@Bisqwit Love how you were able to take out the music but not the sound effects. When I play a NES game while some other music is playing I always turn off all sound channels except noise, but this is much better. I guess you did some rom hacking?
@dada78641 Yes, as the video description tells. If I recall correctly, I added a cheat code or two which force the game's song pointer to never change (perhaps inhibit the game from ever recognizing that a song is to be started) thus a music never quite begins, while keeping the game's sound effect logic unchanged.
Even with this change, the SMB1 and SMB2j TASes synced properly. SMB3 would not, however, so I had to play. Then I added a breakpoint which allowed to register song-change _events_.
tanks por el video que me dio unos cuantos tips
para no morirme, por otro lado me agtrado el cambio
que hiciste en la musica....
adahiotaku 7 months ago
Fantastic video, but is there really a need for such obtrusive and constant watermarks?
dada78641 7 months ago
@dada78641 Probably not. Thanks for the feedback. This was a hard video to match music for. In my opinion it turned out nicely though.
Bisqwit 7 months ago
@Bisqwit Love how you were able to take out the music but not the sound effects. When I play a NES game while some other music is playing I always turn off all sound channels except noise, but this is much better. I guess you did some rom hacking?
dada78641 7 months ago
@dada78641 Yes, as the video description tells. If I recall correctly, I added a cheat code or two which force the game's song pointer to never change (perhaps inhibit the game from ever recognizing that a song is to be started) thus a music never quite begins, while keeping the game's sound effect logic unchanged.
Even with this change, the SMB1 and SMB2j TASes synced properly. SMB3 would not, however, so I had to play. Then I added a breakpoint which allowed to register song-change _events_.
Bisqwit 7 months ago