sorry....i want know how can you threw objects on the wall to destroy it with physis because i can't animate ogjects that can collide with the wall..tk
how did you do that wall didn't explode or destroy because when I'm coping my bricks to create wall and starting the game (P) the wall is demolishing! I've asked people who create physic animation like you but they sad they don't know and in result I didn't get answer... It's irritating isn't it ?
If you look at the first 2 sec in this clip you`ll see that the boxes are about to collapse, they dont lay still. I dont know why they dont lay calm in top of each other. Why my structure of boxes stays(while they are active) and not demolishes the whole thing? i dont know
how do you give the red objects power? did you use softbodies for the ball and cube to bounce. How do you get them to collide with the bricks in the middle?
The reason behind the block not staying in place is that they were in irregular shapes, so gravity acted on the objects on the top row and made the structure look as if it would collapse before being hit by the projectile. I guess im starting to grow an interest in this program =)
You can make softbodies fall by gravity without using the game engine. Can you also make a regular cube (no softbody) fall by gravity without the game engine?
I am not trying to spam or anything, just helping. Click on my username to go to my page. On there I have a two game engine video tutorials that you can check out under my videos.
Do you even know, what it is about? It's about a PHYSICS TEST (see title) in a 3D rendering software. If you don't know something about it, than don't say something to it.
I attach a keyboardcontroller to the cube and the shpere to move towards the direction that i have keyed. When ready i shoot them with a key on the keyboard. This is all in the "logic"(F4) section in blender.
hey. if u cod can u make a "how to get started" movie ? im new to blender and i need to know how 2 move around and put textures and stuff. if u cold make some basic models like how to make a cubes texture (just put it on basickly) and make it spin and somthing witch isent so hard but gives us noobs a idea.
I have some experience with 3dMax so that helped alot when i started using blender. I learn new stuff all the time so i dont know how to use every function yet.
deltaepsylon: Veolocity was made as kjknohw points out with sensor keyboard. Had the box and shpere fire with "f" and "g".
Zacariem: Have no idea, i placed the cubes exactly intop of each other with move->direction->and i pressed "2".
I think i rendred this in blender internal with some regular lamps and ambient occlusion. Rendertime per frame was about 25sec as i vaguely remember. The box-structure has a slight reflection.
does any1 no an effective way 2 stop the blocks from moving at the start of the animation??? if you place them touching or overlapping each other they bounce away from each other, and if you place they with gaps between them, they obviously fall down the z axis :/
in logic, sensor keyboard space. controller and. Actuater motion (set lin vel to what you want). Connect them, press space after you start the game, and play
how to render physic to video in blender 2,5 ???
delphi88 1 year ago
Wow. Impresive!
awesomepeople9428 1 year ago
This has been flagged as spam show
<<<--- austinartwar I have made my logos and even some web promos using blender. Subscribe to let me know what you think.
austinartwar 1 year ago
hmm??
ordaned1 1 year ago
sorry....i want know how can you threw objects on the wall to destroy it with physis because i can't animate ogjects that can collide with the wall..tk
LusardiGrafica 3 years ago
Change the object you want to make collide to a "Rigid Body"
loayove 2 years ago
how did you do that wall didn't explode or destroy because when I'm coping my bricks to create wall and starting the game (P) the wall is demolishing! I've asked people who create physic animation like you but they sad they don't know and in result I didn't get answer... It's irritating isn't it ?
kas3d 3 years ago
If you look at the first 2 sec in this clip you`ll see that the boxes are about to collapse, they dont lay still. I dont know why they dont lay calm in top of each other. Why my structure of boxes stays(while they are active) and not demolishes the whole thing? i dont know
marsanmarsipan 3 years ago
how do you give the red objects power? did you use softbodies for the ball and cube to bounce. How do you get them to collide with the bricks in the middle?
mustaff4530 3 years ago
The reason behind the block not staying in place is that they were in irregular shapes, so gravity acted on the objects on the top row and made the structure look as if it would collapse before being hit by the projectile. I guess im starting to grow an interest in this program =)
lol
ShuvoYoshi 3 years ago
@marsanmarsipan
when u go to the world tab (F5) there is a panel which says Mist/Stars/Phys
there u can set log to 1, phys and sub to 6 and your bricks wont bounce^^
dahahaka 1 year ago
@dahahaka weird. mine is limited to 5...
YayJike 1 year ago
how big are you bricks and which settings did u use in Actor/Bounds ? Is it possible to share with us .blend file ?
kas3d 3 years ago
how are you geting the objects to move horizontal like that
333q133 3 years ago
Nice.
Pelikoira 3 years ago
You can make softbodies fall by gravity without using the game engine. Can you also make a regular cube (no softbody) fall by gravity without the game engine?
THkaas 3 years ago
So cool! I also found this other animation, Plythora Particle Animation (maybe by the same guy?)
You should check it out!
God Bless
FunnyMoviesR4Me 3 years ago
now the goal is to creat an object that when hit will compleatly absorb the blow then reflect the object back
32121452145225255658 3 years ago
in fact that would be easier that what he did :)
basslinegenerator 3 years ago
where do you get blender
awesomemagickid 3 years ago
i dunno, i randomly found it somewhere and decided to download it, type blender download to google and youll get something
NukeMyHouse 3 years ago
How exactly do you use the blender physics engine? I'm not sure so I have to animate everything frame by frame.
halogeek1995 4 years ago
I am not trying to spam or anything, just helping. Click on my username to go to my page. On there I have a two game engine video tutorials that you can check out under my videos.
super3boy 4 years ago
search for super3boy he has a load of stuff showing how to use blender
pdidya 3 years ago
Very nice! I have some learning to do...
SporkThis 4 years ago
how you put shadow?
StarSonata10 4 years ago
i would lie 2 kno where 2 downlod blender i it easy 2 learn on or hard?
helgidude 4 years ago
just google search it. it's free. it's hard as hell to use in my opinion cause i use 3ds max.
ra7n7d63 4 years ago
that looked really good
good work
owlsboi 4 years ago
This comment has received too many negative votes show
Real stupid video
Fernando069 4 years ago
youre the one who is stupid. stupid enough to make a comment like that.
monsterrun 4 years ago 5
Do you even know, what it is about? It's about a PHYSICS TEST (see title) in a 3D rendering software. If you don't know something about it, than don't say something to it.
theNameless9 4 years ago 5
how do you get the ball to move???
fxdude123 4 years ago
I attach a keyboardcontroller to the cube and the shpere to move towards the direction that i have keyed. When ready i shoot them with a key on the keyboard. This is all in the "logic"(F4) section in blender.
marsanmarsipan 4 years ago
That was SO FRICKIIIN COOOOOOOOOOL!
FantaFreakftw 4 years ago
can you tell me how you do save videos out of blender? :/ best would be if you could write me a message
thank you
Zyklowa 4 years ago
@Ruzzy: Rendered in Blender Internal. 16 AO samples if i can remember correctly.
@mrf1102: I got reflections on the bricks, thats why they get shiny.
marsanmarsipan 4 years ago
do you have to pay for your models, where do you get them if not?
ordaned1 4 years ago
I always make the models myself.
marsanmarsipan 4 years ago
so how do you make your own?
ordaned1 4 years ago
why would you pay for models of bricks? (other than the shaders)
moorsalin3 1 year ago
@ordaned1
They are just a bunch of boxes and one sphere. Pretty much the most basic things you can have.
Uouttooo 1 year ago
hey. if u cod can u make a "how to get started" movie ? im new to blender and i need to know how 2 move around and put textures and stuff. if u cold make some basic models like how to make a cubes texture (just put it on basickly) and make it spin and somthing witch isent so hard but gives us noobs a idea.
xXPODJXx 4 years ago
i agree
how to get started movie is a good idea
halogeek1995 4 years ago
:) good some one answerd after 2 month lol
xXPODJXx 3 years ago
Pretty cool simulation. Did you render it with Yafray?
Ruzzy 4 years ago
how did you get shiny and coulored brickes and stuff
mrf1102 4 years ago
Very well done buddy
vki77 4 years ago
great! but its a bit jumping at the beginning^^
PacMani 4 years ago
that was cool
HoboSapien23 4 years ago
I didn't read the comments yet but how did u do that? What program did u use?
nickmass1 4 years ago
so cool!
Bobfreestudios 4 years ago
belgref: Go to the "game" section in the mainmenu, and check "Record Game Physics to IPO". Enjoy!
marsanmarsipan 4 years ago
how can i render an animation made with the GameEngine
belgref 4 years ago
I have some experience with 3dMax so that helped alot when i started using blender. I learn new stuff all the time so i dont know how to use every function yet.
marsanmarsipan 4 years ago
i used blender 1st LOL do u have any vid tutorials
mrf1102 4 years ago
Cool, How long did it take you to learn how to use Blender? Thats really good! :)
ArtisticArts 4 years ago
deltaepsylon: Veolocity was made as kjknohw points out with sensor keyboard. Had the box and shpere fire with "f" and "g".
Zacariem: Have no idea, i placed the cubes exactly intop of each other with move->direction->and i pressed "2".
I think i rendred this in blender internal with some regular lamps and ambient occlusion. Rendertime per frame was about 25sec as i vaguely remember. The box-structure has a slight reflection.
marsanmarsipan 4 years ago
also...is it YafRay rendered?? the materials/textures look realy realistic. Did you use a sun light?? it makes the shadows look realy nice lol :D
zacariem
Zacariem 4 years ago
does any1 no an effective way 2 stop the blocks from moving at the start of the animation??? if you place them touching or overlapping each other they bounce away from each other, and if you place they with gaps between them, they obviously fall down the z axis :/
jonnyt
Zacariem 4 years ago
that was sweet
lakaigne 4 years ago
Ive seen better.
CopycatReborn 4 years ago
I saw another tutorial where you can animate the initial motion then when you press P it give it initial velocity. Haven't tried it yet though.
AkoyPinoy2 4 years ago
in logic, sensor keyboard space. controller and. Actuater motion (set lin vel to what you want). Connect them, press space after you start the game, and play
kjknohw 4 years ago
Thank you so much for this comment. It was extremely helpful.
DavidLynch007 4 years ago
how did u get the object to have the initial veolicty?
deltaepsylon 4 years ago