i've added the bones and the jigglebone commands, but the piece i marked with bones detaches itself from the model, and is very far away from the main mesh.
Can I assume that "Along" refers to the height change the jiggle bone goes though as seen with the tree hat? And yaw and pitch are the same as their airplane counterparts?
Many thanks for the vid it took me a while to get it working in 3DSMax on the model i was using but that turns out to be because 3dsmax doesn't like bonues in cylinders, works in tubes fine though, odd bug, many thanks for the upload :)
Need some help. After I jiggle bone, it looks really nice in the model viewer, but in game the orientation of the object is wrong. For example, I made a hat, but then once I compiled with jiggle bones, the hat was now on the person's face instead of on top of his head.
@naipsak I fixed it by selecting all the vertexes then adding the skin modifier, unless you're talking about the syntax error, which i fixed by adding another "}" sign at the end of the jigglebone function in the .qc file
Giggity.
LordMoku 1 week ago
i've added the bones and the jigglebone commands, but the piece i marked with bones detaches itself from the model, and is very far away from the main mesh.
ChrisMNTRX 1 month ago
Sad panda xD
MilesTailsi 3 months ago
No matter what I do, it always compiles, and it says "Jigglebone unused" For each jigglebone in the compiler.
WatiTheChef 7 months ago
Delete all the HBOX stuff in the qc.
sparkwire 7 months ago
Comment removed
WatiTheChef 7 months ago
Whoa. Video made in 2009. Window in bottom left corner says "Pyro's boot hat." 2011, and Pyro now has a boot hat. Mind = blown.
pre4edgc 7 months ago
this isnt supposed to have sound right?
elronman 7 months ago
If people are using Blender for their jigglebones, I put together a video tutorial here that you can link to by clicking my name.
hoffmasterrb 7 months ago
Is it necessary to export all 100 frames for an idle.smd ?
Fierce0Deity0Link 8 months ago
I must know what that wallpaper is.. also nice tutorial.
MastaChief345 10 months ago
Can I assume that "Along" refers to the height change the jiggle bone goes though as seen with the tree hat? And yaw and pitch are the same as their airplane counterparts?
ospreyhawk 10 months ago
Win2k pwns.
nikitospav 1 year ago
@nikitospav especially when he's using WinXP
MrLukethenuke 1 year ago
how to get that fucking qc file
manaizlase 1 year ago
Many thanks for the vid it took me a while to get it working in 3DSMax on the model i was using but that turns out to be because 3dsmax doesn't like bonues in cylinders, works in tubes fine though, odd bug, many thanks for the upload :)
shanematthews1985 1 year ago
where do I get, and how do I open up the qc file?
SharkkrahS 1 year ago
@SharkkrahS You have to write the qc file in notepad, save as a .qc then you can edit it in notepad
Blayzeing 1 year ago
thx!!!!!!!!!!!!!!!! 5/5
agdamp 1 year ago
How to do this in Blender?
picaticatara 1 year ago
@picaticatara Bones are the same in all 3d programs, just look up blender tutorials for bones & rigging models, then just compile it.
stickyktn 10 months ago
Thanks for the tutorial spark. Also, when's your next livestream gonna be?
ToastNomNomNom 1 year ago
I get this when I try to compile:
ERROR: c:\documents and settings\rendszergazda\asztal\stick\qc.qc(18): - bad command $jigglebone
ERROR: Aborted Processing on 'jiggle.mdl'
Can you help me?
Unit950728 1 year ago
@Unit950728 you have to use orange box compiler
blablaqwertyful 1 year ago
How does I jiggleboner my model?
LocutusIsBorg 1 year ago
Need some help. After I jiggle bone, it looks really nice in the model viewer, but in game the orientation of the object is wrong. For example, I made a hat, but then once I compiled with jiggle bones, the hat was now on the person's face instead of on top of his head.
InteractiveBUD 1 year ago
@InteractiveBUD lolololololol
thejuggernautbitch98 1 year ago
I fixed my previous problem, but now I'm getting jigglebone "jiggle1" unused for all the jiggle bones.
TheRealShadowBrain 1 year ago
@TheRealShadowBrain i got that problem too :(
naipsak 1 year ago
@naipsak I fixed it by selecting all the vertexes then adding the skin modifier, unless you're talking about the syntax error, which i fixed by adding another "}" sign at the end of the jigglebone function in the .qc file
TheRealShadowBrain 1 year ago
@TheRealShadowBrain Thats too bad, because i'm using Blender.
naipsak 1 year ago
@naipsak Oh, sorry, can't help you then... I'm using 3DSMax...
TheRealShadowBrain 1 year ago
I keep getting ERROR: $jigglebone: invalid syntax '$jigglebone'
Any idea what would cause this?
TheRealShadowBrain 1 year ago
sad panda after boner
iobjection 1 year ago
hey how do you get the jiggle bones to have gravity like the witches hair from l4d I tried tip mass but it didnt seem to work
leonkennedy4011 1 year ago
is there a reason you forgot to include a -phy.smd in this tutorial?
SargentH4wk 1 year ago
Thanks for the tutorial.
MasterGir 2 years ago
What program is this?
GmansTV 2 years ago
sad panda after rape?
Link126 2 years ago 38
@Link126 sf
TheLapper96 6 months ago
i have a problem when i want to rotate the bones,they are the ones that only move.
i did everything same
WindowsDavid 2 years ago
Play around with the qc settings and the placement of the bones.
sparkwire 2 years ago
@sparkwire no no i'm not saying the qc setting .i'm thinking when you add bones in 3dmax and try to rotate them
but nvm i fixed it myself
also this looks like only tutorial on jiggle bones?
WindowsDavid 2 years ago
thanks a lot for this one :D
sk84ever2142 2 years ago 6