Added: 2 years ago
From: cannedmushrooms
Views: 2,150
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  • Sure scale is important when modeling, but textures are arbitrary. As long as they look real world scale is all that matters. My advice for anyone going through these videos is to skip this one and flush it out of your head. You'll never EVER hear "the textures have to be to scale" (What does that even mean?). The only requirement is make it a square power of 2 (64,128, 256, 512, 1042 etc) "scale" can be done with tiling and UVW's

  • matching scale is pretty important unless you want stones / bricks / tiles larger than your player character.

    512 / 1024 / 2048 those sizes don't change, but how much you tile that size ingame does. When I use real-world I mean the difference between the scale of real world to how the bricks look to the player ingame.

    Not real world brick = 6 in so texture must be 6in.

  • you would be amazed on how some students overlook scale all together. It must be addressed but i think its easier to explain in a classroom.

  • noooo! dude! it;'s about pixel density, don't try to real-world the size of your textures, you don't have a video card that can support a varied enough texture, and your monitor can't display real world either, only pixel densities! The size of the texture is arbitrary compared to how much space the texture takes up on screen.

  • 5:44 lmao

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