Really nice! Bet you just added Wiimote accel readings for orientation. It would improve with motionPlus, and since you´re always using the camera, drifit correction is easy.
My name is Kiki, and i was raped before i died. I use to enjoy pain and now i inflict it upon people. I was tortured and raped until i could no longer breathe. Those bastards now suffer and die, and those who do not repost this to 5 videos will die too.
At the strike of 12AM, those who did not repost this will die a horrible death after seeing a bloody face covered with long black hair. Those who repost this will receive a kiss from their crush
I've seen shit like this many times before. I have never spread one of these and I'm still fine. People who put shit like this need to be slaughtered and fed to horses fed to foxes fed to hounds fed to mulching equipment crushed by a Tyrannosaurus. Understand?
In case YouTube is doing the same weird thing for everyone else, this last comment by me (JETZcorp) was in response to one of those repost-or-die thingies. I wish this site would start putting replies where they belong for once.
For this to work in games basically all the programmer needs to do is tell the game engine to base the camera position on the players head position rather than using the fixed camera (which can usually be altered using the right analog stick on a PS3 pad for example) When you move through a 3D world in a FPS or racing game or adventure game or anything, you move the camera's position and rotation all the time... basically head tracking just throws a few extra camera movements into the mix
but i mean is , my bro says imagine that on COD4 as a rocket flies past ur head , it could create that 3d affect but , #1 rocket flies fast so fast u wnt notice #2 the tracking point would need to know where the rocket is per vertex rather than just the whole window view itself like in this demo here
yeah but we have more fun than with the ps3 or xbox360 suck things... nintendo must bring games and monitors for wii like that! then Wii the REVOLUTION
imagine playing a shooter game like that, and having to dodge gunfire and stuff like that lol. that would definately take the wii to higher level, but would also be exhausting lol
lol, play the matrix, now THAT would be awsome, one thing, i would forget that its not real, or go thru one of my (i know its real, WHY ISNT IT REAL!?!?! *sob*) phase and jump thru tv.... O_o
bad thing with headtracking in 3d graphics is that every vector would need to be associated wit the axis the camera picks up making it very hard for gamedevelopers, hence why targets r in 2d
I'm not that big into 3D programming but as far as I know wouldn't you just be changing the view frustrum? In the end whenever you render a 3D object you're going through every vertex and multiplying it by your world matrix, view matrix, etc.. So I don't see why it would make a difference.
matter of persective, but the camera has to be fixed on some point of tracking in a field of 3d objects , typically , wont be good on a FPS for aiming
Really nice! Bet you just added Wiimote accel readings for orientation. It would improve with motionPlus, and since you´re always using the camera, drifit correction is easy.
fernandohildebrand 10 months ago
Now, with the Kinect, we could see this without a Wii and special glasses.
thq12 1 year ago
why no one can make more then this, lol
SunnyShahFilms 1 year ago
lol
axzalor 3 years ago
Flying Hellfish. Nice!
sdoctor 3 years ago
Head positioning : naturalpoint (.) com
The hardware is there. TRACKIR 4 PRO.
enigma067 3 years ago
a wii mote = 40$
Track Ir = 200$
both can do the same thing
topdog17 3 years ago
its a little harder to mount a wiimote onto your forehead though.
GUITARPLAYAx93x 2 years ago
This has been flagged as spam show
My name is Kiki, and i was raped before i died. I use to enjoy pain and now i inflict it upon people. I was tortured and raped until i could no longer breathe. Those bastards now suffer and die, and those who do not repost this to 5 videos will die too.
At the strike of 12AM, those who did not repost this will die a horrible death after seeing a bloody face covered with long black hair. Those who repost this will receive a kiss from their crush
i didn;t wanna die, sorry
saurabhg96 3 years ago
I've seen shit like this many times before. I have never spread one of these and I'm still fine. People who put shit like this need to be slaughtered and fed to horses fed to foxes fed to hounds fed to mulching equipment crushed by a Tyrannosaurus. Understand?
JETZcorp 3 years ago
In case YouTube is doing the same weird thing for everyone else, this last comment by me (JETZcorp) was in response to one of those repost-or-die thingies. I wish this site would start putting replies where they belong for once.
JETZcorp 3 years ago 2
can you do this with just any game out there, and has any specific demo game or anything like that come out yet.
mj1903ikjshdj 3 years ago
no the game needs to be designed to use this.
the first production game with this will be boom blox. It will have this as an easter egg.
samwich911 3 years ago
A company called hypertmg will be bringing out headtracking in quake III to support their IR headset
etahlive 3 years ago
EA is working on some stuff using what johnny lee has developed. first one is the easter egg mentioned.
robillard130 3 years ago
i would hope so. If i see anymore wii games that involve fuzzy little cartoon characters on rainbow worlds geared for 10 year olds im gonna puke!
SherdogTroll 3 years ago
Have you player conkers bad fur day??
BitzFit 3 years ago
was it in bloom blox?
bestSVMS 3 years ago
For this to work in games basically all the programmer needs to do is tell the game engine to base the camera position on the players head position rather than using the fixed camera (which can usually be altered using the right analog stick on a PS3 pad for example) When you move through a 3D world in a FPS or racing game or adventure game or anything, you move the camera's position and rotation all the time... basically head tracking just throws a few extra camera movements into the mix
mattburkey 3 years ago 8
thats a great idea
hubbardproductions 3 years ago
Can you imagine playing a game like this on a 1080p 46" 120Hz TV?!? Wow!!
xpander2k 4 years ago
haha, I played that demo on my 47" 1080P Polaroid.. THAT is FUN!
BlackJack2088 3 years ago
what games does it work with
Mrteddey 4 years ago
but i mean is , my bro says imagine that on COD4 as a rocket flies past ur head , it could create that 3d affect but , #1 rocket flies fast so fast u wnt notice #2 the tracking point would need to know where the rocket is per vertex rather than just the whole window view itself like in this demo here
girlsdrinkfeck 4 years ago
yeah but we have more fun than with the ps3 or xbox360 suck things... nintendo must bring games and monitors for wii like that! then Wii the REVOLUTION
Ikhaho 4 years ago
imagine playing a shooter game like that, and having to dodge gunfire and stuff like that lol. that would definately take the wii to higher level, but would also be exhausting lol
BassPlayerTrav 4 years ago
lol, play the matrix, now THAT would be awsome, one thing, i would forget that its not real, or go thru one of my (i know its real, WHY ISNT IT REAL!?!?! *sob*) phase and jump thru tv.... O_o
spikeyfreakboy 4 years ago
haha LOL
a2dli 4 years ago
bad thing with headtracking in 3d graphics is that every vector would need to be associated wit the axis the camera picks up making it very hard for gamedevelopers, hence why targets r in 2d
girlsdrinkfeck 4 years ago
not really an issue, the entire world is 3d model.
All that gets modified is the virtual camera position.
Everything else is for free.
Just being lazy with the 2d images.
Will have to do a 3d version some time.
bigredfrog 4 years ago
I'm not that big into 3D programming but as far as I know wouldn't you just be changing the view frustrum? In the end whenever you render a 3D object you're going through every vertex and multiplying it by your world matrix, view matrix, etc.. So I don't see why it would make a difference.
Corwynn 4 years ago
matter of persective, but the camera has to be fixed on some point of tracking in a field of 3d objects , typically , wont be good on a FPS for aiming
girlsdrinkfeck 4 years ago
Im realy impressed by your work, keep it up.. I just saw the future!
endow85 4 years ago
lol hell fish XD
kingbuci 4 years ago
I'm really impressed by the work done and... by the possibilities coming up in the next years...
joegalaxy71 4 years ago
then it's real VR man!
zhangliubao 4 years ago
nice! Is this a new version of DesktopVR? I know how to chance the target images, but I don't understand how you got them to rotate. Looks cool!
AlphA202303 4 years ago
It is based on the DesktopVR code, you have to go in and edit it.
This particular tweak is trivial in itself, but I gave me a chance to look at what was in there.
bigredfrog 4 years ago
Nice work, keep it up.
Highlex 4 years ago