Added: 4 years ago
From: AKheon
Views: 1,618
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  • Delete the extra copy please. I can't seem to do it myself *thought I could <_<*

  • I - Clearly so

    II - Would it be faster? I'll take your word for it since I haven't the mind to watch another vid after this.

    III - niiicccceeeeeeee

    NOTE: I've begun testing *to the best of my abilities* damage values in GoW1

  • II: Jumping over takes a lift-up attack and 7 PRs. Jumping under takes 5-6 PRs.

    Note: Great!

  • Very Nice!

    I see you try get on the hall under the floor.

  • So far I can say this much about lvl1 BoC on Normal (Hero): Square hits - 2,2,2,3/3,3/3,ender Triangle hits - 6/6 *1 button press, 2 hits* Ascension - 8 plume - 6 Valor - 10 Spirit - 2/12 *whip back animation/impact* air square - 2,2,4 air triangle - 2/2 *suprisingly weak* OH - variable NOTE: If things work as they did in GoWII, I'd be multiplying the above by 3 for lvl5 values. I just can't imagine Ascension doing 24 damage. Spirit doing 6/36 sounds right though.
  • Right now I don't know how I'll accurately test beyond lvl1 Blades.

    NOTE: Because the Blades first 3 swing types (square) do 2 damage..I restarted with Dairy Bastard so I would have half power. The solution is obvious...1 damage hits used for no less accurate results then those of GoWII. Because certain creatures have variable HP's throughout the game, I have to scout out a good target or find one who doesn't vary..then get to a place with a save/checkpoint so I can restart after each trial

  • How about testing the values with a breakable wall? Do those have stabler HP values?

  • Not that I've seen. They would also fail to have high HPs for harder things I'd be testing.

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