Added: 8 months ago
From: KingBadger3d
Views: 4,673
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  • Did you used mixmaps?

  • @izvarzone In a way, UDK shaders allow you to mix between textures with Vertex painting. Think of a black and white texture to mix your main textures; But as long as your model has a high face level (vertex count) you can just paint on the model in UDK to be your blend mask. Im in theprocess of building a material pack for the community. Ill add a paint shader in

  • @KingBadger3d btw what if use bitmap mask instead of vertex mask? Which method is better?

  • Sick.

  • who the fuck disliked this? cockhead

  • this is awesome good job the game looks like battle field 3 :)

  • you awsome, what do you study and how old are you?

  • Very Nice environment!

  • You can easely make real time reflections even on DX10

  • @XlorD59 Yeah I know you can, this shader works in dx9,dx10,dx11.

  • @KingBadger3d no, i mean WITHOUT this shader ;P

  • Hahaha, you went through the fence : P

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