thats was brilliant but could you tell me how you got the particles to stay in the air, I have made smoke and its on our videos but it doesn't stay in the air.
Select the particle mesh then open the IPO editor. Move to the material IPO settings and select Alpha. Insert keys to change the alpha settings.
Alternative, move to the materials tab and select your particle material. Make sure that your animation is at frame one. Set the Alpha to 1.000 and press I to insert a key. Now move to frame 50 and set the Alpha to 0.000 and key it. Render your smoke-/firetrail and you'll see that every particle individually fades out.
i love it dude.
Jackmyster99 3 years ago
What are the Halo Settings?!??
lilgrudgeboy666 4 years ago
Wow, that looked cool. I'm no good with particles.
roeas29 4 years ago
it's kind of simple
masterofhobbiton 4 years ago
thats was brilliant but could you tell me how you got the particles to stay in the air, I have made smoke and its on our videos but it doesn't stay in the air.
ratboyproductions 5 years ago
Extend particle life :) and use alpha ipo to have it fade out like mine.
Dm7755 4 years ago
How do you do ALHPA IPO!!:??? OMG!
SpecialOperations 4 years ago
Select the particle mesh then open the IPO editor. Move to the material IPO settings and select Alpha. Insert keys to change the alpha settings.
Alternative, move to the materials tab and select your particle material. Make sure that your animation is at frame one. Set the Alpha to 1.000 and press I to insert a key. Now move to frame 50 and set the Alpha to 0.000 and key it. Render your smoke-/firetrail and you'll see that every particle individually fades out.
AniCator 4 years ago
Oh thanks to God! Thanks buddy.
SpecialOperations 4 years ago
Awesome! How 'bout a tutorial on how you did it? ;)
mrjaw1969 5 years ago
I'll see what I can do :)
Dm7755 4 years ago