We use 360° HDRI environments to illuminate the object and for the reflections. We both can use stored HDRI maps or aquire and stream HDRI maps realtime
It's the augmentation of the reality with a realtime rendering that uses the real light of the environment. That's way you cannot note many differences from the real object
It looks very real, but there is a slight latency that appears to be caused by rendering. Still, very nice.
genericmember1 9 months ago
How can it reflect surfaces that are not seen by the camera?
RedNifre 3 years ago
We use 360° HDRI environments to illuminate the object and for the reflections. We both can use stored HDRI maps or aquire and stream HDRI maps realtime
MonsieurTeo 3 years ago
English please lol
HumanOFtheWeek3000 1 year ago
I caught the edge of the marker in that vid man.. lol really good stuff though.
lensman1781 3 years ago
lol at first i was waitin for something to happen thinkin you were just movin stuff about.. then i realised that it was virtual lol
Thats really good i didnt even notice XD
creon5 3 years ago
thanks,
if you realised only after a few momnets it seems that our work goes on the right diretcion
:)
MonsieurTeo 3 years ago
i cnat tell if its real or fake!
auronx223 3 years ago
It's the augmentation of the reality with a realtime rendering that uses the real light of the environment. That's way you cannot note many differences from the real object
MonsieurTeo 3 years ago