Add tons of H/V triggers that follow the player around, and do nothing but wait for one tick and turn each other on and off. This refreshes the player's hit-invulnerable timer. An example of what this can lead to? A group of solid monsters doing 1 damage each can suddenly do 20~ damage to quote in less than a second. Spikes? Instant death. Even tiny ones.
@ShadowToonLink In the sues workshop, if there is a sprite whatever, it will say for ex...sprite 18 (thats a door) and maybe event 101...go to the script and look up 101, copy the code, and paste it into another room, that way, instead of you opening the door going to the graveyard, you could go to jenka shouse or something like that. :)
Maybe it plays the most recente vent first? I'm not entirely sure. I think one way to remedy this is the use of flags. But I have really no idea how to make those work. :[
So you'll have to ado a little work yourself, lol. But keep messing with it, it'll work eventually.
Also, that happens when I place the teleport event upon the chest event, but when I place the chest one upon the teleport event, the door gives me a booster 2.0 >_>;...
Nah I don't really mind helping. Truth be told, Ireally suck at programming, I've been relying mostly on my skills of deduction.
With the teleporting event, try adding <END to the end of it. I'm not sure if that would help. For some reason sometimes a previous event will play again if I don't do that.
Meh... It's working nicely ATM. I have a problem and a question now.
The problem: Well, I'm trying to make a chest to give you the Booster 2.0, and I'm doing it with the help of the page you gave me and following the way chests are made in other parts of the game, but when I open the chest, it teleports me to a determined part of the map, just like the event above does... Can you help me please?
As for monsters, they are llike...moving sprites, and they correspond to a certain tileset. Im not sure wehre to find them, but all you do is like..go to the sand zone map, look for a box where a sandcroc would be, and just copy that data into a sprite on your map. mmake sure the tileset is the same tho
in the script of the new map, place in these scirpts #0090 <MNA<CMU0030<FAI0000<END #0091 <MNA<CMU0030<FAI0001<END #0092 <MNA<CMU0030<FAI0002<END #0093 <MNA<CMU0030<FAI0003<END #0094 <MNA<CMU0025<FAI0004<END
Now, on the lefts ide of the editor, it says game objects, rightclick and click create new map. give the map wahtever name you want. whatever the numbe rof the new map is, insert it into that little script thingy you just made.
at the new map, right click and hit settings - here you can choose different tilesets to use. after that, you can build to however you want. after you're done building, make sure that you know wehre your character will appear - in this case, (1,1).
The first set of the numbers is the map you want to go to. The second set is the event you want to run upon entering the map - usually it is four or five events #0090, #0091, #0092, #0093, #0094.
Anyways, wee'll get to that later. The second two numbbers are your X and Y coordinates of wehre you wish to appearon the map.
Well, I'm not that great at this, but what I did was i starte a new game, created treasure chests in the first map to give me the items i wanted - then i set that first door to go to a new map. In the new mpa i can put a save point so i always load from there, and i mae that save point like a hub of some sorts. hope that helps.
Oh dude that page helped me a lot... The only thing I need now is what I told you there... I'm using the Start Point to say welcome n' stuff but when I start it's all black... I can't see anything... Just the hud. And I placed the door left of the start point so I could test my map but it was all black too... Can you help me with that please? Well that's all for now... Bye.
Hmm, if I had more time I might tell you a lot, but for now this guide might be of help to starting some basics htt p: //l otlo t. net/misc /doukutsu /tsc.txt
h ttp://w ww. miraigamer. net/cavestory/
That website should have a download that includes a level editor
Dude, your map looks very hard and good. Can you P*L*E*A*S*E tell me how to use the Doukutsu Monogatari editors? It's really hard for me. I don't know how to put in enemies, or how to make a door to teleport you to another map. Also, when I start my game on a new map, it's all black and I can only see the hud. Well, that's all. If you can teach me how to use the editors, and preferably tell me what editor you're using, I'd be very grateful. Well, bye.
Want to know a fun trick?
Add tons of H/V triggers that follow the player around, and do nothing but wait for one tick and turn each other on and off. This refreshes the player's hit-invulnerable timer. An example of what this can lead to? A group of solid monsters doing 1 damage each can suddenly do 20~ damage to quote in less than a second. Spikes? Instant death. Even tiny ones.
Tiniuc 1 year ago
ACK! It's the giant leaping blocks of death! lol this looks great
darknessoverload98 2 years ago
How'd you edit the Spur in?
cmarash 3 years ago
um, its an actual weapon in the game
and quite easy to get too
Raikaien 2 years ago
Nice ending.
suicidaln00b 3 years ago
I cant find out how to make doors to go to diffrent places. Can you tell me how?
ShadowToonLink 3 years ago 4
@ShadowToonLink In the sues workshop, if there is a sprite whatever, it will say for ex...sprite 18 (thats a door) and maybe event 101...go to the script and look up 101, copy the code, and paste it into another room, that way, instead of you opening the door going to the graveyard, you could go to jenka shouse or something like that. :)
TheAwsomeGameMaker 1 year ago
Somwhere to download these maps?
goblinman007 3 years ago
This has been flagged as spam show
It is easy to make those type maps. I can make better. Mapping is my hobby. ;)
Oh, and I have Sue's Workshop and a Hex Editor.
Wirtualnosc 3 years ago
This comment has received too many negative votes show
It is easy to make those type maps. I can make better. Mapping is my hobby. ;)
Oh, and I have Sue's Workshop and a Hex Editor.
Wirtualnosc 3 years ago
ha ha ha! too hard? I'll tell you whats hard... HELL LEVEL!
riachu1 3 years ago
This has been flagged as spam show
damn right
goombatroop 3 years ago
This has been flagged as spam show
damn right
goombatroop 3 years ago
Damn right.
Completed it though..
goblinman007 3 years ago
how do you make an entirely new map?
i pressed on new map in the level editor but i couldnt put anything in there
it was all just black? i have no idea what im doing
Dragon0fTheNight 4 years ago
unique, i would say, if it were finished, that would be final cave worthy, or possibly hell. The balcony theme really f's up the mood though.
HubbaBubba9849 4 years ago
Maybe it plays the most recente vent first? I'm not entirely sure. I think one way to remedy this is the use of flags. But I have really no idea how to make those work. :[
So you'll have to ado a little work yourself, lol. But keep messing with it, it'll work eventually.
seagaia 4 years ago
Hmmm...
I tried with the <END but it still happens.
Also, that happens when I place the teleport event upon the chest event, but when I place the chest one upon the teleport event, the door gives me a booster 2.0 >_>;...
Well, that's all again.
Bye.
Thanks.
Thanks again.
yafranco 4 years ago
Nah I don't really mind helping. Truth be told, Ireally suck at programming, I've been relying mostly on my skills of deduction.
With the teleporting event, try adding <END to the end of it. I'm not sure if that would help. For some reason sometimes a previous event will play again if I don't do that.
Hopefully that works
seagaia 4 years ago
Meh... It's working nicely ATM. I have a problem and a question now.
The problem: Well, I'm trying to make a chest to give you the Booster 2.0, and I'm doing it with the help of the page you gave me and following the way chests are made in other parts of the game, but when I open the chest, it teleports me to a determined part of the map, just like the event above does... Can you help me please?
And...
The question: Are you tired of helping me?
Bye.
Thanks.
yafranco 4 years ago
Yeah that didn't come up.
As for monsters, they are llike...moving sprites, and they correspond to a certain tileset. Im not sure wehre to find them, but all you do is like..go to the sand zone map, look for a box where a sandcroc would be, and just copy that data into a sprite on your map. mmake sure the tileset is the same tho
seagaia 4 years ago
I'm not sure if what I posted there really got posted.
If it didn't, I just said if you could help me placing different type monsters... Like red critters and sandcrocs. Well, that's all.
If it was already posted, ignore this.
Thanks.
Bye.
yafranco 4 years ago
The CMU is what song you want to play.
that's like, it fornow i guess.
seagaia 4 years ago
seagaia 4 years ago
Now, on the lefts ide of the editor, it says game objects, rightclick and click create new map. give the map wahtever name you want. whatever the numbe rof the new map is, insert it into that little script thingy you just made.
at the new map, right click and hit settings - here you can choose different tilesets to use. after that, you can build to however you want. after you're done building, make sure that you know wehre your character will appear - in this case, (1,1).
seagaia 4 years ago
The first set of the numbers is the map you want to go to. The second set is the event you want to run upon entering the map - usually it is four or five events #0090, #0091, #0092, #0093, #0094.
Anyways, wee'll get to that later. The second two numbbers are your X and Y coordinates of wehre you wish to appearon the map.
seagaia 4 years ago
Ah no don't give up = here i'll give you step-by-step
Load a new game. In start point map, hover over the doorway box -it should say event 100, or something.
Click on the "HEY!" box.
under #0100, delete everything 'cept #0100
with the cursor in front of #0100, hit enter, and type <TRA0105:0090:0001:0001
seagaia 4 years ago
Meh. It won't work. Well, thanks a lot for your help but I'm giving up.
yafranco 4 years ago
Well, I'm not that great at this, but what I did was i starte a new game, created treasure chests in the first map to give me the items i wanted - then i set that first door to go to a new map. In the new mpa i can put a save point so i always load from there, and i mae that save point like a hub of some sorts. hope that helps.
seagaia 4 years ago
Oh dude that page helped me a lot... The only thing I need now is what I told you there... I'm using the Start Point to say welcome n' stuff but when I start it's all black... I can't see anything... Just the hud. And I placed the door left of the start point so I could test my map but it was all black too... Can you help me with that please? Well that's all for now... Bye.
yafranco 4 years ago
Hmm, if I had more time I might tell you a lot, but for now this guide might be of help to starting some basics htt p: //l otlo t. net/misc /doukutsu /tsc.txt
h ttp://w ww. miraigamer. net/cavestory/
That website should have a download that includes a level editor
seagaia 4 years ago
Dude, your map looks very hard and good. Can you P*L*E*A*S*E tell me how to use the Doukutsu Monogatari editors? It's really hard for me. I don't know how to put in enemies, or how to make a door to teleport you to another map. Also, when I start my game on a new map, it's all black and I can only see the hud. Well, that's all. If you can teach me how to use the editors, and preferably tell me what editor you're using, I'd be very grateful. Well, bye.
yafranco 4 years ago
It looks deliciously hard. If at all possible, I would like to get owned by it then eventually own it myself.
Rennoc 4 years ago
Looks hardcore :)
UltimateEnd0 4 years ago