Added: 4 years ago
From: bigredfrog
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  • Really nice! Bet you just added Wiimote accel readings for orientation. It would improve with motionPlus, and since you´re always using the camera, drifit correction is easy.

  • Now, with the Kinect, we could see this without a Wii and special glasses.

  • why no one can make more then this, lol

  • lol

  • Flying Hellfish. Nice!

  • Head positioning : naturalpoint (.) com

    The hardware is there. TRACKIR 4 PRO.

  • a wii mote = 40$

    Track Ir = 200$

    both can do the same thing

  • its a little harder to mount a wiimote onto your forehead though.

  • I've seen shit like this many times before. I have never spread one of these and I'm still fine. People who put shit like this need to be slaughtered and fed to horses fed to foxes fed to hounds fed to mulching equipment crushed by a Tyrannosaurus. Understand?

  • In case YouTube is doing the same weird thing for everyone else, this last comment by me (JETZcorp) was in response to one of those repost-or-die thingies. I wish this site would start putting replies where they belong for once.

  • can you do this with just any game out there, and has any specific demo game or anything like that come out yet.

  • no the game needs to be designed to use this.

    the first production game with this will be boom blox. It will have this as an easter egg.

  • A company called hypertmg will be bringing out headtracking in quake III to support their IR headset

  • EA is working on some stuff using what johnny lee has developed. first one is the easter egg mentioned.

  • i would hope so. If i see anymore wii games that involve fuzzy little cartoon characters on rainbow worlds geared for 10 year olds im gonna puke!

  • Have you player conkers bad fur day??

  • was it in bloom blox?

  • For this to work in games basically all the programmer needs to do is tell the game engine to base the camera position on the players head position rather than using the fixed camera (which can usually be altered using the right analog stick on a PS3 pad for example) When you move through a 3D world in a FPS or racing game or adventure game or anything, you move the camera's position and rotation all the time... basically head tracking just throws a few extra camera movements into the mix

  • thats a great idea

  • Can you imagine playing a game like this on a 1080p 46" 120Hz TV?!? Wow!!

  • haha, I played that demo on my 47" 1080P Polaroid.. THAT is FUN!

  • what games does it work with

  • but i mean is , my bro says imagine that on COD4 as a rocket flies past ur head , it could create that 3d affect but , #1 rocket flies fast so fast u wnt notice #2 the tracking point would need to know where the rocket is per vertex rather than just the whole window view itself like in this demo here

  • yeah but we have more fun than with the ps3 or xbox360 suck things... nintendo must bring games and monitors for wii like that! then Wii the REVOLUTION

  • imagine playing a shooter game like that, and having to dodge gunfire and stuff like that lol. that would definately take the wii to higher level, but would also be exhausting lol

  • lol, play the matrix, now THAT would be awsome, one thing, i would forget that its not real, or go thru one of my (i know its real, WHY ISNT IT REAL!?!?! *sob*) phase and jump thru tv.... O_o

  • haha LOL

  • bad thing with headtracking in 3d graphics is that every vector would need to be associated wit the axis the camera picks up making it very hard for gamedevelopers, hence why targets r in 2d

  • not really an issue, the entire world is 3d model.

    All that gets modified is the virtual camera position.

    Everything else is for free.

    Just being lazy with the 2d images.

    Will have to do a 3d version some time.

  • I'm not that big into 3D programming but as far as I know wouldn't you just be changing the view frustrum? In the end whenever you render a 3D object you're going through every vertex and multiplying it by your world matrix, view matrix, etc.. So I don't see why it would make a difference.

  • matter of persective, but the camera has to be fixed on some point of tracking in a field of 3d objects , typically , wont be good on a FPS for aiming

  • Im realy impressed by your work, keep it up.. I just saw the future!

  • lol hell fish XD

  • I'm really impressed by the work done and... by the possibilities coming up in the next years...

  • then it's real VR man!

  • nice! Is this a new version of DesktopVR? I know how to chance the target images, but I don't understand how you got them to rotate. Looks cool!

  • It is based on the DesktopVR code, you have to go in and edit it.

    This particular tweak is trivial in itself, but I gave me a chance to look at what was in there.

  • Nice work, keep it up.

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