Added: 1 year ago
From: SomichOG734
Views: 2,960
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (31)

Sign In or Sign Up now to post a comment!
  • what have i done wrong when i try import it into 3d studio max it just says im proper file format can you help me thanks :)

  • Holy fuck, I tried multiple other ways, even after watching this.

    I really really thought 3dsm 2012 was smarter, but nope. your way is the only way :D

    IT'S AWESOME, atm. It looks like I can get this to work even with 3dsm.

  • i accidentally when i clicked on pick eve folder or whatever instead of finding the eve folder i exited out and now every time i try to open it up it crashes saying Triexporter 2009 has stopped working.. i tried re-downloading it and everything.. what should i do to fix this

  • @Perzsnake

    To fix that, open your register editor (regedit.exe) and go to: HKEY_CURRENT_USER\Software\Tri­exporter

    Then add the path in the "EVE" string to your EVE folder using double \\

    For example y have EVE in my E: drive. So my path is E:\EVE but i have to put E:\\EVE in that value.

    After this, the program will stop crashing and you'll be able to work with it.

    Hope it helps. ;)

  • how do you use 2 textures on 1 model using this method?

    Trying to use Nyx model, but uses 2 textures and so I've made 2 textures and light pngs using your method.

  • Comment removed

  • Comment removed

  • "GIMP googles' free version of photoshop?" You sir; should be stabbed repeatedly.

    GNU Image Manipulation Program

  • By far the best tut on triexporter. Did you kow that you can also do the exact same thing with the normal map and give your texture more depth. How in the world does 3ds know how to perfectly place the texture on the model? Especially after you have changed the format of it?

  • @bnewton81 Model has saved coordinates of where what pixel should be. Google up uvw mapping

  • Thanks man, helped a lot. I wasn't aware that you needed to add the same texture multiple times in TriExporter, that's whats been keeping me back from getting it to work.

  • have any experience with 3ds max 2012 because the bitmap has changed and i cant get the models to desplay texture properly

  • this expoeter program isn't working for me, says model not loaded or wtf? odd, maybe it's because of recent updates

  • @DarkShroom

    mine aswell

  • @DarkShroom well er for some reason it works now, this is awesome thanks for the tut, 3ds is such a fun program to use

  • get granny viewer if you want more functionality with viewing the models

  • great tutorial!

    Just wanted to comment: 3dsmax itself can do everything you did in photoshop and dds tools, so basically you need only triexplorer and 3dsmax.

    Still, my max 2010 couldn't import some .3ds ships (and some imported with no problem)

  • Hi there!

    First and foremost you are a saviour! I've been trying to put together a short clip or film sequence for eve as an advertisement for my alliance.

    I've only ran into one problem thus far and that is:

    Photoshop costs, as does 3d max, so i've got both on trial... any pointers for finding free versions?

    Also, when i 'drag and drop' the tga file of the orca (i followed your tutorial religiously) all i get is a grey and white shaded box! Help!!

  • @Razuki If you're a student you can get a three year student licence from Autodesk and get access to every one of their products.

  • Hey,

    I have really really big problem..... when i downloaded the program it flashed and when i try to start it it does nothing , i mean nothing ! I see that you are with windows 7 so am i , so can you please help me .

    Send me a P.M (if you can ) , thanks bye !

  • cool vid. ive a few questions though.

    what you've done so far is pretty basic, and i can do all of that. my concern is when i want to create top notch renders with advanced lighting as well. basically, this includes stuff like bump/normal maps, specular maps, self illumination etc. now, i know how to extract all the different textures from the dffuse map itself, but the part im stumped on is the part on how to change the colours of the textures (via masks perhaps?) so they mimic ingame correctly

  • any chance of a tutorial on engine trails?

  • That Desktop.... YOUR A CAREBEAR!!!!

    Seriously though, thank you for this, helps a lot

  • I followed your tutorial, and I got one problem. The TGA-file I apply as material isn't oriented right. Can it have something to do with the .obj file format I mentioned earlier?

  • @SageNTitled with the OBJ file, you need to convert the model to an editable poly before applying the texture..try that and see if it works :) just select the whole model, right click and click convert to > editable poly

  • @SomichOG734 Thanks for that info, could be useful later on. However, I managed to solve the problem by exporting without textures at first. Apparently I only get the error message when importing a .3ds-file which was exported together with a texture. I then have to export another model to get access to the textures.

  • @SageNTitled hm, interesting..good to know though! thanks! you can also use tri-exported to just export the .dds files, by highlighting them and clicking extract file/directory..that will get you the textures out without having to apply them to a random model.

  • @SomichOG734 Okay, thank you. That saves some time.

  • Awesome tutorial! Only problem I had was that 3DS couldn't read the .3ds-file for some reason. Although it worked with the .obj file format. Hope it doesn't makes any difference.

  • Thanks man, this is the tut that finally clicked for me.

    If you do another, can you cover opacity and spec maps, and the .red flles? I'm going to try to figure it out.

    Thanks again

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more