why making a 32bit handheld if it is not meant for 3d,yes 3d is still possible trough software,but nintendo itself never had meant the console for 3d and they never had made any 3d game,my impression is also that they had never made any 32bit games,except enhanced/speeded up 16bit games,but even those games do,nt take full advantage of the 32bit chip,i guess nintendo never used the full 32bit power in order to save on battery power!!!
Well too bad that levels are ugly and that the game wasnt released,everybody would buy this game,even if gba is outdated!
The graphics are: amazing!
Amazing textures,bunch of trises but its 2.5 except some models but where is the the enemies?Also level desing is a bit weird.why not somewhere in the tunel or in the hull of space ship ...
@babayaga26 What you're describing with the look up/down thing is warped perspective because with 2D fps engines (Like Doom and raycasters) the look up/down is called y-sheering and what it does is cut off part of the screen and draw higher up, the down side to this is the walls are always vertically straight as it doesn't recalculate view angle, this engine is fully 3D as you can see the corrected perspective (Walls bend towards the player when they look up/down)
Its kinda a shame that the GBA died out when it did... I was expecting it to be a stronger revival in the pseudo-3d effects so often found in ol' DOS games.
Wow, I've never seen 3D this smooth on the GBA. Seems like the GBA was really rather capable when it came to PS1-style 3D graphics, but usually didn't end up utilizing it because of the lack of buttons.
Na, its a complete rewrite. Cube uses a lot of float maths and requires OpenGL. Yeti3D has bigger cells but each cell has more options. ie: both ceiling/floor slopes, more cell corner options, zero overlap polygons and cell grouping. Cube was a major inspiration for Yeti3D, but also was Ken's Labyrinth. An engine by Ken Silverman who wrote the Build engine. ie: Duke Dukem, Blood, etc
At least in this version, anyway. In the third version of this engine (this one is the second), the framerate goes straight to hell when enemies pop up. The reason why this goes so fast is because there are no enemies. Still, it's pretty amazing.
Yep :-( Yeti3D started with 2D sprites, but I wanted MD2 (Quake 2) models. So, I coded up a MD2 model converter and wrote a model bucket sorted model renderer using 24:8 fixed point maths. The triangles were rendered using a high speed PS1 stle texture mapper with a basic half-light mode for when models where is shadows. Um, after that, the GBA became obsolete and I moved onto the PocketPC platform, which can run at a decent speed. I added dithered texture mapping at that stage
isn't this cube? that gun is the same.
bobrulerofall 4 weeks ago
@bobrulerofall I think its from same developer, maybe same engine
Ganimoth 4 weeks ago
GBA FTW!!!!!
MicDizzle2 2 months ago
It looks awesome. Best graphics on the GBA IMO. The only problem is that the GBA can't output very good resolution.
SonicTehAwesomeFace 2 months ago
why making a 32bit handheld if it is not meant for 3d,yes 3d is still possible trough software,but nintendo itself never had meant the console for 3d and they never had made any 3d game,my impression is also that they had never made any 32bit games,except enhanced/speeded up 16bit games,but even those games do,nt take full advantage of the 32bit chip,i guess nintendo never used the full 32bit power in order to save on battery power!!!
johneymute 2 months ago
@johneymute yea they made 3D for GBA games.
zackefra21 2 days ago
Its using paralax mapping WHEEE!!!
I swear, GBA's linear texture warping is weirder than it was on psx/saturn. It kinda bends inward.
silenceofthehills 8 months ago
hey it's doom
xkruulx 11 months ago
Well too bad that levels are ugly and that the game wasnt released,everybody would buy this game,even if gba is outdated!
The graphics are: amazing!
Amazing textures,bunch of trises but its 2.5 except some models but where is the the enemies?Also level desing is a bit weird.why not somewhere in the tunel or in the hull of space ship ...
MetalChanel5of10 1 year ago
@MetalChanel5of10 Well it is just tech demo, but they released another version even with enemies and other map.
Ganimoth 1 year ago
@Ganimoth
Well i cant find the video of newer version of yeti 3d for gba...
MetalChanel5of10 1 year ago
@MetalChanel5of10 Well try to find video "GBA Homebrew (((Yeti 3D The Temple))) DEMO"
Ganimoth 1 year ago
@MetalChanel5of10 2.5D doesn't exist when you're a programmer. This is actually a fully 3D engine, but games like Doom are entirely 2D.
xilefian 9 months ago
They shoould make deus ex for gba...just cause you know
Xenxe777 1 year ago
this looks a lot more like a very good raycasting engine, if you use the rom, can you see if the pixels change, when you look up or down?
babayaga26 1 year ago
@babayaga26 What you're describing with the look up/down thing is warped perspective because with 2D fps engines (Like Doom and raycasters) the look up/down is called y-sheering and what it does is cut off part of the screen and draw higher up, the down side to this is the walls are always vertically straight as it doesn't recalculate view angle, this engine is fully 3D as you can see the corrected perspective (Walls bend towards the player when they look up/down)
xilefian 8 months ago
Its kinda a shame that the GBA died out when it did... I was expecting it to be a stronger revival in the pseudo-3d effects so often found in ol' DOS games.
WhiteMageMentality 1 year ago
Heh, you can see a lot of warped texture artifacts on hallways, but this looks fucking awesome still.
20eric07 1 year ago
y'know, this looks a lot like Quake, MUST DL ROM!
K1ngK1tty666 1 year ago
Looks great but PIXELS!
SMGJohn 1 year ago
malos graficos
bichossj4 1 year ago
ok yeah, the purple room's textures are too uniform to navigate.
gestalt100 1 year ago
Its the little engine that could. Ummm. If anyone wants the source code, contact me. Im the author of Yeti3D
EpiphoneGear 1 year ago
this looks just like sauerbrauten. well, the gun does.
Stormstriker1 2 years ago
not quite enough bumped maps
phalxor 2 years ago 5
Wow, I've never seen 3D this smooth on the GBA. Seems like the GBA was really rather capable when it came to PS1-style 3D graphics, but usually didn't end up utilizing it because of the lack of buttons.
CommodoreKulor 2 years ago
this is cryengine 3 on ps3 tech demo...wow!
dragonfly250487 2 years ago
No, I think it's 360.
Terramax 2 years ago
nooo, ps3 do not have antialiasing
dragonfly250487 2 years ago
i have source :D want sb?
xOrthx 2 years ago
i want a rom :(
dominic123212321 2 years ago
They got that engine with a game called Cube for iPod Touch & iPhone app store ;D
Better graphics though in the iPod one.
MasterKenth 3 years ago
nope just a better screen
t377y000 2 years ago
Na, its a complete rewrite. Cube uses a lot of float maths and requires OpenGL. Yeti3D has bigger cells but each cell has more options. ie: both ceiling/floor slopes, more cell corner options, zero overlap polygons and cell grouping. Cube was a major inspiration for Yeti3D, but also was Ken's Labyrinth. An engine by Ken Silverman who wrote the Build engine. ie: Duke Dukem, Blood, etc
EpiphoneGear 1 year ago
That looks a lot like Sauerbraten/Cube. It even has similiar Power-Ups!
Kl4pp5tuhl 3 years ago
The graphics are medium but the movements are smooth for a GBA :P
Ericboy114558 3 years ago 8
At least in this version, anyway. In the third version of this engine (this one is the second), the framerate goes straight to hell when enemies pop up. The reason why this goes so fast is because there are no enemies. Still, it's pretty amazing.
RABBIDGamfan 3 years ago 3
Yep :-( Yeti3D started with 2D sprites, but I wanted MD2 (Quake 2) models. So, I coded up a MD2 model converter and wrote a model bucket sorted model renderer using 24:8 fixed point maths. The triangles were rendered using a high speed PS1 stle texture mapper with a basic half-light mode for when models where is shadows. Um, after that, the GBA became obsolete and I moved onto the PocketPC platform, which can run at a decent speed. I added dithered texture mapping at that stage
EpiphoneGear 1 year ago
@Ericboy114558 Medium graphics? It`s gba!
DoMi66688 1 year ago
If you used a emulator where is the fucking rom??
glennzoo 3 years ago
I dont know exactly where I found it, but it was hard to find it. I will look if I still have it in my pc.
Ganimoth 3 years ago
Did you ever get it? If so please send it to me.
XxSTICH666xX 3 years ago
this 3d engine gave the gba the force to compeat against other handhelds and even the psp & nds.
it proved that full speed,color and textures etc,,, and perfect ps2 ports were possible on the gba.
johneymute 3 years ago
i have this on my ipod touch.
adoomator 3 years ago
this is really, really impressive for the gba dude
LWSamlan 3 years ago
Shame nobody is still developing this for GBA, the engine has real promise and there are still a great many GBA users around.
mickaka 3 years ago 2
Comment removed
johneymute 3 years ago
nice graphics for a gba game
chalo001 3 years ago 3
what kind of flash cart are you using? Doesn't seem to work on my EZFlash IV
chadballew 3 years ago
man. nice performance and graphic for gba!
typhoontank 4 years ago
looks better than that commercial james bond game, dont even mention the medal of honor fps! Woot WOOT!!
mazdaplz 3 years ago 2
Thanks for the reference, now i'm downloading yeti roms!
PerfectBlindness 4 years ago
I used to play around with it alot and now they have enemys
bladefighter 4 years ago