I haven't played this game yet, or gotten it, but had a quick question that hopefully someone could answer: Does the game allow you to over customize the ship? For example, if I wanted the sovereign class to have 4 nacelles, could I do that?
Is there not a way to allow this mod to be controlled with the computer-based game control systems(i.e. Logitech play station-style?) When you have five thumbs on each h and like I do, keyboarding my way through a game is not as good as using a controller. I have the Legacy game, but do not have a PC since my other one died, but that will change soon enough. I would like to know.
@KJOSCOT I know I've tried Legacy out on PC with a 360 controller. Plays worlds better with a controller over keyboard/mouse. Even the map features (plotting warp courses and such) work better with the controller, since the port job was so poor.
@paladinstorm Really? Does it require any form of software install/setup to use the 360 controller? Will it work through a Mac Parallels program converter?
@KJOSCOT It just works on a native Windows machine. I think any controller will, so long as Windows detects it and auto-installs drivers prior to game start-up. Don't know anything about Mac Parallels, myself, though.
So I enjoy the concepts behind UU, but I'm wondering whether the new version still has strange judgements about how much damage phaser fire should do. The last time I tried this mod, phasers were useless and fights took minutes and minutes with each vessel, making it just pointing and shooting with no intrigue. How is it now?
@KMallinson Yes. Phasers are the powerhouse weapon of Star Trek ships. Especially seen in the Next Generation era. I would also like to see phasers(and torpedoes) used in different settings as well in a mod(Disintegrate, Disrupt, Proximity Blasting, Cutting, Omni-directional arc-firing, and Saturating.) I would also like to see the sensors do more like Tachyon sweeping for cloaked ships, and communication templates instead of the 'no reply to hail.' Just an idea.
@ewtng hey dude i have star t legacy downloaded offline and i installed the mod and it wouldnt work so i read i should of put the patches on it so i did tht it still dont work plz help
@petujaymz All of that we've eliminated. Its taken over 3 years of extensive work but we've taken care of those glitches. Out-of-scale planets... That is a big No No in Chris Jones gaming. All of the planets & stars have been resized for accuracy. Most of the new Planetary Textures are based off of Hubble telescope images courtesy of NASA, with some artistic licensing of course. All Starships are properly sized w/ new textures based off of studio mudels courtesy of Industrial Light & magic.
@petujaymz Christ kid, what do you have against homosexuals anyways? You can come up with better pejoratives than that. Besides, it's pretty important to the plot to interact with planets.
I don;t know if it's this mod, but in the first tutorial when the game says you have to hold E and change the energy to the Engines, it is not recognised. If I choose E before that point and change energy to Engines I get a message saying I have done it, but when asked by the game to get to the Vulcan ship quickly by hitting E and choose Engines, Archer just keeps asking me over and over!!
Yes this will run on XP, Vista & Win 7. To run the stock game. You need a 2.66 processor or better with 3.0 GB of Ram or better.
To run the Ultimate Universe Mod with peak performance you will need a 3.0 dual core or quad core processor or better with 4 GB of RAM or better. The UUM is twice the size of the orioginal stock game release. Thats why there difference in the system hardware requirements.
BTW: we still have a good way to go before its all done !!
The multiplayer system works only on XP. We've tried to negotiate with Bethesda to get the source code to correct the issue so you can play multiplayer on Vista & Win 7 but they havent' budged yet & doesn't look like they will. They didn't code it for Vista & or Win 7. Go Figure.
The rest of the game including all single player & skirnish sumilations work okay in Vista & 7, just the game's multiplayer doesn't work on Vista & 7.
The UUMOD Nx sucks, aft torpedo apparently fire infront and the texture size is too big and the camera views are too close. But it is still a good mod.
And so Chris Jones and the Ultimate Universe Team have made the Star Trek Legacy more true to the Star Trek Movies and TV series than Bethesda or Mad Doc could ever hope to make it.
I haven't played this game yet, or gotten it, but had a quick question that hopefully someone could answer: Does the game allow you to over customize the ship? For example, if I wanted the sovereign class to have 4 nacelles, could I do that?
mikin0123 8 months ago
Is there not a way to allow this mod to be controlled with the computer-based game control systems(i.e. Logitech play station-style?) When you have five thumbs on each h and like I do, keyboarding my way through a game is not as good as using a controller. I have the Legacy game, but do not have a PC since my other one died, but that will change soon enough. I would like to know.
KJOSCOT 1 year ago
@KJOSCOT I know I've tried Legacy out on PC with a 360 controller. Plays worlds better with a controller over keyboard/mouse. Even the map features (plotting warp courses and such) work better with the controller, since the port job was so poor.
paladinstorm 1 year ago
@paladinstorm Really? Does it require any form of software install/setup to use the 360 controller? Will it work through a Mac Parallels program converter?
KJOSCOT 1 year ago
@KJOSCOT It just works on a native Windows machine. I think any controller will, so long as Windows detects it and auto-installs drivers prior to game start-up. Don't know anything about Mac Parallels, myself, though.
paladinstorm 1 year ago
So I enjoy the concepts behind UU, but I'm wondering whether the new version still has strange judgements about how much damage phaser fire should do. The last time I tried this mod, phasers were useless and fights took minutes and minutes with each vessel, making it just pointing and shooting with no intrigue. How is it now?
KMallinson 1 year ago
@KMallinson Yes. Phasers are the powerhouse weapon of Star Trek ships. Especially seen in the Next Generation era. I would also like to see phasers(and torpedoes) used in different settings as well in a mod(Disintegrate, Disrupt, Proximity Blasting, Cutting, Omni-directional arc-firing, and Saturating.) I would also like to see the sensors do more like Tachyon sweeping for cloaked ships, and communication templates instead of the 'no reply to hail.' Just an idea.
KJOSCOT 1 year ago
international lesbian shit
I've read up on this game...
What about contact detection?
Bouncing off out-of-scale planets and flying through other ships is gay.
Planets should make up part of the background, with space debris, space stations and asteroids floating around the arena.
Bethesda should probably start from scratch.
petujaymz 1 year ago
@petujaymz Sound effects are brand new with audio taken directly from the Feature films & TV Series.
ewtng 1 year ago
@ewtng hey dude i have star t legacy downloaded offline and i installed the mod and it wouldnt work so i read i should of put the patches on it so i did tht it still dont work plz help
Bigbadpoppaj 9 months ago
@petujaymz All of that we've eliminated. Its taken over 3 years of extensive work but we've taken care of those glitches. Out-of-scale planets... That is a big No No in Chris Jones gaming. All of the planets & stars have been resized for accuracy. Most of the new Planetary Textures are based off of Hubble telescope images courtesy of NASA, with some artistic licensing of course. All Starships are properly sized w/ new textures based off of studio mudels courtesy of Industrial Light & magic.
ewtng 1 year ago
@petujaymz Christ kid, what do you have against homosexuals anyways? You can come up with better pejoratives than that. Besides, it's pretty important to the plot to interact with planets.
KMallinson 1 year ago
I don;t know if it's this mod, but in the first tutorial when the game says you have to hold E and change the energy to the Engines, it is not recognised. If I choose E before that point and change energy to Engines I get a message saying I have done it, but when asked by the game to get to the Vulcan ship quickly by hitting E and choose Engines, Archer just keeps asking me over and over!!
HardWarUK 1 year ago
Graphics look pretty sick, how is the gameplay though?
PhatFarm60 1 year ago
where to download this game
ninogta4 1 year ago
i like this im glad u used my bonus track from uum vol 1 ost to make it one of my favourite mixes i did for the project
mindwipeuk 1 year ago
Is there an XP version? I'm considering getting this, but I still run XP not Vista or Windows 7.
SatoshiMatrix1 1 year ago
Yes this will run on XP, Vista & Win 7. To run the stock game. You need a 2.66 processor or better with 3.0 GB of Ram or better.
To run the Ultimate Universe Mod with peak performance you will need a 3.0 dual core or quad core processor or better with 4 GB of RAM or better. The UUM is twice the size of the orioginal stock game release. Thats why there difference in the system hardware requirements.
BTW: we still have a good way to go before its all done !!
ewtng 1 year ago
The multiplayer system works only on XP. We've tried to negotiate with Bethesda to get the source code to correct the issue so you can play multiplayer on Vista & Win 7 but they havent' budged yet & doesn't look like they will. They didn't code it for Vista & or Win 7. Go Figure.
The rest of the game including all single player & skirnish sumilations work okay in Vista & 7, just the game's multiplayer doesn't work on Vista & 7.
ewtng 1 year ago
music?
BHbobafett 2 years ago
start playing the game and it tells u
TRekkie122 2 years ago
nvm i got it but how u get the bridge commander ports Give me the lin Please and whered u get the music
niels332 2 years ago
I was mistaken they are all new original models.
ewtng 2 years ago
i like it how it is if i want more il update the U.U.M (ultimate universe mod0
niels332 2 years ago
You can bounce ideas off of Chris Jones and see what happens.
Just look up "ChrisJonesMods" channel on youtube
ewtng 2 years ago
The UUMOD Nx sucks, aft torpedo apparently fire infront and the texture size is too big and the camera views are too close. But it is still a good mod.
Zube1337 2 years ago
can u get this on xbox 360
djroberts268 2 years ago
the tmp ships arent ports, shame on you :O
- Maxloef, Senior Modeller UUM
melodramaticfool1990 2 years ago
Sorry... I meant Moonraker Models
ewtng 2 years ago
surely its difficult to compare images from stock and UU when they have different lighting from different maps?
afbofficial 3 years ago
1.5 is out now, unfortunately requires a clean patchless Legacy install.
faro0485 3 years ago
and so what?
trimi38 3 years ago
And so Chris Jones and the Ultimate Universe Team have made the Star Trek Legacy more true to the Star Trek Movies and TV series than Bethesda or Mad Doc could ever hope to make it.
ewtng 3 years ago
no lol faro0485 said 1.5 is out now, unfortunately requires a clean patchless Legacy install.
i said so what lool
trimi38 3 years ago
not true.. in fact u can do it either way.. install stock legacy, with or without the patch is up to u. u also need to install UUM 1.0 before 1.5.
- Chris Martin, Ultimate Universe Mod Beta Tester
AdmiralKakarot 2 years ago
omg i didnt say it did faro0485 did and i said so what
trimi38 2 years ago
Ah no it doesn't require a clean patchless Legacy install... unless you don't want to see that model damage error.
faro0485 3 years ago 2
Well, you can play with 1.2 except you get nothing breaking off ships. I use 1.2, because patchless is kinda glitchy.
Baxus359 3 years ago 2