Added: 3 years ago
From: Kavos8
Views: 57,840
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  • i think the stop motion AT ATs were better. It just has that charm.

  • Beautifully done. Are you working in the film industry? ...because you should be.

  • those things scared me as a kid

  • Very nice motion. I would recommend to change the order of the legs movement. Originally they copied the elefants. Frontleft , Backright. Frontright, Backleft.

  • At the rate that these are moving, I really think the rebels could have evacuated in no time!

  • You know what this is pretty damn good but you just can't beat the awesomeness, and realism of miniatures.

  • Their feet are a little too big but nice job.

  • sry but the legs aren't moving right.

  • @brendanklass Yes they are moving right, check again.

  • hey you should think about helping Adywan out on his fan edit of Empire: Revisited m8 ! trailers are all over youtube :)

  • 3D OR STOP MOTION?

    LOOKS GREAT

  • omg imperial at-ats! where r those snow speeders?!

  • gffggf

  • "Target - maximum firepower." (BOOOM)

  • Sloooooooooow

  • awesome. it looks like something on the clone wars

  • it's awesome , but it's kinda boring .. no offence

  • I love those Puppy's, and yeah I think you've got everything correct there "MasterTalon".

  • yeah its deadly, but slow

  • Imperial trooper: dammit! Why'd we land so far from the rebel base?

  • did you use 3ds max to animate them?

  • no, I did everything with MAYA 8 and then finalized eh video in After FX (frame sequence, backdrop sky and a bit of color correction)

  • @Kavos8 can u make a vid on how to do this???? PLEASE???

  • The AT-AT (or All Terrain Armoured Transport) is the most DEADLIEST ground vehicle ever in Star Wars!!

  • what about the turbo tank?

  • a barrage of AT-AT heavy laser fire would blow it up

  • yea but a barrage of turbo tank fire would also blow up a atat. i goes both ways....lol

  • The AT-AT seems to have more range, and stronger armor. I guess.

  • yea i guess. but the tanks are faster. maybe they could out maneuver them?

  • Actually, things I've read state that AT-ST (the chicken walker) and other support vehicles are supposed to follow the larger ATAT and sweep up anything trying to slip past them. I also believe that the AT-ATs could move a little bit faster, but in ESB they are moving slow to keep the line together and due to the battle, as you see the AT-AT shoot down a speeder, almost in a side-step move and such.

  • @380800

    they're too slow and because of that they're perfect targets(air bombing raids, fast ground units, heavy artillery) but although i love them :D

  • is it possible to do this within a preshot video?

  • Would love a copy of this.. I cant figure out how to get mine looking anywhere close to this. I would like to study it and learn. If you have a basic bones version... anything! Thanks! Looks excellent!

  • when the ATAT walk cycle is perfected, you have this video. good job. +5.

  • Really nice work there. Fair size render you have there...and very cool.

  • AT-AT Rules!!!!!!!!

  • I think this is the most accurate at-at walk cycle on youtube. I've been trying to animate one in 3ds max but finding it really difficult. How did you make it walk so fluid?

  • briefly:

    I used some expression in combination with IK for the legs and the feet, to create a smooth interaction between the movements of the different part of the leg.

    I added also an expression to control the body roll along the whole walk

    An important step is also to refine the movements in the graph editor, to add more realistic ease in/ out.

    I'm little busy now,

    mail me if you want other details...Bye!

  • try clicking on the circle thing on the bar and speeding forward its so funny

  • it must have took the empire hours to get to the echo bace!

  • cool

  • Thanks!

    in fact was just a test I did while mi company was closed in march...

    If i will have more time maybe i'll study some more camera shot or laser action to do a more interesting showreel...

  • boring...but looks nice! xD

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