Beautiful. Five stars! :)
RLore18 2 years ago
ii bine sa vezi ca si romanii fac chestii tari:)
alin116 2 years ago
This is neat. Procedural textures are the future of 3D. I'm sure that one day, textures will be hardware-accelerated by specific cards.
monsieurouxx 3 years ago
This is neat. Procedural textures are the future of 3D. I'm sure that one day, textures will be hardware-accelerated by specific cards.
monsieurouxx 3 years ago 3
You can already write procedural textures a pixel shaders and generate them on the video card.
Vahokif 2 years ago
Yes, I'm interested in pixel shaders but never really had time to learn more about that. Now you gave me a good reason! :-)
sylwiabis 2 years ago
beautiful!
midinerd 4 years ago
how do you change thread priorty
pl0x0wange 4 years ago
I use the Thread object in c#. My worker thread is started using a low priority.
m_WorkerThread = new Thread(new ThreadStart(this.WorkerThreadFunction)); m_WorkerThread.Priority = ThreadPriority.Lowest;
DarkGuy2 4 years ago
Beautiful. Five stars! :)
RLore18 2 years ago
ii bine sa vezi ca si romanii fac chestii tari:)
alin116 2 years ago
This is neat. Procedural textures are the future of 3D. I'm sure that one day, textures will be hardware-accelerated by specific cards.
monsieurouxx 3 years ago
This is neat. Procedural textures are the future of 3D. I'm sure that one day, textures will be hardware-accelerated by specific cards.
monsieurouxx 3 years ago 3
You can already write procedural textures a pixel shaders and generate them on the video card.
Vahokif 2 years ago
Yes, I'm interested in pixel shaders but never really had time to learn more about that. Now you gave me a good reason! :-)
sylwiabis 2 years ago
beautiful!
midinerd 4 years ago
how do you change thread priorty
pl0x0wange 4 years ago
I use the Thread object in c#. My worker thread is started using a low priority.
m_WorkerThread = new Thread(new ThreadStart(this.WorkerThreadFunction)); m_WorkerThread.Priority = ThreadPriority.Lowest;
DarkGuy2 4 years ago