Added: 2 years ago
From: Autodesk
Views: 6,698
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  • @redsnow your a idiot. Keep waiting.

  • @digitalartist71 Don't mess with people -.-

  • fuk ur mom bitch, dont say to me idiot

  • hey man we want some tuts about how we can make some human body or car designs on 3ds max, waiting for response

    10x

  • @redsnow123456 Human?

    open 3Ds max (or what you have)

    Go to the right and find ''Systems''

    create bipet and there you got it :)

    Don't know hot do make a car yet :(

  • @MICKUS100 biped?that is a skeleton we use to make animation ~.~

  • @syahmizex whatever...

  • @MICKUS100 heh sound like you still a n00bies, redsnow123456 ask "how to make some human body" it is mean he wanted to know how to modeling it! @syahmizex yes you right it is to make animation.but the biped is used to make bone for our character and after merge it we can used it... it is been so long since I used max or maya, this is kinda nostalgic seeing noobies like you guys, just review the manual in the disk to "make"/modeling a human

  • I don't find this useful. I am just imagining myself using this in a practical workflow and it all of these functions just don't seem common enough.

    QClone needs an explanation for how many units it is repositioned. is it based on aligning the bounding box? how does it now how far to move the clone

    also the rotate button is misleading. it looks like the undo redo buttons, which we often see nested with other group/functions. Change the icons to look different so they are not confusing.

  • looks pretty useful!

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