Added: 2 years ago
From: MarcusDesigns
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  • i owe u one dude... really... big thanks for u...

  • @ParkdriveDesign Glad to be of help :)

  • This was useful, thanks for taking the time.

  • life saver, aint u! :)

  • thanks!!!

  • @MarcusDesigns Hey sup dude!

    I've got a problem here that really ruined all expectations for a pretty house model...

    I've got a L-Shaped wall and I applied a brick material to it... It worked in 3 faces, but the texture deforms and stretches along other 2 faces :S

    I've tried rotating and offsetting, still I can't fix it, any ideas?

  • @LPSlasher Try duplicating the brick material within the multi-sub object material by dragging it to a new slot and then apply to the problem face and then alter the tile option. This may be a quick fix. Otherwise, you may want to look into UVW mapping, and UVW Unwrap where there are options to modify the textures carefully.

  • @MarcusDesigns Yeah, you know I've just remember that I had to add a ProBoolean substraction to that side of the wall, that's probably what's messing it all up :S

    I'ma try just copying the wall, placing it in the same place and delete the otherone :)

    I think when I copy it, the copy won't have no modifiers..

  • @LPSlasher Let me know how it goes :)

  • Great tutorial but I'm having one problem ( I'm fairly new to 3dsmax btw). I want to make a cube with 3 different materials, one for the top, one for the sides, and one for the bottom. So I make one either 16x16x16 or 20x20x20, convert it into an editable poly and assign the top, sides and bottom to their unique ID's. But when I've made the multi-sub material and try to apply it, the box just turns grey and I see no texture at all. This might be a noob mistake but what do I do?

  • @gordonfreemannr2 Is the problem still there when you render? Usually the grey appearance means that you have applied a texture corrrectly.

  • @MarcusDesigns I appear to have fixed somehow for now but thanks anyway :)

  • @gordonfreemannr2 No probs. Does the texture mapping appear in the viewports?

  • @gordonfreemannr2 Dunno what version of max you're using, but after you drag your texture on, try clicking the Show Standard Map in Viewport (or similar) toggle in the Material Editor; the icon is a blue and white checkered box. You can switch between grey and the applied material..hope that helps :>

  • @gordonfreemannr2 Actually i'm having the exact same issue. I set my IDs to unique pieces, etc, but after I add a texture to say.. ID 1, after that I can't see the rest of the textures I add, only gray. And it's driving me nuts lol. It's making things difficult because I can't tell if i've selected something by mistake until later. It won't even show the textures in render. D:

  • @CrimsonMoonshadow I think Max only allows for 1 texture map to be shown within a multi\sub-object material, so this is one of the downsides of using it. Not sure why it wouldn't appear in a viewport, and colours should show but not actual texture maps. Have you applied the colours first, and then texture mapped with bitmaps?

  • @MarcusDesigns I figured out my issue.. Lol. It's working fine now, but thank you. :)

  • I fucking love you!!!! lol There other guide i tried was far to complicated. This was simple to understand. Thanks!

  • Thank you for the beginner tutorials. They are very helpful :)

  • Incredibly remarkable and helpful!!

    YOU ARE SO TALENTED!!

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