hi im a beginner and work with blender for not so long.... i have a problem ...every time i press e and want to pull the plane for a bit the plane is fixed to one of the axis... i think its just a noobproblem but
thumbs up if ya'll think that he sounds like Dr. Stephen Hawking! BTW, I now use a Makehuman version 6.0 alpha 1.0 but I have now idea how to export to blender 2.49. Please help!
@OmegaF77 , sorry not really up to speed on latest Makehuman versions , last I read about the alpha version is that the export buttons where non-functional and hot keys where the only way to export , try the makehuman documentation or FAQ
I don't know if you're still interested but you have to export them as "Collada" to use them in Blender 2.5x/2.6x. Also you can download Bvh files from the imternet. They contain mocap data (which is 3D motion captured data) from real human beings, so that you're animation looks super realistic.
Sounds like you just wanted to mess with the "mid-section".. MakeHuman allows you to remove the genitalia to a Barbie doll. You didn't need to add one.
@neji000009 ; please ask your questions on the video page that you encounter errors , you have asked on just any video of mine and it leaves me not knowing what you are talking about.
from what you have said here your project has strayed far from any instructions in my tut's I would suggest for you to start again.
if you want a model with no rigging then export from makehuman as an object , an object can be imported to blender with a pose intact , try this series...
I have a question. I was putting an armature to a mesh imported from MakeHuman and when I parent to armature the mesh changes a bit especially on its left side. Can't do hands as it gets very messy. It is to do with my armature not properly within the mesh?
@marikomiura ,that is strange, in my experience the parenting should not alter the mesh until you pose the rigging. the only thing I would expect to happen if the rigging was not in the mesh good would be bad weight assignments but no deformation until you posed the model. sorry this problem is outside of my experience.
Well, it could be blender 2.49b version. When I switch from edit mode to pose the left arm of the mesh slightly deforms even before any parenting. I keep trying with different mesh and experiment. Thanks for your time.
If I got it correct, first create the character in MakeHuman, and then animate it using for example 3d Max software, please? MakeHuman can animate the character by itself?
Hi gtafreak567 , sorry but I am not sure what you mean here , but am guessing that perhaps you may have some confusion as to which mode you are in ? I believe that after the import blender will be in object mode so you can only select objects ( the whole make human , camera , or light) to select individual vertices you need to select the make human object , then enter into edit mode.
One question? Why did you not use collada as your export format. That would have given you and armature that you could have started with in rigging the character. OBJ is good and give you the same body mesh. But I I can get and already made armature its quicker and easier for me. Just interested in why you did not do it that way?
I tried it out this way because of the pose of the model , the rigged export always came out with the model posed arms up in the air , just getting the arms down to a more natural position created a problem in the area of mesh deformation , getting a more natural deformation during something like a walk cycle is much more difficult with the model having a native pose of the collada export because the arms have to be bent and moved much further than the example I used in this series.
no scroll line down the right side of the touchpad?
google
"Blender 3D: Noob to Pro/Non-standard equipment"
to use blender on a laptop ( which would NOT be my suggestion) a usb mouse and number pad are needed to use all of the hotkey functions , some functions will not be accessible on a laptop with out these accessories.
if you have any problems you may want to look to the documentation / quick start guide found on the makehuman site, the Microsoft Visual C++ 2008 Redistributable Package , is needed to run makehuman, there is info / links on that in the guide. makehuman to blender 3d use requires python to be installed , the version of python needed is the one that the version of Blender was complied in, I think version 2.6.2 for the latest blender 3d (2.49a)
How do you think they make women on your video games child? like your halo 3 or whatever, that holographic girl with the giant breasts...I would say the halo 3 people were perverted.
Google MakeHuman and then do to the Download page. Next, download Version 0.9 that's the version you need. Downloading any of the other versions are highly experimental. It hasn't been perfected yet. From that point just install the software as usual.
@mixxxez you have to press the z, x or y Button 2 times
hjsd9ofioahf80afjasf 1 week ago
UMDIACHEGOLÁXD
lukasthebest8712 2 months ago
Perfect!!!
lukasthebest8712 2 months ago
mmm...nipples...
TheRealOneHotChick 3 months ago
boobs
ZTownProductions 4 months ago
im trying to make a model can you please send me a male and female one please thanks liked and subbed =D
E1SUNZ 4 months ago
Thumbs up whoever clicked on this because of the awesome photos!!!
I like it
TechnoFreak181 4 months ago
Porno animation time.
mryahooheadx 4 months ago
I clicked on it because there were tits in the thumbnail.
AviatorStudios 4 months ago
hi im a beginner and work with blender for not so long.... i have a problem ...every time i press e and want to pull the plane for a bit the plane is fixed to one of the axis... i think its just a noobproblem but
PLEASE HELP ME!!!!! i dont get it anyway :(((((
mixxxez 4 months ago
-_-zzzzzzzzzzzzzzzz
The1stvsoulxd 4 months ago
when importing MHX check "rigify" DONE!!!!
ForNoReason1000 5 months ago
does this also record?
SaberXKnight1 7 months ago
boobs rock
weegee991 7 months ago
Wake me when it's over.
BADBRYZ 7 months ago
@BADBRYZ Great comment
E25mad25 6 months ago
Dude, I hate you voice, but damn this helps. I'm sorry for being rude. lol
GeistvonWut 7 months ago
dude got off those boobs rofl
justinthor 8 months ago
can you do a tutorial on how to animate a make human but with Blender 2.5?
d1v4dPwnz 9 months ago
thumbs up if ya'll think that he sounds like Dr. Stephen Hawking! BTW, I now use a Makehuman version 6.0 alpha 1.0 but I have now idea how to export to blender 2.49. Please help!
OmegaF77 9 months ago 25
@OmegaF77 , sorry not really up to speed on latest Makehuman versions , last I read about the alpha version is that the export buttons where non-functional and hot keys where the only way to export , try the makehuman documentation or FAQ
ArtER21 9 months ago
@OmegaF77 maybe download a new version of blender...
93afogle93 4 months ago
@OmegaF77
I don't know if you're still interested but you have to export them as "Collada" to use them in Blender 2.5x/2.6x. Also you can download Bvh files from the imternet. They contain mocap data (which is 3D motion captured data) from real human beings, so that you're animation looks super realistic.
LukasVideosify 2 months ago
Thumbs up if you think he sounds like cleveland from family guy
CrypticDemonx 9 months ago
her her......boobs.....
Tinkletoots11 1 year ago
Sounds like you just wanted to mess with the "mid-section".. MakeHuman allows you to remove the genitalia to a Barbie doll. You didn't need to add one.
DylnCox 1 year ago
this isn't microsoft sam, you can hear him saying "um, uh" and things like that, which suggests that this is a real voice talking!
Tazy50 1 year ago
MICROSOFT SAM!
slayerstudioshome 1 year ago 40
BOOBIES
surferdude54 1 year ago
how did you make the model???
chinchillarulesabcd 1 year ago
What is it with your voice. It sounds like a robot.
Thanks for the tutorial btw
dactnl 1 year ago
@dactnl that's Microsoft SAM, even stewie in Family guy makes a joke out of it
drsalvation 1 year ago 2
HE SOUNDS LIKE MICROSOFT SOUND WTF.
L337wizard 1 year ago
HE. SOUNDS LIKE MICROSOFT SOUND WTF.
L337wizard 1 year ago
Nice video bro (:
Well if you want to check out my blender 3d videos come to my channel and please subscribe (:
PureT3x4n 1 year ago
this isnt your real voice...
kurentmalik 1 year ago
wow haha. I accidentaly hit 5:09 and he said "erase the nipples off of the model"
StopMotionNeal 1 year ago
I clicked because there were boobies in the thumbnail.
lifel0ck 1 year ago
shoulders r 2 wide 4 woman
ScoopdaRoop 1 year ago
@ScoopdaRoop
i think the shoulders are okay
FischKopfD 1 year ago
4:28 how u do that..
plzzz i don't...
pianpiot 1 year ago
@neji000009 ; please ask your questions on the video page that you encounter errors , you have asked on just any video of mine and it leaves me not knowing what you are talking about.
from what you have said here your project has strayed far from any instructions in my tut's I would suggest for you to start again.
if you want a model with no rigging then export from makehuman as an object , an object can be imported to blender with a pose intact , try this series...
ArtER21 1 year ago
how do you join objects into one antoher object/mesh? like join the head to the body how do you?
Danne5897 1 year ago
@Danne5897 in object mode select the object you want to join , press Ctrl J
ArtER21 1 year ago
I have no fcking idea where the makehuman humans are saved to 0.0
any help?
ronstero 1 year ago
@ronstero ; make human should default to my documents/makehuman/ (object or colloda depending on the export type).
ArtER21 1 year ago
Even Steven hawking uses Blender and makehuman it seems.
cybergollum33 1 year ago
I have a question. I was putting an armature to a mesh imported from MakeHuman and when I parent to armature the mesh changes a bit especially on its left side. Can't do hands as it gets very messy. It is to do with my armature not properly within the mesh?
marikomiura 2 years ago
@marikomiura ,that is strange, in my experience the parenting should not alter the mesh until you pose the rigging. the only thing I would expect to happen if the rigging was not in the mesh good would be bad weight assignments but no deformation until you posed the model. sorry this problem is outside of my experience.
ArtER21 2 years ago
Well, it could be blender 2.49b version. When I switch from edit mode to pose the left arm of the mesh slightly deforms even before any parenting. I keep trying with different mesh and experiment. Thanks for your time.
marikomiura 2 years ago
If I got it correct, first create the character in MakeHuman, and then animate it using for example 3d Max software, please? MakeHuman can animate the character by itself?
asderso 2 years ago
How did you drop her arms?
KatherineSalvatoreV 2 years ago
You are supposed to ask this to ArtER21.
asderso 2 years ago
wow he talks slow!
08RunThaSho 2 years ago 25
It kinda reminds you of Ben Stein, you know?
seekertosecrets 2 years ago
when i import mine there is no verticies or anything to select. please help me!
gtafreak567 2 years ago
Hi gtafreak567 , sorry but I am not sure what you mean here , but am guessing that perhaps you may have some confusion as to which mode you are in ? I believe that after the import blender will be in object mode so you can only select objects ( the whole make human , camera , or light) to select individual vertices you need to select the make human object , then enter into edit mode.
ArtER21 2 years ago
Hello ArtER21,
How did you drop her arms?
IAMMFA1 2 years ago
One question? Why did you not use collada as your export format. That would have given you and armature that you could have started with in rigging the character. OBJ is good and give you the same body mesh. But I I can get and already made armature its quicker and easier for me. Just interested in why you did not do it that way?
blackmoderte 2 years ago
I tried it out this way because of the pose of the model , the rigged export always came out with the model posed arms up in the air , just getting the arms down to a more natural position created a problem in the area of mesh deformation , getting a more natural deformation during something like a walk cycle is much more difficult with the model having a native pose of the collada export because the arms have to be bent and moved much further than the example I used in this series.
ArtER21 2 years ago
how to zoom in
MzAppleRunDis 2 years ago
with the scroll wheel
ArtER21 2 years ago
I have a laptop
MzAppleRunDis 2 years ago
no scroll line down the right side of the touchpad?
google
"Blender 3D: Noob to Pro/Non-standard equipment"
to use blender on a laptop ( which would NOT be my suggestion) a usb mouse and number pad are needed to use all of the hotkey functions , some functions will not be accessible on a laptop with out these accessories.
the second hotkey for zoom is number pad delete
ArtER21 2 years ago
Thanks! You're an Angel, you know it:) I'm going to try what you've suggested! Wish me luck:)
808Lana 2 years ago
Good Luck :-)
ArtER21 2 years ago
okay, thanks so much! I will try that for sure then:) I'm sure it will work.
808Lana 2 years ago
if you have any problems you may want to look to the documentation / quick start guide found on the makehuman site, the Microsoft Visual C++ 2008 Redistributable Package , is needed to run makehuman, there is info / links on that in the guide. makehuman to blender 3d use requires python to be installed , the version of python needed is the one that the version of Blender was complied in, I think version 2.6.2 for the latest blender 3d (2.49a)
ArtER21 2 years ago
Comment removed
808Lana 2 years ago
the version I used is 0.9.1 RC1 , it is on the bottom of the makehuman downloads page under older releases.
ArtER21 2 years ago
u a perv i bet you made your mom proud
nexusmaximus1k 2 years ago
How do you think they make women on your video games child? like your halo 3 or whatever, that holographic girl with the giant breasts...I would say the halo 3 people were perverted.
Jacen47 2 years ago 3
@Jacen47 You mean Cortana.
I have the strange urge to agree with you.
Risha337 1 year ago
how can i install makehuman in Windows Xp?
evermanito 2 years ago
Google MakeHuman and then do to the Download page. Next, download Version 0.9 that's the version you need. Downloading any of the other versions are highly experimental. It hasn't been perfected yet. From that point just install the software as usual.
seekertosecrets 2 years ago
How do you save the model as a WavFront Format?
seekertosecrets 2 years ago
the link on the page for the download don't work
canma2 2 years ago
WooHoo...I'm famous....
The version for those tutorials was 2.46 which you can see in my screencaps. Still, I am flattered you are using and referring to my work. Good Job!
penix1 2 years ago
the hot key's for 'snap to' are shift S
ArtER21 3 years ago
I' ve watched all your tuts.
They are awesome.
I do have one question, how are you soing the snap to?
What is the hotkey for that function?
rekkdan 3 years ago