Added: 1 year ago
From: MagicMovingImages
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  • You could also consider using a cubical Skydome, as the texture distortion will be much lower. Additionaly you might want to set EntityOrder for the skydome to -1, to draw it in the background allways.

    Well, now add some textures to the walls and it'll look great ;)

  • @ElcooMedia

    Its called SkyBox not cubical SkyDome...

  • Nice one!

    Two tips: don't let the sky dome static, move it with your camera and turn the lightings off on the skye dome.

    You'll see it looks a way bette r;)

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