@RedofYellow It sounds like you need to generate a new UV map, the current one seems to map the whole texture to every single polyon. A quick way is to make sure the object is editable, then use BodyPaint's Setup Wizard and on Step 2, make sure Recalculate UV is seleced and to the right of the setting, choose Optimal Angle Mapping.
@MaxonC4D I will check it out, all though I am using C4D to model assets for games in Unity3D and Unity3D only supports x1024 textures. Will this be a problem?
@RedofYellow In that case it sounds like you might need to apply multiple materials and UV maps to the same object, and to create the UV maps manually using commands like Start Interactive Mapping (there should be a quick example of Interactive Mapping in the manual for UV mapping an ear).
hey, I have a small problem when I click on the function "Bitmap Fill" or any one of bodypaint, to get the picture, it is locked with a pointer, how can I unlock?
@Geoxile Yes, all current R12 versions of CINEMA 4D include BodyPaint 3D. To get to BodyPaint 3D, in CINEMA 4D choose Window / Layout / BP 3D Paint (for painting) or BP UV Edit (for editing UVs). To get back to CINEMA 4D, choose Window / Layout / Standard or Startup Layout.
@Geoxile If you have a moment please search for "jet" on our channel and have a quick look at the jet modeling tutorial to get an idea of the polygon tools and subdivision surfaces (called HyperNURBS in CINEMA 4D).
@Geoxile I used all programs such as 3DMax,Lightwave and Maya. I now use C4D. Its great. Cloner and mograph saves lots of time. Sweep nurbs, loft nurbs....makes modeling easy. Arrays are great. All apps can do the same thing, only C4D is more interactive and dynamic on the modeling process. The Open GL handles huge scenes like a champ. Lightwave slow but love modeling approach. Maya gives me problems with camera clipping but handles large files like c4d. Max....i just stay away from period.
i have a problem (actually question): IF you are familiar with lego games, they use moving images for their face emotions and stuff...How can i make a moving image like that (face) and use it on a model?
Will it work with warcraft 3 models/skins? And is this realy a plug-in or stand alone app? I guess it's written in python becuase that's what maya uses for its plug-ins, oh and this is kinda outdated yet sice photoshop released its 3d paiting ability, so is there still use for this app?
Ok i have textures made in photoshop already, what i want to do is take that and the model and remove the seams from the color/diffuse, how do i do that?
here is a question, let say I create a model in Maya, and I don't unwrap the UVs(= use automatic uv layout tool!). Is it possible to paint on the model in BP3D and later on customize a new UV layout and assign it to the same object and then continue painting in BP3D? will the paintings remain where-ever they were on the object?
If you do any change on the UV layout, obviously the UV coordinates will be in a different position over the map file. The normal Workflow is to do a custom UV layout and then proceed to painting, either on BP3d or Photoshop. You should use the Automatic UV tool in the case you won't use PS, only tools like BP3D. This is because a customized UV layout is thought to make easier its edition on PS.
no you can't bodypaint is base on per pixel painting and not microvertex painting. if you don't want to unwrap it, you can paint on ZBrush or 3d Coat then generate the uv later on.
@MaxonC4D i know this is a bit late but i'm working in blender and by mistake i made the perfect character and when i saw your tutorial i realised it couldbe the solution to my problem. i was wondering if you could either tell me the format i should use to export the file into bodypaint and export or some means by which to transfer the textured image across and back. i downloaded the demo version (bodypaint_3d_r31_windemo) if that helps. no one at blender artist forum had any solutions. ps hny.
@maxonC4D you should renew this tutorial and upload it as a single video now that youtube allows 15mins +
LxrKan 1 month ago
I have a problem PLEASE HELP, when I paint it paints the pattern I painting on every single polygon.
RedofYellow 2 months ago
@RedofYellow It sounds like you need to generate a new UV map, the current one seems to map the whole texture to every single polyon. A quick way is to make sure the object is editable, then use BodyPaint's Setup Wizard and on Step 2, make sure Recalculate UV is seleced and to the right of the setting, choose Optimal Angle Mapping.
MaxonC4D 2 months ago
@MaxonC4D Okay thanks, ill try it out! :)
RedofYellow 2 months ago
@MaxonC4D Ok I tried that and then the textures became extremely pixellated, How do I keep the quality.
RedofYellow 2 months ago
@RedofYellow It sounds like the texture needs to be much bigger - in the Setup Wizard, on Step 3, set Maximum to a much higher value, e.g. 3000.
MaxonC4D 2 months ago
@MaxonC4D I will check it out, all though I am using C4D to model assets for games in Unity3D and Unity3D only supports x1024 textures. Will this be a problem?
RedofYellow 2 months ago
@RedofYellow In that case it sounds like you might need to apply multiple materials and UV maps to the same object, and to create the UV maps manually using commands like Start Interactive Mapping (there should be a quick example of Interactive Mapping in the manual for UV mapping an ear).
MaxonC4D 2 months ago
@MaxonC4D Okay, ill do some reading. Thanks!
RedofYellow 2 months ago
hey, I have a small problem when I click on the function "Bitmap Fill" or any one of bodypaint, to get the picture, it is locked with a pointer, how can I unlock?
joaonothsemedo 4 months ago
how do u import a working texture into bodypaint? i got a texture i made in psd and wont to tweak it in bodypaint.
Kiyamlol 6 months ago
This has been flagged as spam show
@SchmockwithCream Download the cracked version.
GuiltyxSniper 6 months ago
Is it possible 4 me to make a thing in Zbrush and put it in this program 2 color it? I do guess it`s possible but i want 2 be sure plz respons.
1337Wunderbaum 7 months ago
@1337Wunderbaum Just export the object from ZBrush as an obj or fbx then open it Bodypaint.
rbneville 7 months ago
what plug-in?
fulontos 8 months ago
Does Studio R12 come with Bodypaint?
Geoxile 10 months ago
@Geoxile Yes, all current R12 versions of CINEMA 4D include BodyPaint 3D. To get to BodyPaint 3D, in CINEMA 4D choose Window / Layout / BP 3D Paint (for painting) or BP UV Edit (for editing UVs). To get back to CINEMA 4D, choose Window / Layout / Standard or Startup Layout.
MaxonC4D 10 months ago
@MaxonC4D So how does Cinema 4D compare to 3DS Max and Maya as a 3D modeling tool?
Geoxile 10 months ago
@Geoxile If you have a moment please search for "jet" on our channel and have a quick look at the jet modeling tutorial to get an idea of the polygon tools and subdivision surfaces (called HyperNURBS in CINEMA 4D).
MaxonC4D 10 months ago
@Geoxile Then why is it sold seperately? For $830 bucks?
NightShiftMoggy 9 months ago
@NightShiftMoggy Why are you asking me? I was asking him too -__-
Besides, sounds like he's a Maxon rep, I believe him.
Geoxile 9 months ago
@Geoxile sorry clicked the wrong post! But i see it sold seperately. Never seen it in combined with c4d.
NightShiftMoggy 9 months ago
@NightShiftMoggy Pretty sure Studio is the package version
Geoxile 9 months ago
@Geoxile There are 4 versions and bodypaint 3d is in all 4 versions. But also sold separately!
NightShiftMoggy 9 months ago
@Geoxile I used all programs such as 3DMax,Lightwave and Maya. I now use C4D. Its great. Cloner and mograph saves lots of time. Sweep nurbs, loft nurbs....makes modeling easy. Arrays are great. All apps can do the same thing, only C4D is more interactive and dynamic on the modeling process. The Open GL handles huge scenes like a champ. Lightwave slow but love modeling approach. Maya gives me problems with camera clipping but handles large files like c4d. Max....i just stay away from period.
HANGER187 5 months ago
So how does one import .abr (Adobe brushes) to the stand alone version of Body Paint 3D for use??? Thanks for posting videos otherwise.
sinz718 11 months ago
thx great tutorial
misterxxx165 1 year ago
i have a problem (actually question): IF you are familiar with lego games, they use moving images for their face emotions and stuff...How can i make a moving image like that (face) and use it on a model?
JONIMASAKIS 1 year ago
Is it possible that I can make the nature and bring it to move?
TheKlausi1 1 year ago
how did can i import the 3ds max file??
emobnc 1 year ago
can you mirror while painting ? like when you do the right side it does the left side as well ?
TheArkayProductions 1 year ago
@TheArkayProductions The only way to do mirrored painting at the moment is to mirror the UVs so that both sides share the same UVs.
MaxonC4D 1 year ago
@MaxonC4D thank you for video tutorial
bharatkumargupta 1 year ago
Will it work with warcraft 3 models/skins? And is this realy a plug-in or stand alone app? I guess it's written in python becuase that's what maya uses for its plug-ins, oh and this is kinda outdated yet sice photoshop released its 3d paiting ability, so is there still use for this app?
happygamestvfun1 1 year ago
How does this work for games, becuase games engeines import the textures adn everthing, its not WYSIWYG. I think photoshop is better.
happygamestvfun1 1 year ago
wait... 1:02 is this gordon freeman?
NicoderJunge 1 year ago
@NicoderJunge malcom x
aytches 1 year ago
Ok i have textures made in photoshop already, what i want to do is take that and the model and remove the seams from the color/diffuse, how do i do that?
kejaris 1 year ago
can I paint in UV Group? I have 2 UVGroup.
greatveemon 1 year ago
j'ai merais bien quon me dise ou je peut trouver des cours
lapaisvt 1 year ago
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J'aimerais bien que l'on me dise ou je peux trouver des cours
MySpippy 1 year ago
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MySpippy 1 year ago
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MySpippy 1 year ago
This has been flagged as spam show
Vous devez apprendre à écrire correctement en premier lieu !
J'aimerais bien que l'on me dise ou je peux trouver des cours
MySpippy 1 year ago
can i ask something? you export the model directly from 3ds max to body paint and back, how? i cant read it...
mrSMaWerrick 2 years ago 6
here is a question, let say I create a model in Maya, and I don't unwrap the UVs(= use automatic uv layout tool!). Is it possible to paint on the model in BP3D and later on customize a new UV layout and assign it to the same object and then continue painting in BP3D? will the paintings remain where-ever they were on the object?
letmego11 2 years ago
If you do any change on the UV layout, obviously the UV coordinates will be in a different position over the map file. The normal Workflow is to do a custom UV layout and then proceed to painting, either on BP3d or Photoshop. You should use the Automatic UV tool in the case you won't use PS, only tools like BP3D. This is because a customized UV layout is thought to make easier its edition on PS.
vicpoperez 2 years ago
no you can't bodypaint is base on per pixel painting and not microvertex painting. if you don't want to unwrap it, you can paint on ZBrush or 3d Coat then generate the uv later on.
greatveemon 1 year ago
Ive downloaded the Demo for BP 3.5
I have a lightwave model I would like to paint. I have the UV set up in LW.
How do I use that UV to paint. I have one object mesh with 5 materials assigned to various parts of the mesh
I use the wizard and uncheck recalculate UV but it does it any,,,,
AngriestAmerican 2 years ago
is bodypaint only for mac or windows as well?
xdeathknight72x 2 years ago
It's for either platform. For windows it'll work on Vista 64 bit or 32 bit and on XP. On Mac it's made for Leopard 64 bit.
MaxonC4D 2 years ago
@MaxonC4D i know this is a bit late but i'm working in blender and by mistake i made the perfect character and when i saw your tutorial i realised it couldbe the solution to my problem. i was wondering if you could either tell me the format i should use to export the file into bodypaint and export or some means by which to transfer the textured image across and back. i downloaded the demo version (bodypaint_3d_r31_windemo) if that helps. no one at blender artist forum had any solutions. ps hny.
LUKADATAS 1 year ago
So, for video post production or any other CGI, UVW unrapping(manual) is not necessary at all?
havimation 2 years ago
I love this program
th3planetsghost 2 years ago
I got Bodypaint.......man....im a texturing master now :)
th3planetsghost 2 years ago
What steps did he use to put the image on the model?
kshep92 3 years ago
How you "stamp" a texture on the object? I didnt undestand!! :( 6:38 - 9:00 ?
cidcarioca 3 years ago
does blender work with this?
pistonfan92 3 years ago
Are you serious?! It's 800$?!!!?!?!?!?!?
OMGOMGOMGOMGOMG....
ok. I won't spend so much, but it's a great overview!
SchmockwithCream 3 years ago 7
How do you use BP3D with an .obj file from a modeling application not mentioned above?
bacmedia 3 years ago
Wow! I need to get this NOW!
MDSJudicator 3 years ago