Wow, some great improvements from the Hl1/2 Hammer editor. I like how you can design geometry on the 3d grid in the 3d view : ). The editor itself looks amazing. Not a big fan though of you dragging the brush verticies to angle/resize brushes... I was told early on in ns1 development that doing that could cause serious brushwarping and engine problems.. Nonexistent in Spark editor? Can I drag em verticies till they scream gorgie?
@Freedom21stCenturi I don't know, it seemed like an appropiate response. This editor is very flexible and doesn't have the limitations of Hammer (which is something you'd expect from a modern editor), also, no leaks, no compiling, real-time lighting, so... yeah. I think all that is obvious from the videos.
And you can resize stuff with the resize tool instead of dragging edges/vertices, but it feels slower to me sometimes.
Wow, some great improvements from the Hl1/2 Hammer editor. I like how you can design geometry on the 3d grid in the 3d view : ). The editor itself looks amazing. Not a big fan though of you dragging the brush verticies to angle/resize brushes... I was told early on in ns1 development that doing that could cause serious brushwarping and engine problems.. Nonexistent in Spark editor? Can I drag em verticies till they scream gorgie?
Freedom21stCenturi 1 year ago
@Freedom21stCenturi Yep, no problems here. Any shape you want.
Mendasp 1 year ago
@Mendasp To be honest I expected a longer and more attention-giving response. Can't always have what you want.
Freedom21stCenturi 1 year ago
@Freedom21stCenturi I don't know, it seemed like an appropiate response. This editor is very flexible and doesn't have the limitations of Hammer (which is something you'd expect from a modern editor), also, no leaks, no compiling, real-time lighting, so... yeah. I think all that is obvious from the videos.
And you can resize stuff with the resize tool instead of dragging edges/vertices, but it feels slower to me sometimes.
Mendasp 1 year ago
@Mendasp Haha i'm only jerking your chain. I'm on part 6 so far an loving it. REAL TIME LIGHTING ! :O . So amazing. Thank you.
Freedom21stCenturi 1 year ago
Great work Mendasp, any chance we could get some more videos of you working? I'd like to see how the room turned out as well.
raze667 2 years ago
I was a bit busy up until last week and I worked slowly on it (lots of going back and deleting/changing stuff).
I'm processing the video right now, so it'll be up today :)
Mendasp 2 years ago
Great! I'm looking forward to it. ^_^ Do you cover any of the changes the new builds have implemented?
raze667 2 years ago
Very nice detail with great use of props and textures. Keep it up!
razorclaw55 2 years ago
oh man, this is crazy. good sir, you've gained all of my respects~
TheFiz7 2 years ago
Around 2:30 and forward, are those predefined entities you are using and which are made out of brushes or are those models you are scaling in size?
MrBrander 2 years ago
They're scaled models. You can see how I select them in the prop broswer.
Mendasp 2 years ago
@Mendasp Wow, nice.
I haven't seen before that you could scale models like that. (Or maybe I'm just too jammed to Hammer editor. ;P)
MrBrander 2 years ago
@MrBrander
This isn't Hammer... It's Spark.
raze667 2 years ago
Nice video Mendasp!
TheRealFlayra 2 years ago
wow thats amazin i hope we get to see more parts where you finish this level :)
gomgom50 2 years ago
that's an interesting mapping style.
ezjamin 2 years ago
You are an incredibly good mapper. I keep trying Spark. I really lack your sketch abilities currently that I hope I can build. Great job mendasp.
Dictator93 2 years ago