onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)&&this.hitTest(_root.Walk)) { _root.current_wep = 2; _root.Walk.Weapon.gotoAndStop(2); }
}
Im making a stick man game heres an inproved weopon code
ComicCodes 10 months ago
Kid, this isn't a tutorial-- This is us desperatley trying to figure out what the heck your doing. A little more care next time, plz.
CJRh0ne 1 year ago
nice u got a macintosh
MrLegotutorials 1 year ago
on new weapons, how do i change the weapon range to a new clip? Do i just edit the range movieclip on the new weapon or what?
CutApplesz 2 years ago
too much mouse movement... nauseating...
i wish you could just zoom it out
and zoom in only when needed.
hybridstar08 2 years ago
wats "visible" on actionscript
Saltmelon 3 years ago
if you say: character.visible = true, then you can see it, if you say character.visible = false, then you can not.
Manifest222 2 years ago
thanx nice tutorial i learn alot
onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)&&this.hitTest(_root.Walk)) { _root.current_wep = 2; _root.Walk.Weapon.gotoAndStop(2); }
}
Im making a stick man game heres an inproved weopon code
ComicCodes 10 months ago
Kid, this isn't a tutorial-- This is us desperatley trying to figure out what the heck your doing. A little more care next time, plz.
CJRh0ne 1 year ago
nice u got a macintosh
MrLegotutorials 1 year ago
on new weapons, how do i change the weapon range to a new clip? Do i just edit the range movieclip on the new weapon or what?
CutApplesz 2 years ago
too much mouse movement... nauseating...
i wish you could just zoom it out
and zoom in only when needed.
hybridstar08 2 years ago
wats "visible" on actionscript
Saltmelon 3 years ago
if you say: character.visible = true, then you can see it, if you say character.visible = false, then you can not.
Manifest222 2 years ago
thanx nice tutorial i learn alot
Saltmelon 3 years ago