I have a question: How does the trading actually work? I made the depot, the merchants unloaded their goods, I put some of my items in there, set that option to "anyone may trade", but I still can't do anything, the trade option in the depot is still grayed out. How do I get one dwarf to actually do the trade?
My trading caravan came before i was on this video in the tutorial, i didnt buy anything and i made some "trade agreement" thingy, and then about 10 minutes later the merchent beserked and killed his friends and my dwarfs came and picked up the stuff they had. :\
why do you always build 2 or 4 or each workshop when you only have 1 dwarf who can do that kind of work? Does it increase the speed for that 1, or is it for when you have more than 1 dwarf who does the work?
@dodgydogman I think i mentioned it in one of the video's, but basically for more queue space. You can give each workshop a command queue of 10 things. And of course its also for when more dwarves come. And besides, most workshops cost only 1 stone so why not build 4 at once.
@dodgydogman another reason for having at least 2 workshops : if a dwarf goes in a strange mood, he will take a workshop over and it wont be available for things you want made, so 2+ means production can carry on as normal :)
@EEBLESUCKS I would guess the same goes for Jewelers as has been mentioned for the other jobs. If you did not bring a dwarf with the required profession from the start, you need to pick a dwarf and order him to do the profession you need - they will perform badly since they are untrained but you'll get the workshop up and running atleast.
Yeah i tweaked, pressed loads of keys, had a few dwarves commit suicide but i am so past that dwarf fortress stage now :) Learning that the elves DO NOT like wood crafts.
A word of wisdom: Contrary to popular belief, workshops currently generate NO NOISE at all. Check "noise" on the dwarfortress wiki for a link to where Toady One (game creator) stated so.
A tip about assigning labors to your dwarves: There is this program called "Dwarf manager" which shows a list of your dwarves sorted by profession and lets you give them job designations without having to go into every individual dwarfs menu.
Also, when i click "u", I see both of my miners have "no job" written when I've clearly designated some mining to be done. It's not as if they're on break or anything.
I did everything you've done, and while I was mining the bedrooms a trading caravan came :O They're still here and my miners are still digging away on the lower floor and bedroom floor.
I'm still having trouble starting a fort and there being no soil to farm on so all of my dwarves are dying, can anyone help? I dont understand the soil idea and irrigation sounds too complicated because the nearest rive is a mile away from it
@gimpnipples We get keeping up appearances in the netherlands yeah, or we used to atleast, not sure if its still on TV. Here it's called "Schone Schijn"
@RenzoVV98 I believe he might be German, but I could be wrong (I got that from him saying "Ich bin Captnduck," but I don't know if that is Dutch as well.
Crap! tried to hit pause but i ended up giving you a 1 star rating, sorry about that. great video though helped a lot. wish I saw it before "Oh nice! a river! and its full of carp good thing I had that fisherdwarf.
The job is suspended, go over it with [q] and press [s] to get the suspending off it. If that doesnt work try building the trade depot in a different place.
I tried that a few times, but the dwarves kept re-suspending it. I think it wasn't working because I was trying to build it out of stone, which I suppose requires some sort of advanced architectural degree? When I changed it to be made out of wood it worked fine. Does that sound right, or was it just a glitch and I merely needed to restart it?
Thanks for doing these, Capt Duck! I don't know if I'd be able to play this game without you.
I'm having trouble building the trade depot, it keeps saying "waiting for architect... needs architecture. Construction Suspended." I've given a dwarf an architecture job preference but he won't do anything. Do you know what I'm doing wrong?
However, this is often a good thing, as if you play your cards correctly, you can use the magma as fuel for quick and easy smithing. And besides, I don't think that magma seeps up, it's much chunkier than water, and pressure doesn't effect it in the same way.
Comment removed
TheKatamariguy 4 months ago
KILL
THE
GOD
DAMN
MUSIC
!!!!!!!!
DeusExInfernus 9 months ago 3
I have a question: How does the trading actually work? I made the depot, the merchants unloaded their goods, I put some of my items in there, set that option to "anyone may trade", but I still can't do anything, the trade option in the depot is still grayed out. How do I get one dwarf to actually do the trade?
Ninjris 9 months ago
@Ninjris Did you click the "Request trader at depot" button?
doctorwholover1 1 month ago in playlist More videos from captnduck
is it wrong to play minecraft while listining to this ? XD
maddog09az 10 months ago
@1337lolguyman
He said something in the first tutorials something about he's german or something...
brycelancer 10 months ago
My trading caravan came before i was on this video in the tutorial, i didnt buy anything and i made some "trade agreement" thingy, and then about 10 minutes later the merchent beserked and killed his friends and my dwarfs came and picked up the stuff they had. :\
Rockenrussproduction 1 year ago
You can build trade depots inside as long as there's a three tile wide path for the traders to use..
boredman443 1 year ago
Lol "one of those damn elves"
PivotLives 1 year ago
Lol'd at the bucket-bouquet reference.
ChrisLQ 1 year ago
why do you always build 2 or 4 or each workshop when you only have 1 dwarf who can do that kind of work? Does it increase the speed for that 1, or is it for when you have more than 1 dwarf who does the work?
dodgydogman 1 year ago
@dodgydogman I think i mentioned it in one of the video's, but basically for more queue space. You can give each workshop a command queue of 10 things. And of course its also for when more dwarves come. And besides, most workshops cost only 1 stone so why not build 4 at once.
captnduck 1 year ago 4
@dodgydogman another reason for having at least 2 workshops : if a dwarf goes in a strange mood, he will take a workshop over and it wont be available for things you want made, so 2+ means production can carry on as normal :)
katkunra 9 months ago
I have a rather big problem, my dwarves refuse to build my jeweller's workshops and even worse a trading depot! Why?
EEBLESUCKS 1 year ago
@EEBLESUCKS I would guess the same goes for Jewelers as has been mentioned for the other jobs. If you did not bring a dwarf with the required profession from the start, you need to pick a dwarf and order him to do the profession you need - they will perform badly since they are untrained but you'll get the workshop up and running atleast.
Tehnexie 1 year ago
@Tehnexie
Yeah i tweaked, pressed loads of keys, had a few dwarves commit suicide but i am so past that dwarf fortress stage now :) Learning that the elves DO NOT like wood crafts.
EEBLESUCKS 1 year ago
i accidentally flagged a comment for spam. tricky button snuck up on me
JargonMcScruffy 1 year ago
Woah! I have just got 10 migrants early :O
darkassasin66 1 year ago
When I build a trade depot it says I needs doors, and then it just builds a door. It also says it has to be inside. Wtf?
ghostbusterz 1 year ago
Hmm, a wagon just bypassed my inacessible site. I don't get why it's inacessible when my dwarves are entering and leaving it nicely.
Leafall 1 year ago
Wagons are bigger then dwarves. Make sure there's a path to the place that even a 3x3 wagon can fit through.
captnduck 1 year ago 3
...we can use the mouse to play?
Leafall 1 year ago
A word of wisdom: Contrary to popular belief, workshops currently generate NO NOISE at all. Check "noise" on the dwarfortress wiki for a link to where Toady One (game creator) stated so.
Calamulus 2 years ago 10
A tip about assigning labors to your dwarves: There is this program called "Dwarf manager" which shows a list of your dwarves sorted by profession and lets you give them job designations without having to go into every individual dwarfs menu.
larodem 2 years ago
What is that graphics pack you have? Mine sucks >_>
masterflak 2 years ago
Check out MayDay's graphic pack, it's pretty cool : >
Ilamarea 2 years ago
Oh my God. One miner is now "harvesting plants", when:
a) he has mining to do.
b) I put in labour preferences ONLY mining, nothing else.
jrockpunk1 2 years ago
Also, when i click "u", I see both of my miners have "no job" written when I've clearly designated some mining to be done. It's not as if they're on break or anything.
jrockpunk1 2 years ago
well, they've left. And now some migrants are holding out near us... hmm...
jrockpunk1 2 years ago
It says they'll be leaving soon :(
Will they come back?
jrockpunk1 2 years ago
I did everything you've done, and while I was mining the bedrooms a trading caravan came :O They're still here and my miners are still digging away on the lower floor and bedroom floor.
jrockpunk1 2 years ago
So the Dwarfs can 'hear' the workshops on the same level no matter how far away they are? Or just 4 tiles?
GhostofRazors 2 years ago
I'm still having trouble starting a fort and there being no soil to farm on so all of my dwarves are dying, can anyone help? I dont understand the soil idea and irrigation sounds too complicated because the nearest rive is a mile away from it
retardedbomb 2 years ago
Dig one level down or into a nearby hill and place your farms in there.
AnonymousB78 2 years ago
I wonder how many got the "Bucket pronounced as Bouquet" joke.. As a fellow Dutchie, it was obvious. ;)
xAeternax 2 years ago 9
That show was nutty, just plain odd.
*shiver*
H Bucket scared the crap out of me when i was little, she kinda reminded me of my mother, except evil.
coogiez 2 years ago
You mean it wasn't a reference to "Keeping Up Appearances"? Is it something to do with Dutch phonology rules, then?
buggyBY 2 years ago
@xAeternax do dutch people get keeping up appearances over there or is it a reference to something else?
gimpnipples 1 year ago
@gimpnipples We get keeping up appearances in the netherlands yeah, or we used to atleast, not sure if its still on TV. Here it's called "Schone Schijn"
captnduck 1 year ago
@xAeternax is he dutch?!
maar dat wist ik niet
RenzoVV98 11 months ago
@RenzoVV98 I believe he might be German, but I could be wrong (I got that from him saying "Ich bin Captnduck," but I don't know if that is Dutch as well.
1337lolguyman 11 months ago
dito sorry
trythan 2 years ago
Crap! tried to hit pause but i ended up giving you a 1 star rating, sorry about that. great video though helped a lot. wish I saw it before "Oh nice! a river! and its full of carp good thing I had that fisherdwarf.
vernsi 2 years ago 2
Damn that's a lot of work for 7 dwarfs.. it's a good thing there's enough ale!
a0400335 2 years ago 2
I guess it also required a free mason, maybe all your masons were busy or incapacitated somehow?
captnduck 2 years ago
I don't know, it didn't say anything about needing a mason; only an architect. It was probably just a weird glitch.
Lymojo 2 years ago
You need masons if the trade depot in stone, for carpenter, if its wood.
i think its just assumed lol
RocknRat 2 years ago
The job is suspended, go over it with [q] and press [s] to get the suspending off it. If that doesnt work try building the trade depot in a different place.
captnduck 2 years ago
I tried that a few times, but the dwarves kept re-suspending it. I think it wasn't working because I was trying to build it out of stone, which I suppose requires some sort of advanced architectural degree? When I changed it to be made out of wood it worked fine. Does that sound right, or was it just a glitch and I merely needed to restart it?
Lymojo 2 years ago
Thanks for doing these, Capt Duck! I don't know if I'd be able to play this game without you.
I'm having trouble building the trade depot, it keeps saying "waiting for architect... needs architecture. Construction Suspended." I've given a dwarf an architecture job preference but he won't do anything. Do you know what I'm doing wrong?
Lymojo 2 years ago
Hey man, thanks for all your videos... They're great for getting into the game. Much better than text tutorials!
alpenjon 3 years ago 3
Sounds a bit dangerous to make a fortress with 100+ levels down. Who know, sometime you may hit lava and it'll seep in and kill everyone.
Hugna 3 years ago
However, this is often a good thing, as if you play your cards correctly, you can use the magma as fuel for quick and easy smithing. And besides, I don't think that magma seeps up, it's much chunkier than water, and pressure doesn't effect it in the same way.
Marzen64 2 years ago