You could also consider using a cubical Skydome, as the texture distortion will be much lower. Additionaly you might want to set EntityOrder for the skydome to -1, to draw it in the background allways.
Well, now add some textures to the walls and it'll look great ;)
You could also consider using a cubical Skydome, as the texture distortion will be much lower. Additionaly you might want to set EntityOrder for the skydome to -1, to draw it in the background allways.
Well, now add some textures to the walls and it'll look great ;)
ElcooMedia 10 months ago
@ElcooMedia
Its called SkyBox not cubical SkyDome...
pufixas 9 months ago
Nice one!
Two tips: don't let the sky dome static, move it with your camera and turn the lightings off on the skye dome.
You'll see it looks a way bette r;)
barkeg050 11 months ago