Added: 3 years ago
From: FPSatan
Views: 8,365
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  • I look at the blender creations of others and sigh, knowing I can never make anything near as good. Because my awesome PC is fried, I am limited to blending on my SCHOOL LAPTOP. Sporting an Intel Atom, no discernible GPU, and a 10 inch screen, it took me 8 hours to blend a 10 second clip of a cube of mercury hitting a box.

  • Nice work, I work a little with blender too but I am a n00b at it :P can u tell me how u make the slowmotion effect?

  • @darklordnorge just render more frames per second.. ;p

  • @polanpl I thought that :P but how do I slow down the playback?

  • @darklordnorge It's quite simple: imagine you have 60 frames, and 30fps. To display it you will require 2sec. If you have 120frames, it will take 4 sec. So it's playing slower. With more frames you can speed it up by skipping some frames.

  • NNNYYYAAAPPP!!!!!!!!!!!!!!!!!

  • woooow dude

    awesome

  • i cant seem to do this when i create like a body of water it never interacts to what i drop into a could you help me a little bit,just a few steps to make the bottom bit of water to actually interact with things, do you know what i mean ?

  • @anthoney987654321 if i understand you right, you just need to choose the object and activate obstacle in the Fluid-sim tab.

  • Why did the splash that shot up threw the middle not go straight up?

  • No idea, perhaps it's because of rounding errors in the calculations

  • Cool, next time you can speed up the effect so the water is simulating in real-time.

  • Cooooooooooool...

    I like that material, is it done with a Color Ramp?

    & how do you make the simulation go backwards?

  • Wow really cool, how do u make it so theres already a body of water in there? not making it have to fill up first?

  • I added a box with "Fluid" as object type for the fluid simulation and chose Volume as fill-option.

  • did u use the wave modifier at all?

  • No, its just fluid.

  • Muito legal esse video

  • Obrigado!

  • ca. 175

  • res?

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