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  • if he turns his hands more then his head will roll more ?

  • @ghenmokai Yes thats correct , the harder you turn the more the head rolls-yaws so 1 setting doesn't work for all but if you wanted a starting point i have a down loadable player file from my rfactorcentral web page and some small tutorial on how to adjust the main settings...

  • @Bruce10000 thnx but no i was just asking :D

  • @rifrare I put some info's to rfactorcentral[DOTCOM]/detail[­DOT]cfm?ID=Bruces Animated Helmet Cam Views

  • I don't know how you drive with so much look to Apex.

  • @Solace2 It helps when you have a low fov , i don't use that kind of view if i'm in a league race or racing online i just use the standard cockpit with all yaw effects off , offline i can beat the ai when there set at 120% so this kind of negates the speed advantage i have and is really quite immersive and gives an extra sense of realism and this mod "F1RL09@version 2.1" has alot of grip.... basically when you go below 35 fov it is very hard to see the apex's.

  • @Bruce10000 I just find it hard to get a feel for the car, IE oversteer/understeer.

  • @Solace2 That might be more ffb related...sent you a PM

  • helmet view link please..

    :)

  • Read under "more info" for all the links u need , the installer doesn't add the view to your current rfactor install it will instead create a seperate rfactor install for you to use , if you know about rf's file structures you can add it to your current install but i wouldn't do that unless you make a complete backup.

    gl

  • i don't think its that hard, just look for the braking markers and if you know the layout of the track then it makes it easier :)

  • I guess he's talking of a wider F.O.V so i think he means for a realistic view from the onboard cam as apposed to the track layout , i could be wrong though :)

  • yeah could be, great view though as it shows a little bit of what you see through the helmet

  • I think should be wider

  • I agree!!

  • amazing

  • this how will see peoples with glaucoma...one serious eye condition.

  • PLz track + helmet link

  • I imagine it's fairly close :)

  • what rFactor mod is this?

  • It's F1RL 09.

  • Link sent.

  • Sent you a PM.

  • you're a very good driver...

  • Awersome, although you did make your share of mistakes :P

  • No contract for me unless i improve.... :(

    Joking aside i am awesome fast lol i just didn't do many laps here yet...you should have seen me practicing WCP 09 3.0 in Germany haha that was a fun time :|

  • Although i just noticed so did you lol "Awersome" haha XD

  • Hi Bruce,

    Which graphics card do you have if you know?Your graphics look amazing.

    Thanks

  • Hi Ali, i have a GTX260 , i use v-sync and lock my fps at 60 which helps keep the screen smooth and free from tearing.

  • Thanks, where may I locate this track, all I'm finding is the 1.1 and 2.0 by Birkuc?

  • I sent you a message..this track is by By: NAD and forlorn&kamilo62 .

  • nice vid. dude!!!!!

    Can you tell me how you installed the moving helmed view!!!!!!!!

  • Hi m8 , the head movement is from the in-game YAW settings and a couple of .plr file edits.There's a .plr file avalable from my rfcentral page that has a similar head movement to it , i hope that helps...if not ask again np.

  • Thank-you.

  • awesome !!!

  • Thanx

  • Cool video ;)

  • Thank-you kind sir. :)

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