Added: 3 years ago
From: xnafever
Views: 26,392
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  • Is it really shadows, or just SSAO ?

  • @zeldamasterX looks a lot like just AO

  • gj dude :) I m learning XNA thus far i got only to the 2d workd so no shadows needed " yet " :D Creating fully working game with bject manager then ill move on to other more advanced stuff ! :) Mind adding me on some IM ?

  • looks nice!

  • What is SHEXP?? Can I find the source code of this sample? Thanks

  • @cudram Discription dumbass

  • shit! i didnt think ambient occlusion was this good!

  • very nice, but it will be interesting to see something different from simple spheres

  • bah!!

  • shadows look way to hard (when 2 spheres get close)

  • @Capeau u just got second'd!

  • @Capeau

    Then i would suggest, that you get out into the real world more often instead of sitting in front of your computer all day, because that's what's the real world looks like.

    scnr :)

  • @d34d10ck

    Really?

    1. Ambient occlusion doesnt excist in real life. In real life we have something that looks more like global illumination (you know, actually light that bounces around instead of doing shadow intensity by distance ray, which is a cheap fake).

    2. Even if it was physicall correct realtime gi then the shadows are still to intense at near-collision distance.

    Dont try to pul stuff out your hat you know nothing about. You should go outside a litle more ;)

  • @Capeau Really?

  • @Capeau It does, except that ambient occlusion is a technical name given to reflect how the computer processes the amount of light bla blah blah( sorry dont really know how to explain) it is given another name. you are right about global illumination but again it is just the name of the process of computing the data

  • @topgear93

    no ambient occlusion is absolutely not how real lighting work and looks.

    Its just a quick hack.

  • @Capeau

    Ambient occlusion in it's most widely recreated form is not how real light works, yes... But by definition Ambient Occlusion is the occlusion of ambient light, which does of course happen.

  • @xalener

    stop making excuses man

  • @Capeau Stop? that was my first comment on this vid until this one you're currently reading.

    Excuses? What the hell kinda halfassed cop-out comeback is that? If you disagree with me, and can make a counter-argument, then do it. If not, then you were probably never right.

  • @d34d10ck

    He makes a simple comment, and you respond by insulting him. Really?

  • @UnwiseEnterprise Really?

  • Good job!

  • real time render?

    i think i saw this in crysis

  • @ilhadosmacacos Its the same effect as the crysis one however the way its achieved here is far more accurate

  • so its an better but more heavy SSAO ?

  • @ilhadosmacacos

    not exactly. It is ambient occlusion, the same effect that SSAO simulates, but it is not made using the ssao algorithm, not even similar.

  • 5 of 5 great job

  • looking awesome!!

  • I have been longing for this Day, please have the next MMORPG Game Developer utilize this!!!! PLEASE i BEG YOU!!!

  • really nice, looks almost real.

  • Impressive! Sourse code? would love to have a look! XD

  • really impressive, well done.

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