Added: 1 year ago
From: ThatGirlssite
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  • If you could use it to suck nukes out of the air and into them making them a sacrificial nuke shield it'd be actually worth something. As is I heard if they're underwater they become more dangerous. Don't know, I go for the UC or the Darkenoid

  • Comment removed

  • 0:14 its massive uuuu so what retard it sucks -.- alot

  • Whoa, you guys desperately need some creative minds around there... What a lame unit, and what a completely horrible limpdick of a name. *Geesh*

  • So this trailer ends with a shot of the mighty experimental being destroyed by a handful of basics units?

    Nice.

  • I use these for turrets not good at attacking bases :)

  • who seen the tank at the end fly away?

  • Really enjoy the range on this unit, but would be great if it pulled missiles or projectiles in slightly too

  • This is a tactical defense unit. Very handy, especially given proper support.

  • Make it suck up multiple units!!!1 =(

  • Moron's not useing it right, It's more of a Defensive unit than a Offensive unit...

  • the pullnsmash is useful as a mobile point defense turret, considering it can technically 1-shot any normal land, air, or sea unit from an absurdly larger range than the regular aeon PD can.

    unfortunately it takes as long as a GC and costs almost as much (what the fuck were you thinking square enix), it should be around the price and speed of the willfinja really

  • dude in this game expirementals SUCK in this game the only way i can make em affective is make like 12 gantries and spam like 20+ collosi or kriptors (dinos suck)

  • looks cool but sucks

  • this unit sucks!

  • wow. 3 rock heads, 5 titans and 2 demolishers, all without any upgrades, and the pulinsmash lost.

    failed attempt at an experimental 

  • Well a experimental isn't the base breaker it used to be in SupCom1 But they are faster to build and easier to get so in total experimentals in numbers and with normal units as suport/shield they are still strong and will decide a match

  • Actually it's a quite of a good strategic weapon from one side but they need to speed up the sucking that's my thought :D

  • The Pulin smash is only good in large numbers against naval units :|

  • @smaned117 actually if you send in a pullinsmash into a large group of units itll die faster than destroying 1 unit

  • This guy is terrible at talking.

  • one unit at a time..wtf...cybran unit mag is better

  • this thing pulls anything... it even pulled unit rockets from the UEF unit cannon, which is a very frustrating glitch when the rockets dont move, and just float.

  • Command and Conquer is a better game in some aspects but in others this is a fun game...but not much could be better than C&C in the way if rts games

  • god this experimental would be so much better if it sucked up units alot faster and had a longer range.. and anyone notice at 0:48 it sucked up the tank but got destroyed before it could suck it up. and suprisingly the tank just flew. prolly flew off the map

  • This is epic fail. supreme commander 2's experimentals fail. Supreme commander 2's turrets fail. Supreme commander 2's battles fail, supreme commander 2 failed!

  • @MrGhostly12321 supreme commander 2 pwnt.. but there isnt alot of ppl playing online on xbox live as much and they just rush and nuke

  • @codegeassownage Well, that is understandable, not a lot of people play RTS games on xbox. Oh and supcom 2 isn't THAT bad, I was just a bit annoyed at the time because I was a HUGE fan of the first. And still am.

  • @MrGhostly12321 yeah id understand that

  • @MrGhostly12321 dido

  • Note to self...

    Pulinsmash would've been better if it pulled in like... 10+ at a time... and even the area around it. :P

  • The GC does practically the same as the Pulinsmash, except for the air units, but it gets extra massive firepower. GC>Pulinsmash, even with the added mass cost :(

  • Okay, i don't play this game and i don't know much about it, but aren't experimentals supposed to be strong? This thing can't even take on a tiny bunch of little walky guys and tanks.

  • This is the worst experimental in the game btw.

  • THE PULINSMASH SUCKS

    

  • @Firemaker007 If you have 10 they are good

  • this is used for defence like put it around your base to stop bombers from attack? it will suck em in :P so its not THAT bad but it still sucks...

  • Does this pull in rockets and bullets? Its kinda unlogic for it to pull in huge tanks and not pull in rockets

  • Why do I feel the pulinsmash is a lame experimental?

    "ohhh it sucks in unts..... but only 1 at a time".

    "Dose it suck in a massive experimentals?" No.

    "Dose it suck up the ground around it, or the trees or bits of metal and reckages around it?" No. Only 1 unit... at a time.

  • I really hate the names for the aeon in SC2. "Wedoboth"? Obviously just "we do both", remarking on the fact that it's a fighter/bomber.

    Then there's the "Wilfindja" (Will find ya), the "Pulinsmash" (Pull and smash), and all the others.

    In the first game, everything had cool, fitting names, like the Aurora Tank, the Flare assault bot, and the Blaze assault tank.

  • @RoboHippo hehe you're right... poor aeon xD

  • @garrettvader1 compare it to the Cybrans Magnetron and its absolutely useless ^^ magnetron can drag shit in that are completely out of most units range and more then 1 at a time only weakness is air attack

  • Fuck Square Enix. I loved TA and SupCom.

  • @SpaceToast1 yeah take Noah unit cannon and the Cybrans Magnetron WAY WAY to OP Magnetron

  • @SpaceToast1

    dont get too cocky ^3^

    im a decent SupCom fan (im serious :P) and i like this game. the experimentals? i must agree with you, actually. otherwise i think the game is great. remember, patches... patches... moar patches XD

  • @SpaceToast1 diddo

  • 0:47 unit throw?

  • i hate how it has to deploy :(

  • that thing got destroy by like 3tanks..

  • @God430 It musn't of been full health, they are quite hard to kill in-game

  • Once i made 4 of these.

    Their 400/500 armie was in pieces

  • The maps suck. The enemy is a lot tougher in Sup com 2 cause they attack more. I'd like more weapon systems. It just seems very basic, like a starter game. One kind of bomber and one kind of fighter. The experimental units are weak and so you have to build lots of them to conquer the enemy. Good concept game but it needs more maps and weapon systems.

  • @feelzthelove

    just listen at what your saying: maybe that's their plan? =P

    AWESOME EXPANSIONS/BIG PATCHES! XD

  • It's a great game, guys. I don't know its a matter of opinion and that's mine. I got it and I simply don't use the Pulinsmash... The Universal Assault Bot or the other Experimental Anti Air bot is a great one too!

  • Wow....looks.....terrible....

  • the more of these videos i'm watching, the more shitty supreme commander 2 is looking =|

  • so basically... its shit?

  • I see Jakeman's point, although it's not that bad. The Illuminate look underpowered, they don't have the powerful units of the UEF nor the amazing experimental units of the Cybran- WTF GAS POWERED GAMES!!!! I was looking forward to the Illuminate now I will be at a disadvantage...

  • @icedragon225 um they have the Universal Assault Bot witch is the most powerfull unit in game

  • the is one of the most retarded ideas for a unit i have ever seen

  • @JakemanTube Well sayd.

  • Awesome stuff

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