Added: 4 months ago
From: Webhead123
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  • Can't one spend creation points on your character's wound threshold as well?

  • @Parthamacothna At character creation, no, you cannot spend points *directly* increase your Wounds. However, increasing your character's Toughness at creation will grant them a higher Wound Threshold. More details on that are in Part 2 which will go live shortly.

  • Excellent introduction. I had to pause after the d20 roll. Good good stuff. I've not played WHFRP, as you know, but I can really appreciate the way you presented the character creation here. Nice one. As a couple of others have said in comments : I'd like to play now. Cheers, man.

  • @23penguins32 Wonderful! Thank you. Part 2 will be uploaded shortly.

  • Fantastic video! I never had much desire to play WHRPG before watching these vids!

  • @boltorange Thank you. Getting others wanting to play the game is about the best compliment I can recieve from these vids! Watch for Part 2 in the next day or two followed by more Warhammer-goodness!

  • I need to play any edition of a WHRPG. Colorful PC sheets! I'm really intrigued, even more so by 40k. Another quality vid! Kudos!

  • @blackbarnz Thank you.

    I've not played any of the 40k RPGs but that's not a value judgement against them. I hear good things about them quite regularly. One of the players in my Warhammer Fantasy campaign is also playing in a Death Watch campaign online and he seems to enjoy it.

    I'm not sure why but it seems my interests in Warhammer lean much more on the "Fantasy" side than the "40k" side.

  • @Webhead123 heard only good things about WHFRP & WH40k. Im always intimidated learning a new system but, to me WH is particularly so. It sounds so very different then anything I've played. Even the dice are intimidating/intriguing to me. I've watched vids with desgin team (on here most likely) and their whole approach facinated me. I would love to get in a game but I'm sure it's just a matter of time before I break down and buy a copy.So many games so little time!

  • Wow I had to pause and comment on the great new intro. Well done! Your making the rest of us look bad. Ok watching the rest now.

  • @blackbarnz Thank you! I think it turned out very well!

  • I enjoyed the way you walk people through making a character. Interesting video. Nicely done.

  • good to see you back making video`s man .

  • @Level9ing Thank you. Now that I've got working video editing software again, there will be much more to come soon!

  • intresting, seems to be quite diffrent from 2nd edition warhammer. I am curious which system that you like more or are they about the same?

    btw your new intro is neat.

  • @herkles1 Which edition is "better" depends on the individual taste. In my current campaign, I discussed with my group the option of using either 2E or 3E. After our conversation, I recommended 3E due to the players who wanted *slightly* less lethal combat and more options for the players to customize their PCs' abilities. That's the major difference really.

    Honestly, 2E is still my favorite. But some think it's too awkward and cold-hearted, to which I suggest the *slightly* friendlier 3E.

  • I like the new intro. You usually look very serious in your video so when you exploded of happiness with the crit it was awesome

  • @beatboxpeej Thank you. That was indeed an awesome moment! :-)

  • Wow, that's different. WFRP2 chargen is pretty much built to flip off character optimizers by way of making it extremely obvious (Playing an Elf/Dwarf, eh?). WFRP3 seems built with the opposite mentality. Honestly I'm sure it's a fun game in it's own right but how is it any different from D&D now?

  • @azirk83 I dunno. I don't see too much difference conceptually from WFRP2. The biggest changes to my mind are 1) Careers are less prescriptive and more suggestive (whether or not this is a good thing depends largely on opinion) and 2) players have slightly more license to choose their beginning traits rather than have them simply dictated by Career.

    How is it different from D&D? I'm not entirely sure how to answer that as I don't know that I'm entirely sure what we're looking for but I...

  • ...think it boils down to the same elements that made previous editions of WFRP distinguish themselves from D&D. Primarily the theme and setting and the emulation of those factors in the game's design. The Career system modeled more after professions, the Magic system, Corruption, mutation, insanity, grim and perilous combat, all the traditionally "Warhammer" stuff. I still have players who complain that the game feels too lethal, even though 3E has scaled the lethality back just slightly...

  • ...It's definately still not D&D, even if the new design gives players a bit more in the way of customization via mechanics than previous editions.

    It's not a replacement for WFRP2 for me. There are things that 3E introduces that I would plug into 2E, actually. There's also some "fat" to be trimmed from 3E and a future video will be me discussing my current house rules for the game. That said, I've been running the "Enemy Within" campaign with 3E thus far and it has worked perfectly well.

  • 49 careers??? Are they all really that different from one another, or do they follow the basic templates (Fighter, Mage/Priest, Rogue)?

  • @windmark8040 In a general sense (at least in WFRP3), the Careers are more inspirational than restrictive. The biggest difference is that each Career has a unique "Special Ability", but Career also determines Primary Characteristics, Career Skills, Talent Slots, beginning Stance and has some impact upon how the player can spend their Experience Points.

    Careers are modeled after "professions" more than "roles" like Fighter/Cleric/Mage. That's just part of what separates WFRP from, say, D&D.

  • ...And 49 is just the number of "Basic" Careers. There are also 37 "Advanced" Careers which might be compared to "Prestige Classes" in D&D3.X as they cannot be acquired at character creation. "Advanced" Careers either have special requirements to enter them or can only be entered once a character completes their first Career. Examples include Assassin, Physician, Knight of the Inner Circle, Master Engineer, etc.

  • Whoa, that's some great art in there. Is that from the RPG books?

    I see you need to roll well to be an elf, but the races are balanced right? Are the successes just to represent elves being rare?

    I prefer character creation to random character generation and I like how WHFRP gives you the options for either.

  • @Onionkid99 The art is various pieces from the Warhammer archive. Some of them are in the RPG books, yes.

    Yes, the idea behind the racial generation is that humans are by far the most common characters in Warhammer, Dwarfs slightly more rare and Elves of either variety being very few and far between. But, yes, they are balanced against each other.

    WFRP gives the option for race and career to be chosen rather than generated randomly. That said, the random method is my prefered for the game.

  • Love the new intro video, and love this in-depth look at the Character Creation. Thanks for taking the time to make this!

  • @WarbossTae Thanks for watching! It took a couple months and 3 video editing programs to do it but I'm glad that it's finally out there! Expect more exciting new stuff in the near future!

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