What's really cool is that this guy is obviously very familiar with the game, but sufficiently detached from it. All he sees is the code, but yet he's able to still refer to the game without getting off topic technically.
I AM A COMPLETE AND TOTAL NOOB! IM ONLY A SOPHOMORE IN HIGH SCHOOL AND TRYING TO FIGURE OUT WHAT SCHOOL I WANT TO GO TO FOR GAME DESIGN AND GRAPHIC DESIGN! also what i should start to learn now before college. any suggestions please? i am lost sniff* sniff* ;""(
Depends on what end you want to get into. Either way, you'll want to go a school that gives you the best "general" education. If you want to program, lookup a school that is good for programming/software dev. If you want to do art, lookup a school for graphic art/design. Don't pigeon hole yourself into a "degree" in game design/development, you'll regret it later.
Interesting talk. Aside, i never thought my trailer would get any attention so i'm honored and thank all people involved making it. Of course, he's right. It's more a hopeful flash forward (and trailertest for me) than actual gameplay.
What makes PS so cool isn't really a perfect engine/gameplay/questing whatever, it's more the chance of a living community creating the epic stories, events and adventures, a thing that isn't possible in commercial games with fixed background story. Wish good luck for the developer's team.
i hope one day i can start developing a game. Im trying to get into a programming class, but i have to finish geometry first. lol. i told my school that i allready know like everything to geometry. were almost done with the class and i still havent learned anything new! i have to wait untill next year to take programming
botting¯oing... just get enough accounts and farm every account for like 3 hours then take a break for like 4 hours, mine a bit again etc... writing macroers/bots is easy, even for closed source apps... If I can even get the sourcecode, I dont even need to use OCR/Pixel/Color detection, I can directly read memory locations and make a way more cpu efficient bot. 3-10 clients per set of hardware :>
Hey there. We are looking for a team to create a game based on: The battle of Thermopylae.(the movie 300 is based on this event) All the '300' games available at this time are either really bad quality or gameplay. The idea is to create a next gen RPG using a game engine like Cryengine 2.
Of course they have to write a server too and a bunch of other things, not just a client.
I just glanced through the source code some; it seems you can roughly divide the classes into 3 parts: 1/3rd are client-specific, 1/3 are server and npcclient specific, and 1/3 are common modules (like GUI and network) that are used among multiple compiled parts.
Here's your opportunity to introduce your IP directly to your audience. Create a new game or modify an existing one to accommodate 24 simultaneous players on one screen. You and your team will be first to develop for this new, socially dynamic video game platform!
Not really, his voice is much lower, and he has a totally different accent and speaking pattern. You can hear him breath, which is perhaps the only thing his voice has in common with John Goodman.
Thanks a lot for this, i'm working on my own MMO project, propobly like half the programming population, and i'd like to say that this is indeed very helpful.
It's easy to say that this is a waste of time, becouse they don't have 100 spells and quests and reskined items like WoW, but they built from scraps. From what PS got, it's fairly easy to get to a commercial level, thanks to a well designed system.
I'm checking PS since 2003 from time to time and the progress is great, good luck to you.
And today all you have to do is link a Graphics Engine, a Physics Engine and a Networking Engine that are availible open source or for a nominal fee, make few models in free tools and you got yourself a game with very little amount of work. I'm not saying it's trivial, but it's little to nothing comparing to what those guys acomplished.
abraxisxx: You forgot to mention the part where some total faggot qubodup registers 30 or so YouTube accounts just so he can make this comment section completely unreadable and call me a moron. You are wrong, I am not affiliated with Atomic Blue and I am going to take that liberty to bash your own pathetic projects.
Last but not least, keep in mind Google's disclaimer that "The views or opinions expressed by the guest speakers are solely their own and do not necessarily represent the views or opinions of Google Inc." The video is nothing more than an infomercial, despite ABC trying to closely associate it with Google on PlaneShift's website and forum. And no, I won't read ABC and PlaneShift nerds' replies, no matter how much they whine. :)
Their staff members and shills are complete morons. A while ago some father posted a suggestion because his little daughter thought some parts of the game were "stupid". The staff members and shills proceeded to insult him and his daughter and later even referenced her when insulting someone else's suggestion by comparing the person to that little girl. I think the smart little girl was right. The game is crap. Definitely not recommended to play.
The quests themselves are also poorly written, yet they try to convince everyone that MMORPGs in general are not about quests. This is completely wrong. Quests remove much of the grind and largely drive MMORPGs, telling the game's story and encouraging people to interact better. They also have a dumb "spoiler" policy on quests, which they do not follow themselves because they're officially linking to a German PlaneShift site that openly posts spoilers on their forums.
They are also still trying to present their unintuitive and outdated NPC/Quest dialog system as an "innovative feature". It's nothing but an outdated text-parser MUD system that they've dragged from their commercial days. Many have suggested a better system over the years but were not listened too. Their text-parser is, in fact, very poor, requiring robotic like phrases to be spoken to dumb NPCs, just to communicate. No immersion whatsoever.
The video also fails to mention that many people left the project. People like Vicky "Moogie" Hoskin, for example, or a PlaneShift ex-developer/coder who posted a blog about "too many bureaucratic nerds" on ABC/PlaneShift development team, while detailing some of the scumbaggery that goes on there. They are just that -- nerds / bureaucratic nerds.
The Crystal Space 2006 presentation mentions that the project is designed to "commercial quality standards" and competes with "commercial projects", such as "World of Warcraft", "Everquest", and "Dark Age of Camelot". The poor excuse for a game they have now does not correspond to the advertised "commercial standards". Also, they keep going from "still in Beta", mentioned in 2006 presentation, back to "Alpha/Pre-Alpha" as an excuse for the lack of progress.
PlaneShift's code is obfuscated -- something that is also not Open Source like. It is the reason why it takes ABC so long to fix even the minor bug issues. Even if something is free or costs "no money", it must still be acceptable. If someone gives you a free lunch, it must not be rotten. That's common sense. ABC is, however, still accepting donations and asking people to list what "feature" they'd like to see the most when sending them, so, the money dictates to them what gets the priority.
The 2D version of PlaneShift, mentioned in the video, that "started in 1992" was, in fact, a commercial version of the game, which was still incomplete by 1998 (6 years) and failed due to the sponsoring company cutting the funding. In contrast with the 2006 Crystal Space presentation for PlaneShift, this time it is not mentioned that the 2D version was a failed commercial attempt. In fact, the relevant page that used to describe it at PlaneShift's official web site, is now missing.
When Atomic Blue was confronted with Wikipedia's definition of "Open Source Games", which defines them as "Open Source Engine AND Open Source Content", some moron, affiliated with ABC, attempted to delete the article from Wikipedia but was rejected due to at least two people disagreeing with him, as per Wikipedia's policy. Several people, affiliated with ABC, have also attempted to edit the article's contents and change its definition. This is verifiable and on record at Wikipedia.
This is why ABC does not have enough developers to work on the game in their "spare time". They also accept only "commercial quality" content, copyrighted to ABC, without paying the developers. An engine does not equal a game, even if you had a million coders working on it. In fact, Atomic Blue did not code the engine from scratch but are using an existing Open Source engine called Crystal Space 3D, which cannot be copyrighted to ABC because of CS3D's license requirement to keep it Open Source.
Open Source can be great. A large part of the web is driven by high quality Open Source software. PlaneShift, however, is not an "Open Source Game". Only the client/server engine is Open Source but that is not the game. All the content is copyrighted to Atomic Blue Corporation and isn't Open Source. Anybody who wants to contribute or modify any major content in this game has to sign a document/contract to assign all their rights to ABC. One must be a foolish person to sign such a contract.
soccergod561234 umm he may have been out of breath because he was up there talking continuely speaking for about in hour... tell me if you don't run out of breath while talking for a little while?
I messed with this in 2002 and again in probably 2004 biggest two things are texure mapping could improve.. but I can imagine since it's in alpha not being high priority right now. A bit of lag as well.. couldn't even fight when i was on it.. just collect gems and stuff.
The average commercial MMO takes about 4 years to build. WoW had 300+ full time employees working on it, so that is 1200 man years. If you are surprised PS takes a very long time, you don't know much about MMO development.
I'm not at all surprised that PS takes a very long time. I know why. Near as I can figure with the info I have, it seems the WoW developers were at least twice as productive. Plus, PS is nowhere near the quality of WoW, WoW wrote their own engine from scratch, and there was only EQ as an example. So you're saying it took more effort to build the Empire State Building from scratch than to assemble a modular townhouse.
I'm saying PS has an average of about 10 part time developers (across all teams), which means we have spent about 40 man years building what we have. Which is about 1/30th as much time as was put into the first release of WoW. Have we built 1/30th of WoW? I'd say we might have.
How many man-years have been put into Crystal Space and MySQL? Crystal Space dates back to 1997, so I imagine there are quite a few man-years in its development, which must be added to PS, since, as I said, WoW did not start with someone else's engine. And WoW is more than 30 times smoother and more advanced than PS, with the *quality* of the graphics far more than 30 times as well.
My assertion stands: capitalism > socialism. If you had paid help, they'd take the abuse and put in more time.
Where this "open-source" MMORPG fails is that it is not open.
A lot of people would like to contribute content, but things are not made easy for them to do so. The whole content is proprietary, and there are huge bugs that would be easy to fix but have been there for years.
If they actually opened their content and accepted patches against it, maybe it could become a decent game.
If you've been to 50 different Diku Midgaards, you know why it is a good idea to keep the content proprietary. Maybe some effort could be put into a bigger open source starter kit that is different from the official PlaneShift game, where there would be less concern about copycat servers popping up everywhere.
That is exactly right, sparkloweb. 50 different versions of the same thing is what we are trying to avoid in PlaneShift.
However, as one of the engine developers, I would love to see an alternative game created with our engine where the content is under whatever creative content license the alternate project wished to use. We'll support anyone who creates such a project.
I'd love to see some other team take the open source code, create their own graphics and audio, and create something better than PS. Don't think they can do that with the PS "engine" however.
To understand how PlaneShift and this video came to be, we must first understand the history behind it. It begins in the Middle Age, or to some, the Dark Age. Through something known as the Butterfly Effect, the world of MMORPGs would one day come into being. One, in particular, is PlaneShift. In the next 10,000 pages, we will go into painfully boring details leading from the year 1008 to the conception of PlaneShift.
yeah... I hope no one is watching me on youtube while I'm watching youtube video on youtube video. good presentation. I played this game for a while. it has cool graphics but i'm affraid it's a little bit boring or maybe I'm too old for this kind of entertainment ;)
what model loader did you use ?
Anddosdd 1 month ago
29 people know nothing about programming.
rod3067 5 months ago
Pretty sure you're not supposed to have weapons in hydlaa... psh. I'm gonna tell a GM on you.
ov3rcl0cked 5 months ago
god hes voice reminds me of gabe newell :3
zaptor32 6 months ago
musics ripped off lineage2 booo
doddgod 9 months ago
Planeshift is totally epic compared to other commercial projects.
Everything should be free so we get the finest out of people's work. I'll begin working for free today. (lolumad? I need food.)
Oscuro1987 11 months ago
What's really cool is that this guy is obviously very familiar with the game, but sufficiently detached from it. All he sees is the code, but yet he's able to still refer to the game without getting off topic technically.
Hateblade 1 year ago 2
Wow you guys Rock For 1:you spent time on this as amutures and it still game out profestional :D
sasuke1212naruto 1 year ago
Man this video doesn't load for crap. I've tried on 3 different computers with 3 different networks. What gives?
partyboy9013 1 year ago
You could just send in the monsters when they are boting/macro like runescape.
dodobirdies 1 year ago
That proximity feature looks very difficult to make.
AbartsWorld 1 year ago
sux game
Soren987 1 year ago
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I AM A COMPLETE AND TOTAL NOOB! IM ONLY A SOPHOMORE IN HIGH SCHOOL AND TRYING TO FIGURE OUT WHAT SCHOOL I WANT TO GO TO FOR GAME DESIGN AND GRAPHIC DESIGN! also what i should start to learn now before college. any suggestions please? i am lost sniff* sniff* ;""(
EmanE77 1 year ago
@EmanE77
Depends on what end you want to get into. Either way, you'll want to go a school that gives you the best "general" education. If you want to program, lookup a school that is good for programming/software dev. If you want to do art, lookup a school for graphic art/design. Don't pigeon hole yourself into a "degree" in game design/development, you'll regret it later.
jarrod1937 1 year ago
@jarrod1937 ooh good advice. I think i might go to Full Sail University for graphic design and animation. thanks
EmanE77 1 year ago
the worst thing that can happen is having your game become known as porn shift....
eatcomics 1 year ago 13
@eatcomics or the best....
rainbowplastic 1 year ago
@rainbowplastic touche
eatcomics 1 year ago
Interesting talk. Aside, i never thought my trailer would get any attention so i'm honored and thank all people involved making it. Of course, he's right. It's more a hopeful flash forward (and trailertest for me) than actual gameplay.
19chris87a 1 year ago
What makes PS so cool isn't really a perfect engine/gameplay/questing whatever, it's more the chance of a living community creating the epic stories, events and adventures, a thing that isn't possible in commercial games with fixed background story. Wish good luck for the developer's team.
19chris87a 1 year ago 2
i hope one day i can start developing a game. Im trying to get into a programming class, but i have to finish geometry first. lol. i told my school that i allready know like everything to geometry. were almost done with the class and i still havent learned anything new! i have to wait untill next year to take programming
Evelyyn70 1 year ago
@Evelyyn70
hm, why don't you just go to the libary and
take a book home or use some of the
millions tutorials online and even here
on youtube. You do not always need a
teacher to learn something, go teach
urself in ur speed and at ur interrests,
fuck school :>
Qualia 1 year ago
@Qualia sounds good haha!
Evelyyn70 1 year ago
Sometimes its really best to study by yourself ,Just Go
Qulopuaa 1 year ago
@Qulopuaa yeah im just going to go get a few books and start something up.
Evelyyn70 1 year ago
happy for you
Qulopuaa 1 year ago
Comment removed
xxxlegobatmanTECxxx 1 year ago
your stupid... you really think they were going to respond to you? dumbass
alexz003 1 year ago
These guys are my idols.
This video is gonna help me alot into game programming.
ChompyCreed 1 year ago
why under the GPL license?
Q3o5 2 years ago
As opposed to what?
Tuxide 2 years ago
when they introduced him i was like woah! that was not at all what i expected
101stsurvivor 2 years ago
Did you rob a Krispy Kreme....?
~
Shaddow741 2 years ago
i am watching a youtube video that has camera shooting at a youtube video :o
sanjerese 2 years ago 27
@sanjerese Dude its called Inception!
7715z 11 months ago
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I *breathe* am *breathe* here *breathe* today *breathe* to *breathe* talk *breathe* about *breathe* plane- *breathe* shift oh god f&%$ im beat.
hackerjack18 2 years ago
i doubt youre as active as him. hes definately more successful than you
capetorial 2 years ago
botting¯oing... just get enough accounts and farm every account for like 3 hours then take a break for like 4 hours, mine a bit again etc... writing macroers/bots is easy, even for closed source apps... If I can even get the sourcecode, I dont even need to use OCR/Pixel/Color detection, I can directly read memory locations and make a way more cpu efficient bot. 3-10 clients per set of hardware :>
DonMoza 2 years ago
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The dude isn't even moving and he's still breathing like he jogged a mile
TwilightBullet87 2 years ago
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Come To My channel Where In Progress Is A Free 2D MMO!
MiracleMMO 2 years ago
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For more info on this project message me
biguptaker 2 years ago
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Game Development project.
---------------------------------------------------
Hey there. We are looking for a team to create a game based on: The battle of Thermopylae.(the movie 300 is based on this event) All the '300' games available at this time are either really bad quality or gameplay. The idea is to create a next gen RPG using a game engine like Cryengine 2.
biguptaker 2 years ago
Stop kidding yourself.
ArchitectOfEvil 2 years ago
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just say you going to copy world of warcraft in another skin :P just like runescape did.
redboyke 2 years ago
It's not anything like WOW, why don't you try it before making comments like that.
chobrocoli 2 years ago 4
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i'm sorry, but you're a fucktard
Fagwafflez 2 years ago
you have it backwards. Runescape Classic was released in 2001, WOW 2004.
KnuckleAndSlider 2 years ago 4
this was before WoW was out dumbass :S
Firestarthe 2 years ago
@redboyke lol neither this game OR runescape does that, I hope you don't still believe this today.
Eldwinn 7 months ago
1200 classes?? Holy Crap... Honestly How do game developers do it?...
davidthefat 2 years ago
Of course they have to write a server too and a bunch of other things, not just a client.
I just glanced through the source code some; it seems you can roughly divide the classes into 3 parts: 1/3rd are client-specific, 1/3 are server and npcclient specific, and 1/3 are common modules (like GUI and network) that are used among multiple compiled parts.
Tuxide 2 years ago
Good stuff.
solvrn 2 years ago
Comment removed
solvrn 2 years ago
such a gabe newell wannabe
Anddosdd 2 years ago
HAHAHA. Classic.
CowMuffins 2 years ago
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Nice work. keep it up. mean time come for social media marketing for esteembpo**com AOwqoiure
titalminarisa 2 years ago
man that comment frightened me alot, so um I tihnk I'll skip commenting, cause I do not want to use my gun.:P
3Dgolumn 2 years ago
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hey ttto, dont talk shit about him, or planeshift. or ill walk down to your house and kill you. :)
Aaluvian 2 years ago
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you're a fat homo
ttto 2 years ago
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Here's your opportunity to introduce your IP directly to your audience. Create a new game or modify an existing one to accommodate 24 simultaneous players on one screen. You and your team will be first to develop for this new, socially dynamic video game platform!
visit
bigscreengamingDOTcom for more info
dimebagg3darrell 2 years ago
Comment removed
dimebagg3darrell 2 years ago
Comment removed
dimebagg3darrell 2 years ago
Very neat. I am using a program called Quest3d.
It's simple, robust, and has allowed only two designers to do the work of 10 in half the time.
The sheer amount of MMO games being released made us decide to shift our developments project and try and break outside the box..
Bizziboy 2 years ago
i cant wait for some space mmo's to show up, so i can help up whit some nifty 3d models in blender ^.^
FusionNinjin 2 years ago 2
He sounds like John Goodman.
RichardLBartlett 2 years ago
yeah he really does sound like john goodman
zatchis6 2 years ago
Not really, his voice is much lower, and he has a totally different accent and speaking pattern. You can hear him breath, which is perhaps the only thing his voice has in common with John Goodman.
parallax7d 2 years ago
If he said "This is what happens Larry. This is what happens when you fuck a stranger in the ass." you couldn't tell the difference.
RichardLBartlett 2 years ago
Wow, I can't stand listening to this because the guy is out of breath and breathing extremely hard.
AbstractRS 2 years ago
Thanks a lot for this, i'm working on my own MMO project, propobly like half the programming population, and i'd like to say that this is indeed very helpful.
It's easy to say that this is a waste of time, becouse they don't have 100 spells and quests and reskined items like WoW, but they built from scraps. From what PS got, it's fairly easy to get to a commercial level, thanks to a well designed system.
I'm checking PS since 2003 from time to time and the progress is great, good luck to you.
mrsoultwister 3 years ago 3
And today all you have to do is link a Graphics Engine, a Physics Engine and a Networking Engine that are availible open source or for a nominal fee, make few models in free tools and you got yourself a game with very little amount of work. I'm not saying it's trivial, but it's little to nothing comparing to what those guys acomplished.
mrsoultwister 3 years ago
Whoa, I was playing that near 2003. I kept trying to move around, I could move the camera, but that was it.
NakedCreep 3 years ago
well you should try it again, now you can walk around, too!
elpolentatlp 2 years ago
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abraxisxx: You forgot to mention the part where some total faggot qubodup registers 30 or so YouTube accounts just so he can make this comment section completely unreadable and call me a moron. You are wrong, I am not affiliated with Atomic Blue and I am going to take that liberty to bash your own pathetic projects.
Tuxide 3 years ago 17
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Last but not least, keep in mind Google's disclaimer that "The views or opinions expressed by the guest speakers are solely their own and do not necessarily represent the views or opinions of Google Inc." The video is nothing more than an infomercial, despite ABC trying to closely associate it with Google on PlaneShift's website and forum. And no, I won't read ABC and PlaneShift nerds' replies, no matter how much they whine. :)
abraxisxx 3 years ago
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Their staff members and shills are complete morons. A while ago some father posted a suggestion because his little daughter thought some parts of the game were "stupid". The staff members and shills proceeded to insult him and his daughter and later even referenced her when insulting someone else's suggestion by comparing the person to that little girl. I think the smart little girl was right. The game is crap. Definitely not recommended to play.
abraxisxx 3 years ago
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The quests themselves are also poorly written, yet they try to convince everyone that MMORPGs in general are not about quests. This is completely wrong. Quests remove much of the grind and largely drive MMORPGs, telling the game's story and encouraging people to interact better. They also have a dumb "spoiler" policy on quests, which they do not follow themselves because they're officially linking to a German PlaneShift site that openly posts spoilers on their forums.
abraxisxx 3 years ago
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They are also still trying to present their unintuitive and outdated NPC/Quest dialog system as an "innovative feature". It's nothing but an outdated text-parser MUD system that they've dragged from their commercial days. Many have suggested a better system over the years but were not listened too. Their text-parser is, in fact, very poor, requiring robotic like phrases to be spoken to dumb NPCs, just to communicate. No immersion whatsoever.
abraxisxx 3 years ago
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The video also fails to mention that many people left the project. People like Vicky "Moogie" Hoskin, for example, or a PlaneShift ex-developer/coder who posted a blog about "too many bureaucratic nerds" on ABC/PlaneShift development team, while detailing some of the scumbaggery that goes on there. They are just that -- nerds / bureaucratic nerds.
abraxisxx 3 years ago
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The Crystal Space 2006 presentation mentions that the project is designed to "commercial quality standards" and competes with "commercial projects", such as "World of Warcraft", "Everquest", and "Dark Age of Camelot". The poor excuse for a game they have now does not correspond to the advertised "commercial standards". Also, they keep going from "still in Beta", mentioned in 2006 presentation, back to "Alpha/Pre-Alpha" as an excuse for the lack of progress.
abraxisxx 3 years ago
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PlaneShift's code is obfuscated -- something that is also not Open Source like. It is the reason why it takes ABC so long to fix even the minor bug issues. Even if something is free or costs "no money", it must still be acceptable. If someone gives you a free lunch, it must not be rotten. That's common sense. ABC is, however, still accepting donations and asking people to list what "feature" they'd like to see the most when sending them, so, the money dictates to them what gets the priority.
abraxisxx 3 years ago
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The 2D version of PlaneShift, mentioned in the video, that "started in 1992" was, in fact, a commercial version of the game, which was still incomplete by 1998 (6 years) and failed due to the sponsoring company cutting the funding. In contrast with the 2006 Crystal Space presentation for PlaneShift, this time it is not mentioned that the 2D version was a failed commercial attempt. In fact, the relevant page that used to describe it at PlaneShift's official web site, is now missing.
abraxisxx 3 years ago
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When Atomic Blue was confronted with Wikipedia's definition of "Open Source Games", which defines them as "Open Source Engine AND Open Source Content", some moron, affiliated with ABC, attempted to delete the article from Wikipedia but was rejected due to at least two people disagreeing with him, as per Wikipedia's policy. Several people, affiliated with ABC, have also attempted to edit the article's contents and change its definition. This is verifiable and on record at Wikipedia.
abraxisxx 3 years ago
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This is why ABC does not have enough developers to work on the game in their "spare time". They also accept only "commercial quality" content, copyrighted to ABC, without paying the developers. An engine does not equal a game, even if you had a million coders working on it. In fact, Atomic Blue did not code the engine from scratch but are using an existing Open Source engine called Crystal Space 3D, which cannot be copyrighted to ABC because of CS3D's license requirement to keep it Open Source.
abraxisxx 3 years ago
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Open Source can be great. A large part of the web is driven by high quality Open Source software. PlaneShift, however, is not an "Open Source Game". Only the client/server engine is Open Source but that is not the game. All the content is copyrighted to Atomic Blue Corporation and isn't Open Source. Anybody who wants to contribute or modify any major content in this game has to sign a document/contract to assign all their rights to ABC. One must be a foolish person to sign such a contract.
abraxisxx 3 years ago
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The game looks crap, i think they are just wasting their time for nothing
Tzerale222 3 years ago
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soccergod561234 umm he may have been out of breath because he was up there talking continuely speaking for about in hour... tell me if you don't run out of breath while talking for a little while?
ZachsStuntCrew 3 years ago
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looking good, cant wait to edit the code!
csoriented 3 years ago
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this guy does not give himself enough credit.. he seems like a cool dude and i wish him best of luck
Drhacker7 3 years ago
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I play this game off and on I really enjoy it.
It's nice to see it get more recognition
SwampFrogBlues 3 years ago 2
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hmmm very cool discussion. I have to say googletechtalks have opened my mind like crazy~!
wildvidz 3 years ago
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Sadly the races in the game is way to "Star-trek-goes-to-a-unknown-planet"-ish..
xiz90 3 years ago
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wow lol i feel weird watching a youtube video inside of youtube video -.-
soccergod561234 3 years ago 4
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I feel bad for that guy. He seemed really nervous and out of breath. I thought he was going to pass out a few times.
Commanderace 3 years ago
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I messed with this in 2002 and again in probably 2004 biggest two things are texure mapping could improve.. but I can imagine since it's in alpha not being high priority right now. A bit of lag as well.. couldn't even fight when i was on it.. just collect gems and stuff.
Faelsun 3 years ago
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Since it is open source so it will be a good job to support it not to say we can't
if you say you can't then you fail before beginning!!
AHMEDSHARK4313 3 years ago
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1)They hate the term "amateur" and they don't value "volunteers", which is probably why there are 4 developers around the world.
Is it typical for non-profit MMORPGs to take 8 years to get past beta?
He explains very well how much graphics work is required, but not why they drive would-be contributors away.
IMO, 2 mistakes; Crystal Space and MySQL. In 8 years, I suspect they could have written their own engine from scratch.
Hiraghm 3 years ago
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The average commercial MMO takes about 4 years to build. WoW had 300+ full time employees working on it, so that is 1200 man years. If you are surprised PS takes a very long time, you don't know much about MMO development.
vengeance2001 3 years ago
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All that tells me is what I already know:
Capitalism > Socialism.
I'm not at all surprised that PS takes a very long time. I know why. Near as I can figure with the info I have, it seems the WoW developers were at least twice as productive. Plus, PS is nowhere near the quality of WoW, WoW wrote their own engine from scratch, and there was only EQ as an example. So you're saying it took more effort to build the Empire State Building from scratch than to assemble a modular townhouse.
Hiraghm 3 years ago
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I'm saying PS has an average of about 10 part time developers (across all teams), which means we have spent about 40 man years building what we have. Which is about 1/30th as much time as was put into the first release of WoW. Have we built 1/30th of WoW? I'd say we might have.
vengeance2001 3 years ago
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How many man-years have been put into Crystal Space and MySQL? Crystal Space dates back to 1997, so I imagine there are quite a few man-years in its development, which must be added to PS, since, as I said, WoW did not start with someone else's engine. And WoW is more than 30 times smoother and more advanced than PS, with the *quality* of the graphics far more than 30 times as well.
My assertion stands: capitalism > socialism. If you had paid help, they'd take the abuse and put in more time.
Hiraghm 3 years ago
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1/30th... And it took 8 Years to create?
So the entire game will take 240 YEARS to complete?!
HazardTower 3 years ago
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lol guess so, laziness is no excuse, and they seem to be plain lazy.
ViraIVideos 3 years ago
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Great project! Thanks for sharing some internals for us. Keep up good work!
fintaposta33 3 years ago
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Where this "open-source" MMORPG fails is that it is not open.
A lot of people would like to contribute content, but things are not made easy for them to do so. The whole content is proprietary, and there are huge bugs that would be easy to fix but have been there for years.
If they actually opened their content and accepted patches against it, maybe it could become a decent game.
loufoque 3 years ago
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If you've been to 50 different Diku Midgaards, you know why it is a good idea to keep the content proprietary. Maybe some effort could be put into a bigger open source starter kit that is different from the official PlaneShift game, where there would be less concern about copycat servers popping up everywhere.
sparkloweb 3 years ago
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That is exactly right, sparkloweb. 50 different versions of the same thing is what we are trying to avoid in PlaneShift.
However, as one of the engine developers, I would love to see an alternative game created with our engine where the content is under whatever creative content license the alternate project wished to use. We'll support anyone who creates such a project.
vengeance2001 3 years ago
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I'd love to see some other team take the open source code, create their own graphics and audio, and create something better than PS. Don't think they can do that with the PS "engine" however.
Hiraghm 3 years ago
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Please don't post misinformation.
The PS source code/engine is fully open-source under the GPL. Anyone is free to do what they want with it while complying with the GPL license.
Khakiis 3 years ago
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Im afraid its not that simple my friend.. 'there are huge bugs that would be easy to fix' if that were the case, why dont you fix these then?
Iyukine 3 years ago
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How can I fix quests when I don't have access to their source?
By infiltrating the planeshift official server?
loufoque 3 years ago
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Tuxide 3 years ago
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very well prepared presentation, good job!
isolatedmountain 3 years ago
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To understand how PlaneShift and this video came to be, we must first understand the history behind it. It begins in the Middle Age, or to some, the Dark Age. Through something known as the Butterfly Effect, the world of MMORPGs would one day come into being. One, in particular, is PlaneShift. In the next 10,000 pages, we will go into painfully boring details leading from the year 1008 to the conception of PlaneShift.
Chapter One: The Early years...
~ UtM, PlaneShift Settings writer.
Utmoon 3 years ago
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this is very interesting!
DizzieDiva 3 years ago
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I'm watching a YouTube video... in a YouTube video... on YouTube!
emddudley 3 years ago 11
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Welcome to the matrix!
hellopeople4567 3 years ago 8
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yeah... I hope no one is watching me on youtube while I'm watching youtube video on youtube video. good presentation. I played this game for a while. it has cool graphics but i'm affraid it's a little bit boring or maybe I'm too old for this kind of entertainment ;)
kid29a 3 years ago 2