Added: 3 years ago
From: GoogleTechTalks
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  • what model loader did you use ?

  • 29 people know nothing about programming.

  • Pretty sure you're not supposed to have weapons in hydlaa... psh. I'm gonna tell a GM on you.

  • god hes voice reminds me of gabe newell :3

  • musics ripped off lineage2 booo

  • Planeshift is totally epic compared to other commercial projects.

    Everything should be free so we get the finest out of people's work. I'll begin working for free today. (lolumad? I need food.)

  • What's really cool is that this guy is obviously very familiar with the game, but sufficiently detached from it. All he sees is the code, but yet he's able to still refer to the game without getting off topic technically.

  • Wow you guys Rock For 1:you spent time on this as amutures and it still game out profestional :D

  • Man this video doesn't load for crap. I've tried on 3 different computers with 3 different networks. What gives?

  • You could just send in the monsters when they are boting/macro like runescape.

  • That proximity feature looks very difficult to make.

  • sux game

  • @EmanE77

    Depends on what end you want to get into. Either way, you'll want to go a school that gives you the best "general" education. If you want to program, lookup a school that is good for programming/software dev. If you want to do art, lookup a school for graphic art/design. Don't pigeon hole yourself into a "degree" in game design/development, you'll regret it later.

  • @jarrod1937 ooh good advice. I think i might go to Full Sail University for graphic design and animation. thanks

  • the worst thing that can happen is having your game become known as porn shift....

  • @eatcomics or the best....

  • @rainbowplastic touche

  • Interesting talk. Aside, i never thought my trailer would get any attention so i'm honored and thank all people involved making it. Of course, he's right. It's more a hopeful flash forward (and trailertest for me) than actual gameplay.

  • What makes PS so cool isn't really a perfect engine/gameplay/questing whatever, it's more the chance of a living community creating the epic stories, events and adventures, a thing that isn't possible in commercial games with fixed background story. Wish good luck for the developer's team.

  • i hope one day i can start developing a game. Im trying to get into a programming class, but i have to finish geometry first. lol. i told my school that i allready know like everything to geometry. were almost done with the class and i still havent learned anything new! i have to wait untill next year to take programming

  • @Evelyyn70

    hm, why don't you just go to the libary and

    take a book home or use some of the

    millions tutorials online and even here

    on youtube. You do not always need a

    teacher to learn something, go teach

    urself in ur speed and at ur interrests,

    fuck school :>

  • @Qualia sounds good haha!

  • Sometimes its really best to study by yourself ,Just Go

  • @Qulopuaa yeah im just going to go get a few books and start something up.

  • happy for you

  • Comment removed

  • your stupid... you really think they were going to respond to you? dumbass

  • These guys are my idols.

    This video is gonna help me alot into game programming.

  • why under the GPL license?

  • As opposed to what?

  • when they introduced him i was like woah! that was not at all what i expected

  • Did you rob a Krispy Kreme....?

    ~

  • i am watching a youtube video that has camera shooting at a youtube video :o

  • @sanjerese Dude its called Inception!

  • i doubt youre as active as him. hes definately more successful than you

  • botting&macroing... just get enough accounts and farm every account for like 3 hours then take a break for like 4 hours, mine a bit again etc... writing macroers/bots is easy, even for closed source apps... If I can even get the sourcecode, I dont even need to use OCR/Pixel/Color detection, I can directly read memory locations and make a way more cpu efficient bot. 3-10 clients per set of hardware :>

  • Stop kidding yourself.

  • It's not anything like WOW, why don't you try it before making comments like that.

  • you have it backwards. Runescape Classic was released in 2001, WOW 2004.

  • this was before WoW was out dumbass :S

  • @redboyke lol neither this game OR runescape does that, I hope you don't still believe this today.

  • 1200 classes?? Holy Crap... Honestly How do game developers do it?...

  • Of course they have to write a server too and a bunch of other things, not just a client.

    I just glanced through the source code some; it seems you can roughly divide the classes into 3 parts: 1/3rd are client-specific, 1/3 are server and npcclient specific, and 1/3 are common modules (like GUI and network) that are used among multiple compiled parts.

  • Good stuff.

  • Comment removed

  • such a gabe newell wannabe

  • HAHAHA. Classic.

  • man that comment frightened me alot, so um I tihnk I'll skip commenting, cause I do not want to use my gun.:P

  • Comment removed

  • Comment removed

  • Very neat. I am using a program called Quest3d.

    It's simple, robust, and has allowed only two designers to do the work of 10 in half the time.

    The sheer amount of MMO games being released made us decide to shift our developments project and try and break outside the box..

  • i cant wait for some space mmo's to show up, so i can help up whit some nifty 3d models in blender ^.^

  • He sounds like John Goodman.

  • yeah he really does sound like john goodman

  • Not really, his voice is much lower, and he has a totally different accent and speaking pattern. You can hear him breath, which is perhaps the only thing his voice has in common with John Goodman.

  • If he said "This is what happens Larry. This is what happens when you fuck a stranger in the ass." you couldn't tell the difference.

  • Wow, I can't stand listening to this because the guy is out of breath and breathing extremely hard.

  • Thanks a lot for this, i'm working on my own MMO project, propobly like half the programming population, and i'd like to say that this is indeed very helpful.

    It's easy to say that this is a waste of time, becouse they don't have 100 spells and quests and reskined items like WoW, but they built from scraps. From what PS got, it's fairly easy to get to a commercial level, thanks to a well designed system.

    I'm checking PS since 2003 from time to time and the progress is great, good luck to you.

  • And today all you have to do is link a Graphics Engine, a Physics Engine and a Networking Engine that are availible open source or for a nominal fee, make few models in free tools and you got yourself a game with very little amount of work. I'm not saying it's trivial, but it's little to nothing comparing to what those guys acomplished.

  • Whoa, I was playing that near 2003. I kept trying to move around, I could move the camera, but that was it.

  • well you should try it again, now you can walk around, too!

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