Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (9)

Sign In or Sign Up now to post a comment!
  • onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)&&this.hi­tTest(_root.Walk)) { _root.current_wep = 2;  _root.Walk.Weapon.gotoAndStop(­2); }

    }

    Im making a stick man game heres an inproved weopon code

  • Kid, this isn't a tutorial-- This is us desperatley trying to figure out what the heck your doing. A little more care next time, plz.

  • nice u got a macintosh

  • on new weapons, how do i change the weapon range to a new clip? Do i just edit the range movieclip on the new weapon or what?

  • too much mouse movement... nauseating...

    i wish you could just zoom it out

    and zoom in only when needed.

  • wats "visible" on actionscript

  • if you say: character.visible = true, then you can see it, if you say character.visible = false, then you can not.

  • thanx nice tutorial i learn alot

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more