@Vanotr You probably don't have Python installed. Do a Google search for Blender and TESNexus to find where I uploaded all the necessary software to do these tutorials in regards to modding Oblivion. It is on a page called "Blender" and has a known stable version and experimental versions using newer versions that are not guarenteed to work for all types of modding.
if i was making a sword how would i get my guy to hold it from the handle cuase i made a sword used this tutorial and my guy keep holding it by that blade :P
@epicfailegamer - This tutorial does not apply to swords. Go to the CS Wiki, click on "Models" and find the tutorial that says "Custom Sword in Blender" to understand the entire process you are trying to do. As a quick tip, you probably just need to align the sword so the middle of the handle is at 0,0,0. In some cases, you also need to apply Scale and Rotate depending on how you created the model.
@epicfailegamer - The problem with using Convex Collision on items such as swords is primarily because of a hit on performance. Irregular shapes such as helmets and shields really need convex collision whereas swords usually only need two cylinders which is extremely efficient compared to a convex solution. If you have to do this, I recommend using the Hull script on a drastically poly-reduced version to minimize the amount of crossed verts while still retaining the shape.
you select Actor, Dynamic and Rigid Body when in logic.
I have blender 2.48 and you can only clk a popup list for one or the other you cannot select both at the same time. How would this affect the havok system and dos it matter.
How do you do this in 2.6?!?
santagotback101 9 months ago
Very helpful in making collision!
LordFrostcraig 1 year ago
I can't see Hull under the scripts menu.
Vanotr 2 years ago
@Vanotr You probably don't have Python installed. Do a Google search for Blender and TESNexus to find where I uploaded all the necessary software to do these tutorials in regards to modding Oblivion. It is on a page called "Blender" and has a known stable version and experimental versions using newer versions that are not guarenteed to work for all types of modding.
lhammonds 2 years ago
if i was making a sword how would i get my guy to hold it from the handle cuase i made a sword used this tutorial and my guy keep holding it by that blade :P
epicfailegamer 2 years ago
@epicfailegamer - This tutorial does not apply to swords. Go to the CS Wiki, click on "Models" and find the tutorial that says "Custom Sword in Blender" to understand the entire process you are trying to do. As a quick tip, you probably just need to align the sword so the middle of the handle is at 0,0,0. In some cases, you also need to apply Scale and Rotate depending on how you created the model.
lhammonds 2 years ago
i used this method anyway seems to work fine the guys on tes nexus helped me finish it
epicfailegamer 2 years ago
@epicfailegamer - The problem with using Convex Collision on items such as swords is primarily because of a hit on performance. Irregular shapes such as helmets and shields really need convex collision whereas swords usually only need two cylinders which is extremely efficient compared to a convex solution. If you have to do this, I recommend using the Hull script on a drastically poly-reduced version to minimize the amount of crossed verts while still retaining the shape.
lhammonds 2 years ago
you select Actor, Dynamic and Rigid Body when in logic.
I have blender 2.48 and you can only clk a popup list for one or the other you cannot select both at the same time. How would this affect the havok system and dos it matter.
deaultusername 2 years ago
In 2.48 or 2.49, just select "Rigid Body" and it will be OK.
lhammonds 2 years ago
Awesome vid, thanks a bunch! I had been looking for this and the books I bought on the subject gave me the runaround. Thank you again and great work!
KhayotiK 2 years ago
It is possible. Most of my hobby time is when I should be sleeping.
lhammonds 3 years ago
Does that script come with blender
tp8000cfv 3 years ago
Yes
lhammonds 3 years ago
I like keeping you guessing. ;)
lhammonds 3 years ago
Doesn't sound like you did (to me:)
tek5828 2 years ago
It is quite possible I used a voice modifier. ;)
lhammonds 3 years ago