smartlamppost 1 week ago
lol prince of persia
MethodWive 1 week ago
wy need this game maker so wy can make good games
ZikzakHD 2 weeks ago
is there mices in my headphoner or why do i hear sqwiigin
gw2rox 2 weeks ago 4
"can't process high resolution fast enough.." lol, oh 2006. how far we have come
DragonSoulRaider 2 weeks ago 4
@DragonSoulRaider Lol, you'd be surprised how "low res" your Call of Duty games are. :p
Sephern 2 weeks ago
press 7 for dancing drunkie
jackpotit 2 weeks ago
Prince of Persia: Sands of Time baby...
LilDP 2 weeks ago
2:39 "The animators have to design every movement each character can potentially make.." Panties! perv...
death4hiro 2 weeks ago
This is really old and far from nowadays standards.
murkyiskynet 2 weeks ago
hey said: this allows them to use the lastest in game technology... lol they using two ice ages old machines
Raycrafter 3 weeks ago
pop = prince of persia
Mrjaksonn12345 3 weeks ago
i just clicked cuz i saw prince...
swordmasterburner 3 weeks ago 4
It's still amazing how they made those games with those old computers and how it has involved a lot in just a few years.
OFFTHEWALLSMIKEYL4D 1 month ago
@OFFTHEWALLSMIKEYL4D now days they can produce high resolution graphics during gameplay. I love videogames lol
ZackNutsack 4 weeks ago
FAKE! THIS is how it all started: "It all begins with the people who form was called the porky"
FelipeOrochi 1 month ago
I understand that this was from a long time ago, but isn't motion capture the use of a digital camera to capture sweet points on an actors body, a skeleton is then built from those joints, And I know that that kind of motion capture existed before 2003 because they used it in the origenal Lord of the rings, which I THINK was released in 2001...
DKC1011 1 month ago
@DKC1011 and on space jam in the 90s to animate bugs bunny playing basket ball :D
MasSergioVEVO 3 weeks ago
@MasSergioVEVO was it really? Thats interesting! thanks for telling me :D
DKC1011 3 weeks ago
@DKC1011 yeah something like that... i saw it in a magazine as a kid in blockbuster... they had men dress up in green shaq would interact with the dressed up person on a green studio green walls floors.. thats how he got into the "toon world" later in the movie and interacted with the cartoons.
MasSergioVEVO 3 weeks ago
and i thought my games i made look bad....
owenmf 1 month ago
3:19 ,solution to every hard situation on a pc. >:P
stefsinaooo 1 month ago
3:46
12 years later: FUCK YEAH!! DIRECTX 11 BITCHEEEEZ!!!
Snipe4Life9001 1 month ago
there is prince of persia for win 95 hahaa
beriberiberi1 1 month ago
wow sands of time was cool
Playitsfree 1 month ago
This has been flagged as spam show
It is very hard to make a video game, that is for sure.
KwnsatntinosSta 1 month ago
It's very hard to make a video game, that's for sure.
KwnsatntinosSta 1 month ago
Wait, wait . . . didn't Al Gore invent video games?
silverblue73 1 month ago
This was posted in 2006 and this was probably made before 2006 probes 2003 because that's when prince of Persia sands of time came out
xTacticalElmox 1 month ago
the scratch while drawing is soooo annoying
Storkez 1 month ago
prince of persha the sands of time. awesome game
jameskitt15 1 month ago
anong yan san yan nadodownload
yuanrecacho 1 month ago
certain games like halo, mass effect, and assasins creed dont use high resolution with scenes so that the story progression scenes look more natural like the game play....
jmorris6758 1 month ago
y is the second comment more liked???????? WTF anyone else see this!!!
smoothie232 1 month ago
are there rats in my computer?! all i hear is squeaking!!!
dman4357 1 month ago 20
wow this is fucking old as fuck.. lates technology? using windows 95? my ass!!! lol
Dianarocks333 1 month ago
@Dianarocks333 The latest technology back then.
Rick132500 1 month ago
@Rick132500 yeah, how old is this video anyways? i mean the official date this video was release
Dianarocks333 1 month ago
2:37 xD
Skatiskate 1 month ago
the upskirt on 2:38 the game designers have to look for errors in the mesh. Like lets say the female character falls over in the game, even the underwear has to be seen to make it more realistic. But she could go Aham Commando xD
tsunami30003000 1 month ago 3
2:37 someone's a pervert.
Synysterdemon23 1 month ago
Sands of Time. woot
Melotha 1 month ago
2:38
:D
SLICKR392 1 month ago 65
@SLICKR392 FAIL XD
iCrapOS 1 day ago
How old was this documentary..10years?
SLICKR392 1 month ago
prince of persia the sand of time =)
adnane090 1 month ago
all I cared about was 4:39 - 4:54 ; I need MORE
Mathaniac 2 months ago
rats inside my head phones
khamaji09 2 months ago
This has been flagged as spam show
Check my channel out if you want to get started with an easy to learn program.
GameTutorialsMaker1 2 months ago
Prince Of Persia :)
pexx1000 2 months ago
video games are so freaking complicated do you know how hard it was to make zork!?
MagicarpFTW 2 months ago
I remember playing the PS1 game "Driver" and when I was using it the traffic always used to drive through a wall. That really freaked me out for some reason.
TheAppleKid2011 2 months ago
I thought there were fucking bugs in my headset
xNintendoGamerx 2 months ago
what program they use ?!?! i really wanna make my own video game plz some1 help me !
GamingDreamGuy 2 months ago
@GamingDreamGuy If you want to make your own game for free on pc or mac, check out my tutorials ETeeskiTutorials with a program called unity.
ETeeskiTutorials 1 month ago
@GamingDreamGuy you cant make a good video game by your self using only one program, sry dude
HamsterLoad 2 weeks ago
@HamsterLoad "Good" would be the subjective term. Quite a few single programmers developer apps for the iphone, etc which turn around and net millions of dollars in profits. Plants vs Zombies, for example, if I recall correctly, was made with just 2 developers. Never know which single developer is going to pump out the next multi-millon dollar app in a few weeks of development. But, it does happen more often than some people might think.
JamesKravenwolf 1 week ago
It's all about math, art, and science.
qwhoamip 2 months ago 2
Lol they make it sound easy. Id love to be a game programmer, as im kind of bad at art.
dkmariolink 2 months ago
prince of persia FTW !!
chPPou 2 months ago 2
They're trying to control our minds with this squeaky sound!!!
9saulhudson3 2 months ago
fucking mouses
adams263 2 months ago
2:38 ehh :)
MrFunny605 2 months ago
2:38 O:
Owliganka 2 months ago
"using state of the art technology *cue windows 95 machines*"
bonjourpantoufle 2 months ago 71
@bonjourpantoufle HA HA HA HA HA HA HA HA...a mortals software, the fools!!!!!!!
SmackBear2SmckCat 1 month ago
@bonjourpantoufle AHAHAHAHAHAHAH i have windows xp sevicve pack 3 and i disabled all those xp looks and it looks like windows 95/98 but my pc moves FASTER :) i hardly think software like that would work on windows 98 ..... so you ....
Cobac 1 month ago
@bonjourpantoufle. i think those are special computers that only make video games. its like that at pixar.
TheCarolStreamKid 3 weeks ago
Comment removed
seroyer2 1 week ago
This has been flagged as spam show
@bonjourpantoufle Well this video is made in Canada, they just got Win 95.
seroyer2 1 week ago
if your trying to send subliminal messages with that squeaking, its working. You have subliminally made me pissed off at the noise.
hippotater23 2 months ago
0:04 No, it was Space Command or something related.
intricateboy 2 months ago
This isn't accurate. Making videogames is more about getting jerked around by pushy idiotic clients.
Apocol0id 2 months ago 3
which program they used?
FaboMarek1 2 months ago
@FaboMarek1 they make them them selves, using computer languages
lLxJLxJl 2 months ago
2:33 i love lasanga
TheCardinalsFanatic 2 months ago
more like how games are designed....
coding has a lot to do with it... lol
SquishyCandyftw 2 months ago
Holy shit. Those monitors must weigh 800 lbs.
Samyaza1 2 months ago
2:38 ; )
CARWYYN 2 months ago
Lol, Come on counterego!
vanman3456 2 months ago
SQUEAKY!
ExclusiveMusicLinks 2 months ago
what are they using for animation program
unleashed7792 2 months ago
Prince of Persia.
Miind20 2 months ago
what is the game?
sumsun006 2 months ago
What kind of Program are they using to make the Characters, would REALLY like to know...... PLEASE !!!!!
FrozenExibel 2 months ago
@FrozenExibel An ancient version of 3ds max.....its very expensive
id suggesst you start with a program called blender, its free. you can get it at blender.org
CWScott24 2 months ago
@CWScott24 Thank You ^^
FrozenExibel 2 months ago
@CWScott24 maya is better it's free for me
i like student licences
ArtChartable 2 months ago
@ArtChartable anyone who claims that maya is better than max or max is better than maya is a dumb ass. they are both tools, and i was under the impression his school does not have a program for 3d modeling or animation which is why i suggested blender, because he would be unable to get the student license.
CWScott24 2 months ago
@CWScott24 no actualy almost every school is registerd on autodesk so almost everybody can get a student license
ArtChartable 2 months ago
2:38
Thumbs up if you looked at least 2 times
Rasmasel 2 months ago 2
thats interesting
hotrodx44x 2 months ago
Y u no buy camera and not use washing machine
TheTurbohawk 3 months ago 2
the narrator has a weird slurred voice
somehominid 3 months ago
prince of persia two thrones
Rebirth0895 3 months ago
@Rebirth0895 dude thats the first prince of persia sands of time
insectinoid 3 months ago
2:36
TheSUPERCOMPUTERGUY 3 months ago
which softwares?
2:38
adnan5514 3 months ago
which softwares?
adnan5514 3 months ago
2:36!!!
adnan5514 3 months ago
2:37 lol
rawux1228 3 months ago
omg what that squeaky sound
oliverstanly 3 months ago 80
@oliverstanly I thought that was just my laptop... Guess not
Lioscratch 2 months ago
@oliverstanly its a damm mouse xD
Gotcha2Tanks4Life 2 months ago
@oliverstanly Is a rat into your computer! Oh my God!
DoctorMrZoidberg 2 months ago
this*
SmashhoofTheOriginal 3 months ago
This is a copyright infringement. Thus video should be taken down.
SmashhoofTheOriginal 3 months ago
3:42 I`m glad we got over that shitty period of time when you were sad every time you saw a cinematic because it looked better than the game. Now everything looks awesome!
christiandoritos 3 months ago
This is prince of persoa the sands of time. I have this game for my ps2
bloazzz 3 months ago
This has been flagged as spam show
If that's prince o persia that's a good game
HapiProductions 3 months ago
I'm going to Full Sail after my basics :]
leatherdust 3 months ago
That squeaky noise is an army of crickets.
Salien1999 3 months ago
What the f*** is the squeaky sound ?! Annoying!
thecooldude61 3 months ago 107
@thecooldude61 squirrels in the trees
CWScott24 2 months ago
@thecooldude61 Its the mouse?
aqwbloodyrogue3 2 months ago
@thecooldude61 subliminal messages.
Shainkov 2 months ago
@thecooldude61 ur beign brainwashed!
maxmamed 1 month ago
i have played this game and its ok
TheDarkBoy909 3 months ago
omg this squeaky sound makes me go crazy
hulahurahup 3 months ago
5:29
"And hope it becomes a hit..."
It's about Prince of Persia. Who would say that's NOT a hit?
idvhfd 3 months ago
this is so easy
ito123456789 3 months ago
anyone wanna make a game with me
i have a really good idea
i just don't know how toprogram that much
pm me if you're interested
daedalusdelta 3 months ago
1. think of a cool idea for a game
2. ????
3. profit!!!
taufiqsun 3 months ago
@taufiqsun southpark? :D
Rand0mGameStuff 3 months ago
@taufiqsun Not that easy,unfortunately..
RokuNoRaiden 3 months ago
4:48 fake.. programs NEVER use something like ''the". Languages always use the shortest and most logical ways to program. *ugh* Stupid langaunge *ugh*
1kalekip1 3 months ago
@1kalekip1 P.S. never mind I forgot the edge char (#) is for comments. Stupid me, I fail. (but I am right :l)
1kalekip1 3 months ago
@1kalekip1 You fail at coding, hes just labeling the code so he knows where certain bits are.
NOTWSProductions 3 months ago
@NOTWSProductions I said that I fail, you don't need to say that again. lol
1kalekip1 3 months ago
@1kalekip1 dude, you know knowthing about programming. //stop the music , is jut to tell the programmer what the code will do so she/he doesnt get confused,
lLxJLxJl 2 months ago
Is there a video explaining the software, and what does the narrator mean by codes? And the video really wasn't descriptive. Im not trying to become a video- gamer editor or something.
tapoutfan85 3 months ago
Is that "The sands of time?"
iLikeTheUDK 3 months ago
Thumbs up if you did 2:37 in the game somehow :D
xFLYBATx 3 months ago
Comment removed
xFLYBATx 3 months ago
this male body at 3:30 is incredible, really, i know a bit what i'm talking about and it's really astounding.
Alkhoren 3 months ago
great i watched the whole thing now i must learn scripting
dbzandshrek100 3 months ago
@dbzandshrek100 *takes off glasses*
challenge excepted!!!!!
dawsonn007 3 months ago
Low poly forever!
TheSeriousWalrus 4 months ago
Game Boy, high tech graphics LOL
DigitalFoote 4 months ago
whats the programs do they use ????
XD87337 4 months ago
@XD87337 3ds max for the levels, rough character design and animation.... then they probably used Zbrush to sculpt the characters realistically, then import them back into 3ds max. If you have any more questions I am sure I can help you out.
boscher5050 4 months ago
What's that in the background
therian29 4 months ago
Epic but stillT_T Subminall Messages, if u listen closely u will hear some squriell wild voices on the background that is a fast secret subminall message
ManuboboAQW 4 months ago
This has been flagged as spam show
"computer programmers create the game's menu settings" ... ! oh dear lord! i'm speechless! what a shitty documentary! the game is basically made by the programmers! what artists and designers create at most can be an animation or a pretty story or comic book! and the code is a lot more than "thousands of lines"! I remember John Carmack was talking about MILLIONS OF LINES in QuakeCon 2011!
it's frustrating to see that ALWAYS artists and designers get the credit for video games!! it's not fair!
MrHystable 4 months ago
"computer programmers create the game's menu settings" ... !!! oh dear lord! i'm speechless! what a shitty documentary! the game is basically made by the programmers! what artists and designers create at most can be an animation or a pretty story or comic book! and the code is a lot more than "thousands of lines"! I remember John Carmack was talking about MILLIONS OF LINES in QuakeCon 2011!
it's frustrating to see that ALWAYS artists and designers get the credit for video games!!! it's not fair!
MrHystable 4 months ago
@MrHystable
lol
Programmers are so full of themselves. It takes both, artistic vision (and ability) and good coders to make a decent game. Programmers without good artists, animators and designers create boring, uninteresting text based (or sprite based if they're lucky) games. Yes, programming takes skill. So does good design. And excellent designers have at least a fundamental understanding of what coders do and how to work within their coder's ability.
SinTacksAir 4 months ago
@MrHystable
lol
Programmers are so full of themselves. It takes both, artistic vision (and ability) and good coders to make a decent game. Programmers without good artists, animators and designers create boring, uninteresting text based (or sprite based if they're lucky) games. Yes, programming takes skill. So does good design. And excellent designers have at least a fundamental understanding of what coders do and how to work within their coder's ability.
SinTacksAir 4 months ago
@SinTacksAir I said designers and artists at best can make pretty animations; I didn't say they aren't good in what they do. and yes, programmers and software engineers are well educated people with scientific and engineering thinking and reasoning skills, they should be proud, what's the shame in that?!
I said whenever you see a "behind the scenes" of a video game dev team, almost all they show are artists and designers. Engineers are barely given the credit they deserve! That's all I'm saying!
MrHystable 4 months ago
@SinTacksAir btw in a real game dev team artists and designers shouldn't be worried about the abilities of "coders"! They just need to be in tune with the lead engineers/programmers (what you people call "coder"!); individual abilities of programmers doesn't and shouldn't concern artists; lead engineers drive the engineering/programming team. and just to remind you this, artists mainly work for the designers, so don't get too cocky if you're an artist ;)
MrHystable 4 months ago
@MrHystable
Every good game; every HIT game- starts with an idea, a style and an artistic vision. That's not to say programmers don't have HUGELY critical roles to play. That's just to say; as an artist (which are frequently TD/Designers) or it's their JOB to think the unlikely, imagine the impossible and yes BE cocky. It's a coder's job pull in the reigns when they get too fantastical. It's a fine line, especially during the conceptual stages. So if you're a programmer, keep an open mind. ;)
SinTacksAir 4 months ago
@SinTacksAir you are confused about the role of an artist and a designer; basically everyone on the dev team are working on the game designer(s) ideas. Designers give the artists and programmers the general ideas and direct them to eventually get to they (designers) have in mind. So basically artists and those people you call "coder" are just executing what the designers asked them...
MrHystable 4 months ago
@SinTacksAir ... If you're talking about lead designer, lead programmer/engineer, lead artist. etc, then it is another story which doesnt fit your comments! a "coder" -might be- any self-taught hobbyist programmer with no formal education OR with no deep understanding of the technology. You are seeing everybody on the technical side as a "coder"! this is ridiculous and shows how much you understand about computers and software!!
MrHystable 4 months ago
@MrHystable
I work with plenty of programmers. I'm friends with many more. Many of them refer to themselves as "coders". It's just a friendly industry term. Don't get so hung up semantics. You're seriously far behind the times with your knowledge my friend. MOST (if not ALL) modern technical artists are pretty dynamic these days. No, they won't be coding any new renderers, but most wouldn't run in fear of seeing shader scripts or raytracing algorithms. You really should catch yourself up.
SinTacksAir 4 months ago
@SinTacksAir you didnt read my first comment carefully and you just replied about programmers being "full of themselves"!! I said, whenever you see a behind the scenes documentary, programmers and engineers are never mentioned! and I said, if you take out the programmers and engineers from the dev team, the one and only thing that team can do, is to build a pretty animation or a nice comic book or something like that ! I didnt say artists and designers are lower than programmers/engineers!!
MrHystable 4 months ago
@SinTacksAir I would really LOVE to sit aside and watch an artist (or even an army of artists!) try to work on implementing (for example) a simple shadow rendering algorithm!
-usually- a programmer/engineer can't do an artist's job, and -usually- an artist can't do what a programmer/engineer does !
The thing is, when you are talking about "how video games are built" you cant and you shouldnt exclude the programmers and engineers because you are not talking about Pixar making an animation!
MrHystable 4 months ago
BTW, never once did I EXCLUDE programmers and engineers (if you recall, I mentioned that they a critical element). That's it they are part of a machine. And I know, I KNOW you all LOATHE hearing this, but as programmers, the world of MODERN game design doesn't revolve around you. It simply REQUIRES you. If it did revolve around you, we'd all be playing MUDs and shitty sprite based platformers. Don't get me wrong, they have their appeal, but let's face it, games have evolved thanks to THE ARTIST
SinTacksAir 4 months ago
@SinTacksAir you are living in your own little world i cant help you :)
MrHystable 4 months ago
@MrHystable
Wow man. You seem to want to find fault in everything I say and make mountains out of molehills here. My only point is that many coders (LIKE YOU) seem to think that they have the market cornered on technical ability, when the reality is, most art-tech schools have multi-faceted curriculums. This attitude of yours is OLD SCHOOL. I'm an artist and I can write sorting algorithms for multi dimensional arrays with the best of them. I just HATE it. It's mind numbingly boring to me.
SinTacksAir 4 months ago
@SinTacksAir btw, the same thing can be said about artists! game industry REQUIRES artists... because a good game (or a bad game!) basically is an idea. artists are REQUIRED by the industry in the same way that programmers are required. And no, I dont agree! Games have evolved thanks to engineers who MADE IT POSSIBLE for artists to create better graphics! hmmm let me ask you this... should I thank John Carmack for MegaTexture or BSP or "the artist"?!! yeah right :)
MrHystable 4 months ago
@SinTacksAir I think this one is also a good example... even in early 1990s as an artist you could easily create high-poly models... the question is, could you render it in real-time with above 30fps?! and this is what I have said here since my first comment, artist without engineers can build pretty animations, no questions about it! but games? no, no way :) what you have in video games is real-time rendering... and it has nothing to do with artists; it is completely technical!
MrHystable 4 months ago
@MrHystable
You keep falling back on this premise that "the engine makes the game" therefore: "the designers of the engine = designers of the game". That's like giving a construction foreman all the credit for building an architectural masterpiece. New engines bring new frill. Things like subsurface scattering, ambient occlusion or higher bounce rates for raytracing make for fun effects, but the novelty of those things wear off quickly. In the end, it's all about gameplay and art style.
SinTacksAir 4 months ago
@SinTacksAir I said games are ideas and these ideas come from "game designers". You are confused about who is a game designer and who is an artist! that's your problem!
You just keep what you saying, I cant change your opinion and I dont want to, simply I'm not interested! you are making false statements and your comments lack logic! you just keep jumping from this topic to another topic without directly answering me! I'm done :) let's finish this here, it's useless :)
MrHystable 4 months ago
@MrHystable
That's the first thing you've said that hasn't been jammed packed full of emotion and aggrandizement. I'm pretty content with my job as an artist, and where I work, there's a genuine appreciation for both sides of the house FROM both sides of the house. You don't seem to realize that any game design project is a team effort requiring input from everyone. It's not just some "engineers" that come up with some grand idea and implement it straight away.
SinTacksAir 4 months ago
@MrHystable
That's the first thing you've said that hasn't been jammed packed full of emotion and aggrandizement. I'm pretty content with my job as an artist, and where I work, there's a genuine appreciation for both sides of the house FROM both sides of the house. You don't seem to realize that any game design project is a team effort requiring input from everyone. It's not just some "engineers" that come up with some grand idea and implement it straight away.
SinTacksAir 4 months ago
@SinTacksAir you never fail at misunderstanding my comments! may be that's because of my bad English, I'm not sure. reread my first comment. I said programmers are never given the credit in "behind the scenes" documentaries. I've never said artists are less than programmers. actually it was you who claimed artists are above others! remember that "games revolve around artists" comment?!
and my view has not changed, dont get me wrong... I still think most of your comments are wrong :)
MrHystable 4 months ago
@MrHystable
Ok. Well perhaps your "bad English" is causing the miscommunication. In Western English, we generally consider it to be in poor taste to use quotes when in fact you're paraphrasing or (incorrectly) inferring. No I don't remember the "games revolve around artists" comment. Know why? I didn't make it. I simply said games do not revolve around programmers. I know that pangs your ego to hear (if you're a coder) but it's a reality of modern design.
SinTacksAir 4 months ago
@SinTacksAir " If it did revolve around you, we'd all be playing MUDs and shitty sprite based platformers" !! you should really, I mean REALLY, take a look at SIGGRAPH's archive from 1970s until now... then let me know the whole CG field revolve around whom!
you are just USING what engineers build, you are a user. you are an artist that's perfect, and you are a user, that's also perfect. but you should really have a talk about this with your "coder" friends! you are way too cocky ! grow up!
MrHystable 4 months ago
@SinTacksAir well I hope now you get what I mean! if you dont, then I cant help you !
MrHystable 4 months ago
@MrHystable being a programmer, i agree with you. don't forget producers who also get alot of credits, even though alot of them don't even have programming or engineering backgrounds
VanMedia 3 months ago
@VanMedia thanks :) all I'm saying is that the engineers and programmers should also get the credit they deserve. As you can see from that little discussion I had here, artists (or more precisely people who pretend to be artists) think otherwise!! at the end of the day the important thing is that we as engineers are paid way more than artists! well, that's a fair trade I think :) they get the credit and we get the money :)
MrHystable 3 months ago