Reading a lot of comments I realized that some people doesn't consider that this demo features a software renderer, it don't use any kind of 3D acceleration! And it's completely written in pure assembly, in only 64 kb. This is the meaning of demoscene competitions. You cannot make a comparison with Crysis or other 3D applications, it's a nonsense. These things makes this production one of the most impressive demoscene achievement of all times!
@AMYuntold It wasnt 64K as such. They used UPX to compress exe, the real length was like 128K something (dont remember). I know it because I hacked and changed the text in it. Most of it is geometrical primitives and text (is bitmapped). Sound is midi (highly compressed). But anyway, brilliant stuff !
@Tuatara8081 - I don't think the artists for Crysis would be happy to be restricted to box modelling and procedural textures. And animations... the list goes on.
comon some1 make a universal crossplatform language so that we can render this live on any platform 64k and nice quality instead of like now its like 3000k and shitty quality, wtf? evolution please
We used to dream used to exist asking about places... places like heaven being born growing living rising shouting collapsing without any meaning the newborn died right after he was born never had the chance to make a choice of his belief the elderly going through irreversible changes losing his memories losing himself... will he ever regain his lost abilities? what about people who never had those abilities? just questions... ...dreams about a place far away
@Jumpseri And i also noticed that terminator 2 was released in 1991 if i recall correctly and that movie had some extreme cgi for the time so the pc power was released 1991 allready, hehehehe....
oh yeah!!! still to this day, my hands down favorite of all time. i remember when this came out, the gaming industry was juuuuust starting to talk about reflections and raytracing. this demo has it all...
@johnykgr - of course. a perfect example would be a game called .kkrieger (yes, with the dot - google it). A game by theprodukkt/farbrausch. It's about 90kB (or 64 - i don't remember) and it features a lot of procedural graphic goodness.
Games are made with even more sophisticated techniques (actually, they are often made by former demoscene people). The thing is though that in games it's not possible to pre-arrange things to such extent and there are tons of other things to process (physics, etc). Also, demos focus on design - they tend to look great even if they are not technically ground breaking. This demo though is one of the all-time masterpieces.
I don't know much about computing, but I remember I received this vid from the demoscene in full resolution, great quality, and it was like 250 Kbytes!! I was amazed.
If this was the intro of some PC game, it would have taken half a CD those days, too...
Good day to all of my fellow Christians, firstly my apology for being out of topic. I came here to remind you people that the judgment day has started already. Please depart from cursing, smoking, violent entertainment, fornication, occultism, and for watching pornography etc. lest you be found not worthy to inter the kingdom of God in the Day of Execution.
this is just, for lack of a better word IMPOSSIBLE. I cant even fathom just fitting the music into just 64k, let alone all the other stuff here. Anybody have any ideas or clues about how they did it?
Procedural textures and MIDI events take up very little space. Your 3D graphics card and MIDI sound synthesizer built into your computer do the rest. It does take a lot of skill to squeeze that much out of 64K though.
Vectors/bezier splines with a combination of procedurally generated cloud textures. They take up very little space, and are, by their nature, procedurally generated.
There's an SWF file included with the Heaven Seven final off of Pouet that contains the faces.
Actually the soundtrack for this intro was made with fast tracker 2 (or similar tracker software, at least it's in XM format). So no midi/synthesizer there, just tracker note data and small samples :)
do not forget, 64K is alot of memory. We, today are extremely spoiled. I remember when 512K was alot of memory. And NOTHING is impossible, unlikely, improbable, but never impossible.
The people that put these demos together are gods among men.
@Outlander11 - Actually, the vast majority of things are impossible. Fitting 1GB of random data into a byte... fitting 1GB and two bits of random data into a byte... etc...
@Outlander11 Right, so say they are gods... OR that 64K is lot of memory... both of them at the same time doesn't make any sense. If 64K is so big, then they aren't gods, are they?... Don't misunderstand, i know what you meant about today we are spoiled, and it was totally right, but how you spoken was a little silly.
Excellent! Is anyone still coding MSDOS demos these days? Been a long time since I've looked. My collection is old and dusty, but I've seen some really great stuff. :D
All here say true. Is one of the best demos that were made :) I love it so much. I also remember when my PC was too slow to make it run fast in fullscreen. I remember the changes between demo version & full release :) What time it was :) Ahh. Still same feelings about it. Thx for posting in on youtube.
This one has marked my demoscene life. Watched it again and almost forget there have already passed 8 years since the time it was released and still has an impact on me.
the sweet rosey fragrance of the hot pink nipponrose is breathed in by me in the night
waggabiggadoo 1 week ago
epic work
gm77777 2 months ago
What sound card does the DOS version use? It didn't seem to work with my Sound Blaster.
initvesa 3 months ago
this was the one of first videos i've ever seen. and was magical to me.
CosteTR 3 months ago
i remember this one years ago!cgi poetry!!!
GIORGOS7411 4 months ago
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waggabiggadoo 5 months ago
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waggabiggadoo 6 months ago
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waggabiggadoo 6 months ago
Damn, this is old. Still great though! 11 years passed so quickly!
ghaelis 7 months ago
blaaah this brings me back 11 years ago..i always used to watch this as a kid, just staring at the pc..still love it..
asstrida 8 months ago 2
Reading a lot of comments I realized that some people doesn't consider that this demo features a software renderer, it don't use any kind of 3D acceleration! And it's completely written in pure assembly, in only 64 kb. This is the meaning of demoscene competitions. You cannot make a comparison with Crysis or other 3D applications, it's a nonsense. These things makes this production one of the most impressive demoscene achievement of all times!
TADsince1995 8 months ago 2
How the hell do a couple of guys code a 64K program having its very own ahead of its time 3D renderer, during a couple days compo?!
I don't get it, they memorise the stuff during the year and they type it in in a big rush without the need of debugging, how is that possible?..
Or they don't have to start from totally scratch?
AMYuntold 8 months ago
@AMYuntold It wasnt 64K as such. They used UPX to compress exe, the real length was like 128K something (dont remember). I know it because I hacked and changed the text in it. Most of it is geometrical primitives and text (is bitmapped). Sound is midi (highly compressed). But anyway, brilliant stuff !
alleey7 7 months ago
One of the Demoscene's true classics.
andersdenkend 8 months ago
this is my favorite demo
seriouslyWeird 10 months ago
I have 16GB or RAM. So roll on the demos that take 16GB of RAM ;)
shairaptor 11 months ago
@Tuatara8081 - I don't think the artists for Crysis would be happy to be restricted to box modelling and procedural textures. And animations... the list goes on.
cyborgtroy 1 year ago
i ment like a weblanguage so you can still view it on youtube but it is rendered live!
waggabiggadoo 1 year ago
@waggabiggadoo - Maybe with WebGL, but YouTube is for videos, they would not implement that in the foreseeable future.
cyborgtroy 1 year ago
comon some1 make a universal crossplatform language so that we can render this live on any platform 64k and nice quality instead of like now its like 3000k and shitty quality, wtf? evolution please
waggabiggadoo 1 year ago
@waggabiggadoo - also, it requires a pretty decent computer to do these effects. The low memory footprint is offset by CPU usage.
A really old shitty computer can play any low-quality video, but it would struggle with this demo.
cyborgtroy 1 year ago
@cyborgtroy well....whatever you say...is your reality :D
waggabiggadoo 10 months ago
@waggabiggadoo - Okay let me know how that works out for you.
cyborgtroy 10 months ago
how can i download this music???anyone help
Moksha786 1 year ago
watching this on youtube is a fucking abomination
waggabiggadoo 1 year ago
its just fantastic!!!
i love it!!!
apurvamisaki 1 year ago
omg i still love it!
plazafob 1 year ago
scarfortyfive 1 year ago
@Jumpseri Even though i agree with Outlander11 with our memory space and even if this is really old it takes me back to where it all began...
lieing619 1 year ago
notice the release date, 10 years ago!
Jumpseri 1 year ago
@Jumpseri And i also noticed that terminator 2 was released in 1991 if i recall correctly and that movie had some extreme cgi for the time so the pc power was released 1991 allready, hehehehe....
ghost500e 1 year ago
Chills down my spine... I have played this one back and forth for ages!
lekorque 1 year ago
I like that music, it's so tuneful and uplifting! Dont want to comment the video, u can see it =)
Healton 2 years ago 3
oh yeah!!! still to this day, my hands down favorite of all time. i remember when this came out, the gaming industry was juuuuust starting to talk about reflections and raytracing. this demo has it all...
karlexceed 2 years ago 2
the gaming industry needs algorithms that can work with more than spheres in space
great demo though
ertyqwer 1 year ago
Can be games made using this techniques?
johnykgr 2 years ago
@johnykgr - of course. a perfect example would be a game called .kkrieger (yes, with the dot - google it). A game by theprodukkt/farbrausch. It's about 90kB (or 64 - i don't remember) and it features a lot of procedural graphic goodness.
NoqturnePL 2 years ago
Whoa! thanks a lot! it was astonishing!!!! im waiting for the new versions :D
Just perfect!
johnykgr 2 years ago
games are made using demo techniques ;) or vice versa. depends how you see it.
wearebinary 2 years ago
Games are made with even more sophisticated techniques (actually, they are often made by former demoscene people). The thing is though that in games it's not possible to pre-arrange things to such extent and there are tons of other things to process (physics, etc). Also, demos focus on design - they tend to look great even if they are not technically ground breaking. This demo though is one of the all-time masterpieces.
baze128 2 years ago
Farbrausch made an fps
falconfira 2 years ago
I don't know much about computing, but I remember I received this vid from the demoscene in full resolution, great quality, and it was like 250 Kbytes!! I was amazed.
If this was the intro of some PC game, it would have taken half a CD those days, too...
sasvari 2 years ago
Thank you :)
plisk 2 years ago
"One of the best 64k demo ever made"
Absolutely! Even today it still flashes me.
avynian 2 years ago
So true! :)
mayhemtv 2 years ago
This comment has received too many negative votes show
This music totally sucks. It can't possibly be 1st. Cite your source.
Theo4Trinitas 2 years ago
This has been flagged as spam show
.
Good day to all of my fellow Christians, firstly my apology for being out of topic. I came here to remind you people that the judgment day has started already. Please depart from cursing, smoking, violent entertainment, fornication, occultism, and for watching pornography etc. lest you be found not worthy to inter the kingdom of God in the Day of Execution.
.
conceil8 2 years ago
I love this demo!!!
SimoneA82 3 years ago 3
This has been flagged as spam show
I wish they made one without the stupid armchair pseudo-philosophy.
mickrussom 3 years ago
If you download the original PC-version, you can deactivate the text;)
qasdwrgbjj 3 years ago 16
This has been flagged as spam show
@qasdwrgbjj well, whatever you see, is your reality
waggabiggadoo 10 months ago
this is just, for lack of a better word IMPOSSIBLE. I cant even fathom just fitting the music into just 64k, let alone all the other stuff here. Anybody have any ideas or clues about how they did it?
Scarface95828 3 years ago
Procedural textures and MIDI events take up very little space. Your 3D graphics card and MIDI sound synthesizer built into your computer do the rest. It does take a lot of skill to squeeze that much out of 64K though.
amatulich 3 years ago 3
alright smarty, how'd they put the face in teh background at 1:06
floofypoof 2 years ago
Vectors/bezier splines with a combination of procedurally generated cloud textures. They take up very little space, and are, by their nature, procedurally generated.
There's an SWF file included with the Heaven Seven final off of Pouet that contains the faces.
ClickClackClickClack 2 years ago
Actually the soundtrack for this intro was made with fast tracker 2 (or similar tracker software, at least it's in XM format). So no midi/synthesizer there, just tracker note data and small samples :)
7331i 2 years ago
@amatulich In fact this demo is software-rendered. No 3D data is processed by your GPU, which makes it even more amazing.
rumschuettel 1 year ago
:facepalm:
do not forget, 64K is alot of memory. We, today are extremely spoiled. I remember when 512K was alot of memory. And NOTHING is impossible, unlikely, improbable, but never impossible.
The people that put these demos together are gods among men.
Outlander11 2 years ago 31
@Outlander11
Man, you are right, it's tons of memory, BUT
64k = 64kB is the exe, not the memory it uses.
Also, demos can eat tons of memory :D
Btw, 32kB of memory was enough for man to "conquer" Moon :)
Greathoof 1 year ago 6
@Outlander11 - Actually, the vast majority of things are impossible. Fitting 1GB of random data into a byte... fitting 1GB and two bits of random data into a byte... etc...
cyborgtroy 1 year ago
@Outlander11 well, whatever you seed, is your reality
waggabiggadoo 10 months ago
@Outlander11 Right, so say they are gods... OR that 64K is lot of memory... both of them at the same time doesn't make any sense. If 64K is so big, then they aren't gods, are they?... Don't misunderstand, i know what you meant about today we are spoiled, and it was totally right, but how you spoken was a little silly.
AMYuntold 8 months ago
Excellent! Is anyone still coding MSDOS demos these days? Been a long time since I've looked. My collection is old and dusty, but I've seen some really great stuff. :D
jcmegabyte 3 years ago
All here say true. Is one of the best demos that were made :) I love it so much. I also remember when my PC was too slow to make it run fast in fullscreen. I remember the changes between demo version & full release :) What time it was :) Ahh. Still same feelings about it. Thx for posting in on youtube.
Nicrame 3 years ago 2
very nice.
jamesv10 3 years ago
love it
BoHPriest 3 years ago
Was gonna upload this, nice to see it's already been done. Absolutely amazing demo, my favourite. ^^
TomCody9000 3 years ago 2
I watched this for the firs time when I was 14. That was quite a f***g thing. And still is.
MrStanislav 3 years ago
unbelievable!
and yes, it's only 64KB. i have the original exe.
plazafob 3 years ago
This cant be 64kb in file size can it? :S
tifius 3 years ago
Realy realy awesome demo, i loved it 8 years ago and i love it today. Respect for creators.
apo5 3 years ago 5
This comment has received too many negative votes show
this seriously needs to be made into a game now.
matoro1989 3 years ago
yeah, they could make an interactive online environment of this comp
waggabiggadoo 3 years ago
the real question is...where is D-Lee! i would like to say hi.
mattmatthew 3 years ago
Wassn geiles Vid, und alles auf raytracing technologie?! Nicht schlecht.... ma gespannt was die zukunft uns alles grafisch beschären wird.
Alonecrow 3 years ago
uh, hell yeah, one of the best intros ever! :)
proskpnce 3 years ago 2
This one has marked my demoscene life. Watched it again and almost forget there have already passed 8 years since the time it was released and still has an impact on me.
Optimus6128 3 years ago
nice... really nice!
nicolunacba 3 years ago
One of the greatest i ever found, thank you for this!
blazebalg 4 years ago
I remember that I couldn't run it in high resolution when they made it. There was also an option to turn off the subtitles.
DiSSNt 4 years ago
best 64k intro demo ever!!!
wiperush 4 years ago 3
A demoscene classic. After over 7 years it's still entertaining to watch and doesn't feel dated.
Voidward 4 years ago 4
An all-time beauty! Realtime raytracing without any 3D subsystem like OpenGL, yet with all the important features. Fullscreen! Just amazing.
And that tune is second to none, totally unique in sound and atmosphere. Art in any way.
colprefect 4 years ago 5
best 64k demo EVER!
vividesigner 4 years ago 4
why did exceed break up?
usmsci 4 years ago
the greatest demo ever made...
frankyfife 4 years ago
This is beautiful!
Myven8 4 years ago
graet demo!
moejoe1337 4 years ago
this is visual poetry
unit256 4 years ago 2
what does this have to do with haujobb?
warehouse5am 4 years ago
realtime raytracing <3
zilouge 4 years ago
64k but with more style than many 2GB products...
uiaiui 4 years ago 2
WOAH! What platform is this on?
RABBIDGamfan 4 years ago
pc win32
zilouge 4 years ago
@RABBIDGamfan
PC, there are two versions, one for DOS and another for Windows.
vertexar 4 years ago
how do you record a demo to youtube like that?
waggabiggadoo 4 years ago
This is touching.
Beautiful 64kb demo.
flu3ncy 5 years ago
An oldy but still one of my favorite 64kb intros.
thnks 4 UPload
phextin 5 years ago
An oldy but still on of my favorite 64kb intros.
thnks 4 UPload
phextin 5 years ago