This is done with software I've written in Visual C++ and some specialized hand-coded assembly language for the core high-precision arithmetic. It's very fast, but not nearly as slick-looking or artistically powerful as, say, Ultra Fractal. Most of the big mainstream fractal programs (UF, FractalExtreme, ChaosPro, FractInt, etc.) can do this same thing, just not as fast.
very nice! colors ain't so bad, just a little too bland and pastel like - try to make more "intense".
you still need to dive deeper into that canyon - closer to IMAG=0 axis, like my "canyonz" on the UFVP page. fractint chokes up there, maybe your software wont.
Canyon1 and Canyon2 are precursors to a bigger project--CanyonDeep. I plan to go closer, but I'm not sure exactly where it will go just yet. My software won't choke, but it will slow down dramatically because when you dive into the canyon like that, the count values seem to go up exponentially fast. That's why I was working so hard on rectangular subdivision and the least-significant digit truncation issues. Every little bit of speed matters down there.
Very very very nice!!!
imaginarysoftware 2 years ago
Thank you very very very much!
DeepZoomNet 2 years ago
Can I have the coordinates of the center of the last image, or is that top secret data?
SpellboundSolution 2 years ago
Sorry for the delay in responding...been really busy.
Not a secret; you can pretty much reverse-engineer the endpoint anyway:
Re: -0.74869 42808 08640 90917 94285 64551 54832 71927 94412 29185 58568
Im: 0.06063 88279 86373 53901 84429 92974 76271 45125 45076 61966 87864
The size (height in the vertical/real axis) is 1.955e-050
DeepZoomNet 2 years ago
The zooms on my blog now!
SpellboundSolution 2 years ago
Juliaquantities...
HxMstrzforu 2 years ago
Amazing fractal works done Michael,
very and very deep as it was being fallen
DiegoDCvids 3 years ago
Amazing, what soft did you use to render this?
jmartis2 3 years ago
This is done with software I've written in Visual C++ and some specialized hand-coded assembly language for the core high-precision arithmetic. It's very fast, but not nearly as slick-looking or artistically powerful as, say, Ultra Fractal. Most of the big mainstream fractal programs (UF, FractalExtreme, ChaosPro, FractInt, etc.) can do this same thing, just not as fast.
DeepZoomNet 3 years ago
very nice! colors ain't so bad, just a little too bland and pastel like - try to make more "intense".
you still need to dive deeper into that canyon - closer to IMAG=0 axis, like my "canyonz" on the UFVP page. fractint chokes up there, maybe your software wont.
FractAlkemist 3 years ago
Thanks for the feedback and suggestion.
Canyon1 and Canyon2 are precursors to a bigger project--CanyonDeep. I plan to go closer, but I'm not sure exactly where it will go just yet. My software won't choke, but it will slow down dramatically because when you dive into the canyon like that, the count values seem to go up exponentially fast. That's why I was working so hard on rectangular subdivision and the least-significant digit truncation issues. Every little bit of speed matters down there.
DeepZoomNet 3 years ago