Added: 7 months ago
From: TaviRider
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  • dat voice

    

  • can you describe how you made your framerate work THAT fast?

    EVEN WITH FRAPS!??!

  • @ruassmarkt i7-920, Radeon HD 5800 series video card, liquid cooling and overclocking. CyberPower PC put it together for me. It's a very nice rig.

  • @TaviRider

    cool man, rules to be you

    but as I know minecraft, it ignores awesome hardware (such as mine) and still has an FPS of like 10 instead of 23

  • Brilliant. You have one more sub. :) Redstone makes more sense now.

  • are we ever going to get a world download?

    

  • SUBBED! great videos i plan on putting this in some of my redstone contraptions ;)

  • I don't understand how anyone can think you are lying... you kinda explain how it works. Unless you just cannot grasp the concept one would generally believe you.

  • This is one "level" video. =p

  • @TaviRider Did you see Sethbling's instant wire? It uses only one line and is dual edge: /watch?v=kJ_6YfsMNNU

  • at my (slow) comp those lines are always to the top of the screen when i press F3 in minecraft

  • Your video is a favorite on Hungary

  • Wait, what the fuck?! This is from JULY. I'M IN DECEMBER. WHY IS IT SHOWING UP IN MY SUB BOX NOW!?!?

  • @Swerdman55 Because TaviRider replied to this.

  • hey do you make mods or just creat things?

    

  • @jamesrassool22 I don't make mods. Although I'm a programmer and game developer familiar with Java, I don't have nearly enough free time to take on that kind of project.

  • Jeez man, you have saved me so much time!

    Been looking for something like this, and you explain it so well and shows it so well...

    that i could get it to work first time!

    Thanks man.!

  • Thanks for the info and quick repy,about half way through posting the comment I started to doubt my thery.Posten anyway to see what info I could get,well in that case,unless their is a mod or sombody makes a mod to fix this,i will stick with the origanal chat method,also I have what I beleve to be a very cool minecart station,i will probibly post it tomarow if you or any one els is intrested in checking it out(has lots of redstone I garente) LOL -zaxery

  • I just wanted to get my input in on this,if its a teligraph your making,wouldent it work on a server best so you can comunicate with them? What im geting at here is a server would load all the chunks right? It seems like it becase more than one person ia in the same world,just a thery I gess

  • @Zaxeryzax A multiplayer server keeps chunks near each player loaded. If you happen to have players standing along the entire telegraph line it will work fine.

  • Woah, woah, woah. If you can't see the end of the final design from the start that means the chunk isn't loaded and the redstone should not be able to update according to my understanding. This is the issue that has inhibited my contraption size. How is the signal sent through a chunk that is not loaded?

  • @BlackholeYT11 A chunk can be loaded even when you can't see it. The system for loading chunks seems simple: If it's in (or close to) your visual range, it gets loaded. But unloading chunks is more complex, and I don't know the exact algorithm.

  • @TaviRider Ah, ok. I guess I will have to keep searching for an effective long-distance redstone telegraph system :)

  • @BlackholeYT11 As long as you walk along the entire line first, it should work. I'll try to ask Notch or Jeb about chunk loading and long distance signalling at MineCon.

  • I'm working on building components like RAM and such, things that have already been done, but I'm trying to make them much, much faster. This will help considerably, if I can find the space for extra parts.

  • 01:05 I call this a door frame. :D

    Impressionive.

  • You are awesome!!!!! Can I have a schematic download?

  • i just use wireless redstone

  • how do u do this u make the hardest things sound so simple :D

  • Sort of tangential to the whole thing, but which design is that clockgen? I don't understand WHY that even works....

  • @WyattEpp It's a monostable circuit that generates a very short pulse (one redstone tick). That leads into two redstone repeaters that are lined up in a circle. The pulse runs around the circle.

  • That's amazing.

    I say you have gained a subscriber sir.

  • This is amazing TaviRider. I have few questions though. On the long wire, it was sending a signal so far, that the game wasn't even rendering the blocks that far away. I was under the impression that the gamecode was only updating the world as far away as you can see. (256 blocks at the most, I think?) But maybe this is only for mobs (as they despawn when out of the distance)?

    Second question: Will this work in SMP? Is the redstone signal being computed on the server or the client? Wil it lag?

  • @scarystuff1970 Rendering and updating are relatively independent things. The game has usually loaded more chunks than you can actually see, sometimes FAR more. People have reported to me that they have to walk to the end of a very long instant wire and back again before it will work the first time, to get the chunks to load.

    Interestingly, there may be a delay between when a block updates and when it LOOKS like it updates. You can see this with a long instant wire that loops back to the start.

  • @TaviRider with the way those pistons appear to delay their movement, while the redstone updates and the sound sends immediately.... it seems to imply that the speed of light in minecraft is slower than the speed of sound and "electricity" (redstone-icity?)... very interesting. sound is so fast as to seem infinite, but light is exceptionally slower than that....

  • @scarystuff1970 In SMP, redstone updates are done by the server, so it won't make instant wire behave like regular wire. You will still have a delay as the results are sent over the Internet to the client, but that's a roughly constant delay. It won't be a longer delay with longer instant wire.

  • :0

    that's amazing!!! i HATE propagation delays!!!

  • 00:12 thats what she said

  • ... This has the advantage of having a higher clock speed but possibly 1 tick slower.

    I'm still in a very early experimental stage with this so I could be wrong.

  • I'm going to try to make an instant ALU, and after some experimentation it seems to me that you'd want to use the single-edge instant wire in combination with the 'auto-piston reset', as this works perfectly fine for 'instant devices' (even better than the dual-edge) as you'd only need to transmit inverted pulses.

    btw, I you could use pistons to replace the monostable credits, the same as an 'instant repeater' but with the far torch replaced by a single redstone. This has the advantage of havi

  • ? My brain is kinda exploding at the moment :p

  • ...

  • Now the only problem is the block updating limit coded into the game(there's a set number of blocks that can update in a single tick before the game moves on to the next one). Once redstone CPUs start using this a lol, additional delays serving no function to the redstone contraption will have to be added to avoid the forced single-tick delayshappening randomly.

  • @frubban I'm still not convinced that there is such a limit. What I see is that there's a limit to how many blocks can update visually, but not how many update logically. Is there an explanation of how the block update limit is demonstrated?

  • "This is a single pulse" No its a door... JK..

  • I have a much better instant wire solution, I will PM you the details.

  • Thank you! Google+ FTW

  • have u updated test world yet? :)

  • "single Edge" he mean "Single Mode" NO attenuation 

  • While I am very impressed with this wiring, you can just use the command "Fly #" to set your flying speed instead of "Fly -> Setspeed #". Unless you already knew that and for some reason beyond me are increasing the player's speed.

  • @Garbsful A couple people have pointed out the fly 5 command. I wasn't aware of it, and have been flying around at high speed ever since. But thank you for the tip.

  • im just going to pretend i understood verything you said. :P

  • I foresee a very, very long TNT fuse...

  • @kunairuto Heheheh... this is no slow-burning gunpowder fuse. This is detcord, exploding at 4 miles per second.

    They use detcord to ensure explosions occur simultaneously, even when they are different distances from the initiation point.

    Hmm... what should I blow up...

  • Great job tavirider. The only problem is it may not run as smoothly on smp as it does on sp.

  • @FallOfWar Yeah, I'm concerned about that. Single player is relatively stable and reliable, it just runs slower sometimes. But SMP has several variables that may affect performance of something like this. It may be on a fast or slow server, with a lot of chunks loaded or just a few, with a lot of players or just a few. I pretty much have to rely on my viewers to try these things out on their servers and let me know how they work.

  • @ArnutisxD That works, but it's difficult to get just right, and it slows the signal down. The longer the line, the more it slows down the signal. It's really tedious to get the timing right... you end up having to count torches along the way. And if anything changes in the middle of your wire, or you reroute it a bit, you have to retune all the redstone repeaters.

  • Your like Mythbusters but redstone for minecraft XD

  • Why invert the signals after the monostable circuit? Can't you just swap the wires that go into the last pistons for the same effect, but have less delay?

  • @snati4 Good question. The monostable circuits also invert the pulses. They turn short off pulses into short on pulses. You need that in order to properly control the piston latch at the end. When I tried to combine the short off pulses directly in a latch, each system I tried ended up introducing a longer delay.

  • TaviRider, you are the master of advanced Minecraft Engineering.

  • Better to bind fly to a key like

    bind f fly

    for example

  • @badhardba I appreciate the tip. I've thought that I shouldn't do that because then people will end up asking me "What command did you use to fly around and move more quickly?" Plus, I'm a pretty fast typist.

  • @TaviRider

    haha ok :D maybe you should add command list to comments after the mod list *g*

    its just very handy, like removing blocks: bind x //set 0

    or turn rain off bind x weather rain

    or daytime bind x time day

    but its your choice ^^

  • @badhardba Looks like you know a lot about SPC. Have you had problems with timeschedule acting oddly? I find that it works oddly, sometimes stranding me at night when I want it to be day.

  • @TaviRider

    yeah tried myself. Doesnt work for all times I guess, but try this

    /timeschedule 12:00 0:00 -> always daytime

    you can try it by setting time to 11:55 and wait some secs with

    time set hour 11

    time set minute 55

    we sun will disappear and reappear on opposite site

    I think thumbrule is to stay on whole hours, but its just a guess, when using timeschedule

  • My question is if your output is almost right beside your input, would it not be simpler and faster to just make one wire going directly to it? If you need to have the long delay on the first edge, just use a monostable circuit.

  • @ixcaliber for the case of testing his input is next to his output, imagine instead of looping round and coming back, the instant wire continued the same distance off further ina straight line, the result would be the same.

  • @ixcaliber yes

  • why would people not trust you, thats pointless of you to show lies :D, great "instant" wire

  • @westernw777 Showing lies isn't pointless. It's trolling!

    ...

    Which is pointless.

    Okay, you're right, lying would be pointless. But at least one person accused me of lying in my previous video, so I thought I'd take a few seconds to make it clear that I wasn't lying.

  • good job tavi !! +1 subs :)

  • Hey Tavi. Could you make a vid on input/output miltiplexers and vertical multipliers?

    Ill make a vid soon showcasing my design.

  • @rushone2010 That's not my area of expertise, yet. For complex digital electronics components like those I rely on my colleagues in the Redstone Development Foundation. But I'll get into those things eventually.

  • Do not call me a kid.

  • @4444codeman Only kids complain about being called kids. ;)

  • with the final product, u basicly have a dual edge built in to each piston, so couldnt you remove the second line, and not have to recombine them?

  • @antigrief247 Hmm... I'll have to sleep on that. There may be a way to use a single edge instant wire over a long distance but still effectively encode a regular circuit. It would pulse each time there's an edge, either rising or falling. The hard part will be keeping the constant delay minimal.

  • What are the specs on your computer tavi?

  • @uber4ndr3w It's a custom build from CyberPower. i7-920, liquid cooled, 6GB RAM, Radeon HD 5800 series video card, dual monitors, running Windows 7 64-bit. Before long I'll upgrade it to SLI and add a solid state drive. I made sure there's room for those.

  • @TaviRider Very nice, I'm still stuck with the last gen quad-core (overclocked), and I just got a gtx470.The performance isn't that bad so I'm waiting to upgrade when the new socket 2011 Core i7s come out at the end of this year.

  • I like how you're running off into the sundsrt at the end.

  • Verizon FIOS

  • SPC (/fly 5) will auto set speed and turn off when you turn off fly :-)

  • Hey tavi i know its big bucks but turtle beaches having amazing mics and music is amazing on em too

  • @mastersword39 Currently I'm using a Turtle Beach headset. Great stuff, but I could still use a better mic.

  • @TaviRider which ones tho the x 11s, the x 31s or the x 41s

  • @mastersword39 The discontinued HPA2s.

  • Your mic seems to pick up on the popping noise that a "P" makes. A cheap pop screen off of amazon will help out the audio quality of your videos a ton!

  • @Elstohr Is there one that works well with headsets? This headset has a little foam cover, but clearly it's not doing the job well enough.

  • @TaviRider a sock will probably work just aswell, assuming it has a decent thickness. do some audio tests. Other than that, i would suggest the "Blue Snowball" mic, and a pop filter off of Amazon. Definitely worth the money, even if you have to save up spare change.

  • @JOSHSTENN I'll consider the Blue Snowball. thanks for the recommendation. Condenser mics are shock-sensitive, and usually you have to get right up next to them... would I need one of those vibration isolation stands? Would I be able to sit normally?

  • @TaviRider I'm not positive on those answers, maybe some googleing will help, but from what i know you should be fine sitting fairly normally, obviously you will have to be within a reasonable distance, but i think the audio quality will be worth it. Also, i'm not sure about the stands. afaik the one it comes with is fine. However, i would suggest doing some audio tests with your current mic to see what is best. record tongue twisters with emphasis on S and P sounds.

  • @JOSHSTENN Cool, thanks JOSHSTENN.

  • @TaviRider That's always been my problem, I'm sure if I looked harder I could find one but if you don't mind some crazy jurry-rigging, it'd work just as well

  • ... are you lefty ox?

  • I am going to dub this MAC. Minecraft Alternate Current. It shares simlar properties with AC while in comparison standard restone is comparable to DC current.

  • What are your computer specs?

  • @BatteryAcid1103 i7-920 CPU, liquid cooled, umm... Some kind of video card... I forget the rest.

  • it seem to me that you could cheat the wire on with redstone torches and repeaters. so that you could use the trailing edge more quickly for your signal. Great work by the way.So what do you think.

  • @MrThomasCavanaugh Are you accusing me of cheating, sir?

  • @TaviRider no I am saying you might be able to speed up the wire by adding redstone torch and repeater to each piston position and have them turn back on automatically and simultaneously. I think your great. sorry for the misunderstanding.

  • @MrThomasCavanaugh I was joking with you. But I don't understand what you're describing. How is it different from the change I made for the fast cycling instant wire?

  • amazing. The holy grail indeed!

  • Tavi I watch you teapoted sethbling and mincraftaddict thanks for making these great videos!

  • @cory1337 I'm proud to be included in that company. I subscribe to all three of them, and SpaceMonkeysJTV too.

  • You should probably check out this link tavirider: goo.gl / uH4K9

  • @jontis96 I've seen that, and tested it, but the upward edge design didn't work for me. I believe what was happening is that it was shortening the pulse length each hop, so eventually the pulse would be reduced to nothing.

  • @TaviRider Actually they make the signal 1.5 ticks longer for every repeater. But there are some oriantation issues with the off-on as I call it :P

  • "No matter how quickly i hammer this lever"

  • I hope notch doesn't nerf this. minecraft science is cool :D

  • wow, I was impressed when I made my hidden door this is just indescribable

  • each of the piston "repeaters" can be reduced in size, lead the wire into a block with a torch on top behind the piston. this can propagate the signal in the exact same way. thus reducing it's footprint

  • @diceyface So...

    Input wire->block-with-torch-on-top-­>piston, in a line?

  • @TaviRider yup, my wording sucks I realise. input -> block with torch on top -> stickie piston -> etc (the rest how you had it)

  • @TaviRider did you get it to work too?

  • @diceyface Yes! This is a really nice improvement. Not only does it take less room, it makes the instant wire reach one block longer per junction. Thank you for the improvement. I've already made the change throughout my circuits, and I'll give you credit there. If I do another video on instant wire, I'll give you credit in that as well.

  • Minecraft fiber optics pretty much.

  • @Akhiloth I almost called it "superconducting redstone".

  • @Akhiloth Not exactly. Fiber optic cables use light, redstone simulates an electronic current.

  • @FluffehTheSheep And this wire have mechanic parts instead of just electronic, so it's even further from fiber optics. But is fiber optics if you judge by speed.

  • You can just type "fly 5" instead of "fly", "setspeed 5"

    Should save a bit of time

  • @pimanrules Ooo, thanks for the tip.

  • @pimanrules Zombe's Flymod comes highly recommended. Keybindings for slow/fast flying remove the need to type anything to fly.

  • @Camblec I like Single Player commands mod more. You can fly simply by looking up and holding W without using Q and E. And you can also bind fly to key.

  • If you and Etho did some sort of collaboration as a one of special just imagine what devices would be invented.

  • "Hey kids! TaviRider here" -> instantly starts waiting for the big reveal of something original and clever.

  • @Dalokohs I didn't get to the point as quickly in this video... I hope I didn't keep you waiting too long.

  • @TaviRider Well you did kept me waiting but it just made want to see the final product even more. Great job on the instant wire. I love the concept even though it's hard to come up with anything special to do with this except long distance syncing. One very cool thing this could work well with would be some kind of an running competition where players stand next to doors and the doors open the same time letting the players to go on to the course. Of course this would be in a very big scale.

  • @Dalokohs I enjoy this part so much. :D I never would've thought of a synchronized starting line for a race. Imagine a big symmetrical hedge maze with two entrances, one on each end. You'd want both doors to open at the exact same time for a fair start, and both people race to the middle.

  • Well my powered rail subway is nearly done so, with this innovation, I guess now I should start a telegraph.

  • @thebishma Folks in the RDF have already made some serial communications circuits. One of these instant wires might be the right choice for that kind of application. How would you do your telegraph? I imagine a hatch clattering open and closed, like the clicking of an early telegraph.

  • @TaviRider The hatch would be a cool effect but I fear client/server lags might make it impossible to tell dots from dashes. My first thought was 2 noteblocks of different pitches triggered independently using a pulse length detector. A visual could also be achieved using 1 piston to indicate a dot & 2 pistons to indicate a dash.

    Of course this would only really be useful if myself & at least one other player on my server learn morse code. Unless chat gets broken in 1.8 it might be a hard sell

  • @thebishma One if by land, two if by sea!

    Or the Beacons of Gondor!

    If you do try pulse length detection, keep in mind that the positive and negative edges have slightly different (but constant) propagation delays. The pulse lengths will change a little... I think they'll shorten a little.

  • Pure0Powah put it quite nicely. The only improvement I can think of to your work is if you could clone yourself so there could be even more content. I've had so much help from your videos and explainations!

  • this instant wire can also be made more compact. but it will still be your high voltage power line.

  • @MecMachinic How?

  • @TaviRider the end double piston latch can go between the 2 monostable currents. also vertical stacking and diagonal insulation could could reduce it to 2x2 with 4x4x3 junctions also you can power some thing off half the un-combined signal. I wish morals did not drive me to delete my pirated copy of minecraft then I could build it and give a more detailed design (just theory and a longing to have money)

  • @MecMachinic There's the online redstone simulator at mordritch[dot]com[slash]mc_rss I'm not sure it can simulate the 0 tick piston behavior, though.

    Using a high/low wire is a potential optimization, but you'll have to avoid the update issue that keeps pistons from retracting.

    I intentionally separated the monostables and the piston latch to make the final signal stretch longer. The longer link between them is exactly 15 meters.

  • @TaviRider what I was trying to say is that this is a cool proof of schismatic that can be worked into bigger impassiveness builds.

  • @MecMachinic I've been trying to figure out this comment all day. I think it suffers from iPhone autocorrecting.

  • @TaviRider it is not the phone ... it is my lame use of the spell checker. (good wire thingy. look forward to see applications of it).

  • Tavirider, I must take a moment to thank you for all the things you do. Seriously the stuff you do with redstone is amazing and all the research you do.. Just incredible, I'm very happy to be able to see these videos with good explaining and quality, I thank you :)

  • @Pure0Powah Thank you. But to be clear, I don't do this work for free. There IS a price!

    The price is that you have to show me the things that you are able to create with this stuff. It's very helpful to see how people use these things, and the improvements they make. That completes the feedback loop that drives Minecraft innovation.

  • @TaviRider Too bad I'm on vacation and stuff and not able to do stuff for myself :$ This way I can still keep up with all the uses for new redstone devices that are in updates :) When I get back to school and I have more spare time then I have now I will start fiddiling with these stuff again :)

  • HI TAVIRIDER

    It's late, and i don't have anything interesting to say.

    Sorry.

  • @Piratfabbe Heheh, hello Piratfabbe! Sorry I couldn't post this earlier.

  • =)

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